Search the Internet Pinball Database
Search Help
Hide searchboxHide match table Hide games Disable REGEXPs



Quick Search ] [ Advanced Search ] [ Game Lists ] [ Archives ] [ Pinball Glossary ] [ Playing Skills ] [ FAQ ] [ Settings ]

(7 records match)
To sort columns, please enable JavaScript in your browser and reload.
Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1990-06 Back to the Future Data East SS 3,000 4p 500-5509-01 17 7.6
1955-08 Can Can Williams EM  Mechanical Back... 1p 135 35 8.6
1988 Hi-Ball Tecnoplay SS 6p 9  
1979-06 KISS Bally SS 17,000 4p 1152-E 74 7.0
1978-08 Lost World Bally SS 10,330 4p 1119-E 37 7.0
1962-06 Skill Race Games, Inc. EM  Flipperless 1p 13 6.6
2011-10 Whoa Nellie! Big Juicy Melons™ Whizbang Pinbal... SS 3  Converted Game,
 Non-Commercial ...
1p 31  

Back to the Future / IPD No. 126 / June, 1990 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.6/10  (57 ratings/41 comments)        [ Add Your Rating! ]
Manufacturer: Data East Pinball, Incorporated (1986-1994)
Date Of Manufacture: June, 1990
Model Number: 500-5509-01
Common Abbreviations: BTTF
MPU: DataEast/Sega Version 3
Type: Solid State Electronic (SS) [?]
Production: 3,000 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Licensed Theme - Science Fiction - Time Travel
Notable Features: Flippers (2), Pop bumpers (3), Ramps (2), 3-bank drop targets (1), 3-bank standup targets (1), 5-bank standup targets (1), Spinning target (1), Kick-out hole (1), Vertical Up-Kicker (1), 3-ball multiball with Twin Jackpots feature.
Design by: Ed Cebula, Joe Kaminkow
Art by: Paul Faris
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Rehman Merchant
Notes: Fred Young did voice characterizations on this game.

Michael J. Fox did not allow his likeness to appear on the game. The "Marty McFly" image on the backglass and playfield is artist Paul Faris' son.

This game was produced from June 1990 to September 1990.

Photos in: Pinball (Zsolnay), page 75
The Pinball Compendium 1982 to PresentExternal Link, page 122
Mike Pacak's Pinball Flyer Reference Book A-F
Rule Sheets: Back to the Future Rulesheet Version 1.2 (Jan/09/1993), by Michael Dunn  
Owners List URL:http://www.pinballowners.com/owners/126  (External site)
ROMs: 30 KB ZIP PinMAME Romset (2.0)
  30 KB ZIP PinMAME Romset (2.1)
  162 KB ZIP PinMAME Romset (2.7)
  154 KB ZIP PinMAME Romset (2.8)
  30 KB ZIP PinMAME Romset (German 2.7)
  161 KB ZIP ROMs [Data East USA, Inc.]
Documentation: 4 MB PDF English Manual [Data East USA, Inc.]
Multimedia Files: 6 MB MPG Gameplay At Night Movie [Sascha Werner]
  9 MB MPG Illuminated Backglass During Play Movie [Sascha Werner]
  10 MB MPG More Game Play At Night Movie [Sascha Werner]
Images:
(click to zoom)
Image # 3208: Back to the Future Flyer, Front
Flyer, Front

606x791
 
Image # 3209: Back to the Future Flyer, Back
Flyer, Back

605x788
 
Image # 7909: Back to the Future Cabinet - Full View
Cabinet - Full View

550x706
[Allen Shope]
Image # 7910: Back to the Future Cabinet - Right
Cabinet - Right

500x468
[Allen Shope]
Image # 7911: Back to the Future Backbox
Backbox

500x667
[Allen Shope]
Image # 7912: Back to the Future Playfield
Playfield

500x667
[Allen Shope]
Image # 7913: Back to the Future Upper Playfield
Upper Playfield

500x375
[Allen Shope]
Image # 9626: Back to the Future Illuminated Backglass
Illuminated Backglass

1024x1064
 
Image # 9627: Back to the Future Illuminated Playfield
Illuminated Playfield

1024x1174
 
Image # 9778: Back to the Future Playfield
Playfield

1024x1151
[Christopher Wolf]
Image # 9779: Back to the Future Lower Playfield
Lower Playfield

1024x768
[Christopher Wolf]
Image # 9780: Back to the Future Upper Playfield
Upper Playfield

1024x768
[Christopher Wolf]
Image # 40906: Back to the Future Standup Targets
Standup Targets

1200x900
[Ian F. McKinnon]
Image # 40907: Back to the Future Playfield - Detail
Playfield - Detail

900x1200
[Ian F. McKinnon]
Image # 40910: Back to the Future Cabinet - Left
Cabinet - Left

1200x757
[Ian F. McKinnon]
Image # 40911: Back to the Future Backbox - Left
Backbox - Left

516x1200
[Ian F. McKinnon]
Image # 50673: Back to the Future Playfield
Playfield

735x1449
 
 

Can Can / IPD No. 3815 / August, 1955 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         8.6 / 10  (2 ratings)   [ Add Your Rating! ]
Manufacturer: Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture: August, 1955
Model Number: 135
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Dancing - Music - Women
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (6), Slingshots (2), Gobble hole (1). No outlanes. The replay counter is three digits to accommodate high replay awards. Mechanical backbox animation (dancers lift their skirts, viewed through a mirror). Console cabinet.

Sound: 2 bells, knocker

Design by: Harry Williams
Art by: George Molentin
Notes: Reportedly, there is a different bonus for each ball that comes into play. Pictured here is the bonus for 4th ball as shown on the backglass.

We have no manufacturer flyer or old advertisements available to help us explain the need for the 3-digit replay mechanism. However, we received the following description from someone who had played this game extensively:

There is a feature we called the "5th Ball Special". At the start of a game when you were fortunate enough to be awarded this "5th Ball Special" it was nearly impossible to focus on the first 4 balls.

On the 5th ball this special activated a roll-over button - "Advances Special Bonus When Lit" on the left side near the number 9 bumper. Each time you rolled over this button, the value of the gobble hole increased by 5 replays/free games up to the max number of 50. If, while the 5th Ball Special was active, you were not fortunate enough to "lose" the ball via the gobble hole, then whatever number of replays you had advanced to remained in force for future games.

There were 2 ways to win this bonus: 1) Either complete the 1 thru 10 sequence and drain the ball via the gobble hole, or 2) get lucky and be awarded the 5th Ball Special at the beginning of a game. But you still had to drain via the gobble hole on the 5th ball to win the replays.

Since you could win up to 50 replays for one gobble hole drain, this explains why there is a 3-digit replay mechanism.


The backbox door has two relays for "Star Bonus" but this is not to be confused with the Star Feature used on other Williams games that also have the 3-digit replay mechanism.

The manufacturer’s original playfield drawing (not shown here) is dated 7/20/55, is unsigned (no designer name or initials), and has a note, "Revised from Silver Frolics".

Photos in: Mike Pacak's Pinball Flyer Reference Book A-F
Images:
(click to zoom)
Image # 2987: Can Can Backglass
Backglass

404x446
[Russ Jensen]
Image # 2988: Can Can Playfield
Playfield

458x536
[Russ Jensen]
Image # 67386: Can Can Backglass
Backglass

1200x1120
 
Image # 67387: Can Can Upper Backglass
Upper Backglass

1200x900
 
Image # 67388: Can Can 4th Ball Bonus
4th Ball Bonus

1200x900
 
Image # 67389: Can Can Backglass and Insert - Detail
Backglass and Insert - Detail

1200x1721
 
Image # 67390: Can Can Backglass and Insert - Detail
Backglass and Insert - Detail

1200x900
 
Image # 67391: Can Can Backglass and Insert - Detail
Backglass and Insert - Detail

1200x1600
 
Image # 67392: Can Can Backglass - Detail
Backglass - Detail

1200x900
 
Image # 67393: Can Can Backbox Animation
Backbox Animation

1200x900
 
Image # 67394: Can Can Illuminated Backbox Animation
Illuminated Backbox Animation

1200x900
 
Image # 67395: Can Can All Dancers Kicking
All Dancers Kicking

1200x900
 
Image # 67396: Can Can Six Dancers Scored
Six Dancers Scored

1200x900
 
Image # 67397: Can Can Nine Dancers Scored
Nine Dancers Scored

1200x900
 
Image # 67398: Can Can Front Row Dancers
Front Row Dancers

1200x900
 
Image # 67399: Can Can Front Row Dancers
Front Row Dancers

1200x900
 
Image # 67400: Can Can Front and Back Row Dancers
Front and Back Row Dancers

1200x900
 
Image # 67401: Can Can Back Row Dancers
Back Row Dancers

1200x791
 
Image # 67402: Can Can Back Row Dancers
Back Row Dancers

1200x900
 
Image # 67403: Can Can Playfield
Playfield

1200x1600
 
Image # 67404: Can Can Cabinet - Left
Cabinet - Left

1200x1600
 
Image # 67405: Can Can Cabinet - Right
Cabinet - Right

1200x1940
 
Image # 67406: Can Can Cabinet - Detail
Cabinet - Detail

1200x1670
 
Image # 67407: Can Can Cabinet - Detail
Cabinet - Detail

1200x1674
 
Image # 67408: Can Can Cabinet - Detail
Cabinet - Detail

1200x900
 
Image # 67409: Can Can Cabinet - Rear
Cabinet - Rear

1059x2500
 
Image # 67410: Can Can Cabinet - Full View
Cabinet - Full View

1200x1600
 
Image # 67411: Can Can Cabinet - Full View
Cabinet - Full View

1200x1600
 
Image # 67412: Can Can Inside Back Door
Inside Back Door

1200x1600
 
Image # 67413: Can Can Inside Backbox
Inside Backbox

1200x967
 
Image # 67414: Can Can Under Playfield
Under Playfield

972x1296
 
Image # 67415: Can Can Inside Cabinet - Front
Inside Cabinet - Front

1200x900
 
Image # 67416: Can Can Inside Cabinet - Front
Inside Cabinet - Front

1200x900
 
Image # 67417: Can Can Schematic
Schematic

1200x1142
 
Image # 73907: Can Can Original Flyer Art 
(Created by Harry Williams.Ink, pencil, and pasted images on paper.Dimensions are 9 1/2 inches by 12 1/2 inches.)
Original Flyer Art*

1200x1524
[Brian Poklacki]
 

Hi-Ball / IPD No. 3709 / 1988 / 6 Players
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Tecnoplay, of San Marino, Italy (1987-1989)
Date Of Manufacture: 1988
MPU: Technoplay "2-2C 8008 LS" (68000 CPU)
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Outer Space - Space Fantasy
Notable Features: Flippers (2), Pop bumpers (2). The playfield is suspended on springs so that it can be shaken almost like a normal pinball cabinet.

A vacuum-formed horseshoe-shaped ramp is accessed by the ball on each side of the mid-playfield (entrances are marked Space Journey) and allows the ball entry at the top of the playfield to the clear plastic aerial crossover ramps, returning the ball to a flipper.

Notes: The backglass also shows the name 'Space Team' which is a reference to Tecnoplay's 1988 'Space Team', the same game as 'Hi-Ball' but in a different cabinet.

The operator could purchase, as an option, an additional backglass and ROMS to convert this game to a sort of bingo pinball. Because bingo games were forbidden in Italy, this conversion kit was never advertised publicly, although the flyer does hint at it by stating "Disponibile in due versioni" ("two versions available"). Information about it was written in a sheet inside a game and carried by word of mouth. Reinstalling the original ROMs and backglass would restore the game to the original version.

Thr flyer also indicates that operators would be able to change the playfield and game with future playfields and games, as kits, but the company did not stay in operation long enough to produce any future games or kits.

In fact, Federico Croci, a collector in Italy, states this kind of conversion was not very successful. He recalls visiting Tecnoplay in the 1990s while they were throwing away unused backglasses and other parts, most of them for the bingo version of this game.

Reportedly, the schematics for Tecnoplay's 1987 'X Force' can be used to trouble-shoot this game.

Images:
(click to zoom)
Image # 44928: Hi-Ball Flyer - Front
Flyer - Front

400x553
[Bernard Marrou]
Image # 44929: Hi-Ball Flyer - Back
Flyer - Back

400x555
[Bernard Marrou]
Image # 68972: Hi-Ball Illuminated Playfield
Illuminated Playfield

1152x2048
[Ross Hamilton]
Image # 68973: Hi-Ball Illuminated Playfield
Illuminated Playfield

1152x2048
[Ross Hamilton]
Image # 68974: Hi-Ball Illuminated Upper Playfield
Illuminated Upper Playfield

1200x675
[Ross Hamilton]
Image # 68975: Hi-Ball Illuminated Lower Playfield
Illuminated Lower Playfield

1200x675
[Ross Hamilton]
Image # 68976: Hi-Ball Cabinet - Right
Cabinet - Right

1152x2048
[Ross Hamilton]
Image # 68977: Hi-Ball Cabinet - Front View
Cabinet - Front View

1152x2048
[Ross Hamilton]
Image # 68978: Hi-Ball Cabinet - Full View
Cabinet - Full View

1152x2048
[Ross Hamilton]
 

KISS / IPD No. 1386 / June, 1979 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.0/10  (64 ratings/51 comments)        [ Add Your Rating! ]
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date: April 25, 1978
Date Of Manufacture: June, 1979
Model Number: 1152-E
MPU: Bally MPU AS-2518-35
Type: Solid State Electronic (SS) [?]
Production: 17,000 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Licensed Theme - Music
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (8), Spinning targets (2), 4-bank drop targets (1), Right outlane detour gate. Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over).

Maximum displayed point score is 999,990 points per player.

Sound: electronic, EM knocker

Tilt penalty: ball in play.

Design by: Jim Patla
Art by: Kevin O'Connor
Notes: Used a different power supply than the other 3rd generation tables.

The games shipped to Germany had backglasses and playfields with the word KISS having a rounded letter "S" instead of ones shaped like a lightning bolt "S" taken from the runic alphabet. The latter style was used as a double-sig logo and made infamous by Nazi Germany's Schutzstaffel.

A 'Kiss' prototype was built which used speech. It was an emergency response to Williams' 1979 'Gorgar', the first talking pinball machine, so Bally pulled a game off of the production line to experiment with, and Kiss happened to be the game in production. Allan Reizman, Engineering Lab Supervisor at Bally from 1977 to 1983, shares his remembrances of this:

The talking Kiss prototype did make it out of the lab at least once and was displayed at the 1979 AMOA show in Chicago where it was viewed by all. I believe it said things like, "Shoot the K" and "Kiss!" when you completed a Kiss row. Somebody recently reminded me it groaned, "Too much Rock and Roll!" when you tilted it.

The game was only done as a one-time concept.

Bally's first talking production pinball machine was Bally's 1980 'Xenon'.

Not to be confused with the AMOA talking game, there were also a reported eleven prototype Kiss games made with blue vacuum fluorescent displays. These games did not have speech and used an Intel CPU chip, having three boards: a power supply board, an oversized MPU/IO driver combo board, and a Display board. In our Files section are three schematics that Allan Reizman said are correct for these prototypes only and carry the date and initials of Norm Wurz, Bally draftsman. It was determined the combo board was too large and thus impractical for production use and so Bally went to a separate IO driver board for future development. It was also determined the Motorola CPU chipset was best for pinball applications.

Therefore, these Kiss prototype games are a completely different design with no speech than the latter Flash Gordon and Eight Ball Deluxe prototypes. Those games had Squawk & Talk speech and used the Motorola 6803 system as opposed to the Intel and were the test bed for the Bally production 6803 MPU system.

In this listing is number three of the reported eleven prototypes made, and the Bally paperwork refers to it as an Engineering Sample. The information provided by its owner is as follows:

Bally gave their employee Bruce Kalas this Kiss game on June 29, 1982. Bruce had the game until 1988. Project number NT 1152. Per Bruce, the game did work. The backglass does not lift out, it hinges. There is no on/off switch under the cabinet bottom. The game is supposed to start by typing in a code in the backbox keypad, which has the words Game, Enter, and Test. There are no batteries on the board(s) in the backbox. The ROMS say "experimental". Every coil is marked by hand.

The owner subsequently commented on what the original Bally owner had told him about the disposition of the other ten prototypes:

This machine (serial number 1152-3) was given to the original owner free by Bally. He said the boss came and told all the workers to come and stand by the machine that they wanted and the Kiss prototypes were the only ones left from which to choose. There were 11 prototypes and he was the last employee to choose so he got prototype number 3. The other 8 were destroyed with sledgehammers. He said he watched them do it. He claims he didn't want the machine but the price was free so he took it.

In our Files Section is a Power Supply Schematic unique to these 11 games. We saw handwriting on it stating, "This schematic represents P.C.B. used on 12 Kiss pilots." We asked Allen Reizman of this was his handwriting and if the 12th game was the AMOA talking game. He replied:

Yes that's my handwriting. I remember there were 11 Kiss New Tech prototypes deployed. The official name of those games would be, ‘Intel based, New Technology games’. These games are identified as having a modified standard cabinet with a backbox equipped with blue VF (vacuum fluorescent) alphanumeric displays. The 12th may have been the lab dev game. Only way to confirm the exact number is for everyone with these prototypes report their serial numbers.

The Trade show talking Kiss was a one-off marketing project and should not be considered part of the 11 or 12 Intel New Technology games. Talking Kiss used the standard production Motorola board set and displays installed into a one of a kind fiberglass cabinet with a custom sound board added. I doubt there is any surviving documentation for that. A photo or document of the talking Kiss would be an amazing find. Unfortunately, photography at Bally was strictly forbidden at the time. Anyone caught photographing at Bally without permission would have been fired on the spot.

Maybe there is a reader out there who attended the 1979 AMOA and who snuck in a camera?


In addition to the above prototype games, see also Bally's 1979 'KISS (fiberglass prototype)'.

Photos in: Silver Knight pp. April/May 1995
Pinball ArtExternal Link, pages 58 and 64
The Complete Pinball BookExternal Link, pages 15, 99, 104, and 204
Mike Pacak's Pinball Flyer Reference Book G-R
Arcade TreasuresExternal Link, page 93
Pinball Machines (Eiden-Lukas)External Link, page 96
Pinball SnapshotsExternal Link, pages 4, 119-123, and 182
Pinball The Lure of the Silverball, page 93
Pinball (Ciuffo), page 112
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 8 KB ZIP Prototype ROM Set [Bally Manufacturing Inc.]
  8 KB ZIP ROMs [Bally Mfg. Corp.]
Documentation: 2 MB PDF Control Board Schematic (for the prototypes with blue displays and no speech) [Bally Mfg. Corp.]
  461 KB PDF Display Schematic (for the prototypes with blue displays and no speech) [Bally Mfg. Corp.]
  12 MB PDF English Manual [Bally Mfg. Corp.]
  532 KB PDF German Manual [Bally Mfg. Corp.]
  220 KB PDF Omissions to Schematic Diagrams (user-submitted) [John Briguglio]
  831 KB PDF Power Supply Schematic (for the prototypes with blue displays and no speech) [Bally Mfg. Corp.]
  2 MB PDF Schematic Diagram (paginated) [Bally Mfg. Corp.]
Files: 2 MB PDF Original Factory Software Floppy Disks and Development Notes [Bally Mfg. Corp.]
  17 KB PDF Prototype Game With Speech - Info From Bally Engineer Allan Reizman [Allan Reizman]
Images:
(click to zoom)
Image # 1325: KISS Backglass
Backglass

545x421
[MECA]
Image # 1329: KISS Playfield
Playfield

482x709
 
Image # 4061: KISS Flyer, Front
Flyer, Front

849x1128
 
Image # 4062: KISS Flyer, Page 2
Flyer, Page 2

849x1145
 
Image # 4063: KISS Flyer, Page 3
Flyer, Page 3

873x1130
 
Image # 4064: KISS Flyer, Back
Flyer, Back

865x1145
 
Image # 6230: KISS Backglass
Backglass

1024x859
[Riffhard]
Image # 6470: KISS Cabinet - Left
Cabinet - Left

772x764
[Jay Stafford]
Image # 7041: KISS German Backglass
German Backglass

1024x841
[André Brockschmidt]
Image # 7042: KISS German Playfield - Detail
German Playfield - Detail

800x600
[André Brockschmidt]
Image # 7043: KISS German Playfield - Detail
German Playfield - Detail

656x800
[André Brockschmidt]
Image # 7044: KISS German Playfield - Detail
German Playfield - Detail

600x800
[André Brockschmidt]
Image # 7045: KISS German Conversion Backglass
German Conversion Backglass

1024x796
[André Brockschmidt]
Image # 9705: KISS Cabinet - Full View
Cabinet - Full View

934x1500
[Christopher Wolf]
Image # 11080: KISS Press Release
Press Release

1024x672
 
Image # 11989: KISS Plastic Playfield
Plastic Playfield

568x870
[Jay Stafford]
Image # 11990: KISS Plastic Playfield Shooter Alley
Plastic Playfield Shooter Alley

574x876
[Jay Stafford]
Image # 11991: KISS Under Plastic Playfield
Under Plastic Playfield

574x870
[Jay Stafford]
Image # 11992: KISS Plastic Playfield Edge
Plastic Playfield Edge

858x586
[Jay Stafford]
Image # 15032: KISS Playfield
Playfield

1200x2477
[Duncan Brown]
Image # 15127: KISS Backglass - Reverse
Backglass - Reverse

400x300
[Dan Meacham]
Image # 16246: KISS Bumper cap 1
Bumper cap 1

618x607
[Pascal Villedieu]
Image # 16247: KISS Bumper cap 2
Bumper cap 2

595x630
[Pascal Villedieu]
Image # 16248: KISS Bumper cap 3
Bumper cap 3

587x621
[Pascal Villedieu]
Image # 16249: KISS Bumper cap 4
Bumper cap 4

521x622
[Pascal Villedieu]
Image # 32278: KISS Original Artwork 
(Artist is Kevin O'Connor.Design marker on illustrator board.Dimensions 27 inches by 23 inches.)
Original Artwork*

574x471
[Harold Balde]
Image # 34130: KISS Playfield Plastic
Playfield Plastic

1024x1317
[Ian F. McKinnon]
Image # 34131: KISS Playfield Plastic
Playfield Plastic

1024x1306
[Ian F. McKinnon]
Image # 34132: KISS Playfield Plastic
Playfield Plastic

1024x1394
[Ian F. McKinnon]
Image # 34133: KISS Playfield Plastics
Playfield Plastics

1024x1408
[Ian F. McKinnon]
Image # 36519: KISS Playfield - Detail
Playfield - Detail

281x344
[Bob Sokol]
Image # 36520: KISS Playfield - Detail
Playfield - Detail

333x334
[Bob Sokol]
Image # 36521: KISS Playfield - Detail
Playfield - Detail

320x240
[Bob Sokol]
Image # 36522: KISS Playfield - Detail
Playfield - Detail

381x480
[Bob Sokol]
Image # 36523: KISS Playfield - Detail
Playfield - Detail

393x480
[Bob Sokol]
Image # 36524: KISS Playfield - Detail
Playfield - Detail

334x293
[Bob Sokol]
Image # 47972: KISS Backglass - Detail
Backglass - Detail

1200x900
[Miroslaw Adamczewski]
Image # 47973: KISS Backglass - Detail
Backglass - Detail

1200x900
[Miroslaw Adamczewski]
Image # 49070: KISS Promotional Poster 
(Provided by Bally in 1979. Measured approximately 23 by 26 inches.)
Promotional Poster*

799x719
[Harold Balde]
Image # 50146: KISS Engineering Prototype - Hinged Backglass 
(Serial number 1152-3.)
Engineering Prototype - Hinged Backglass*

1200x900
[Kevin Honaker]
Image # 50147: KISS Engineering Prototype - Hinged Backglass 
(Serial number 1152-3.)
Engineering Prototype - Hinged Backglass*

755x600
[Kevin Honaker]
Image # 50148: KISS Engineering Prototype - Front View 
(Serial number 1152-3.)
Engineering Prototype - Front View*

690x900
[Kevin Honaker]
Image # 50149: KISS Engineering Prototype - Playfield 
(Serial number 1152-3.)
Engineering Prototype - Playfield*

1200x1600
[Kevin Honaker]
Image # 50150: KISS Engineering Prototype - Upper Playfield 
(Serial number 1152-3.)
Engineering Prototype - Upper Playfield*

800x600
[Kevin Honaker]
Image # 50151: KISS Engineering Prototype - Middle Playfield 
(Serial number 1152-3.)
Engineering Prototype - Middle Playfield*

800x600
[Kevin Honaker]
Image # 50152: KISS Engineering Prototype - Lower Playfield 
(Serial number 1152-3.)
Engineering Prototype - Lower Playfield*

800x600
[Kevin Honaker]
Image # 50153: KISS Engineering Prototype - Lower Playfield 
(Serial number 1152-3.)
Engineering Prototype - Lower Playfield*

800x600
[Kevin Honaker]
Image # 50154: KISS Engineering Prototype - Backbox - Left 
(Serial number 1152-3.)
Engineering Prototype - Backbox - Left*

321x455
[Kevin Honaker]
Image # 50155: KISS Engineering Prototype - Backbox - Right 
(Serial number 1152-3.)
Engineering Prototype - Backbox - Right*

424x600
[Kevin Honaker]
Image # 50156: KISS Engineering Prototype - Cabinet - Detail 
(Serial number 1152-3.)
Engineering Prototype - Cabinet - Detail*

800x383
[Kevin Honaker]
Image # 50157: KISS Engineering Prototype - Serial Number Plate 
(This serial number plate is located on the side of the cabinet; there is no serial number stamped in the wood as on most games. The NT-1152 was the project number. 1152-3 is the model number followed by the number of the game, this being the third prototype game produced.)
Engineering Prototype - Serial Number Plate*

800x600
[Kevin Honaker]
Image # 50158: KISS Engineering Prototype - Inside Backbox 
(Serial number 1152-3.)
Engineering Prototype - Inside Backbox*

1200x900
[Kevin Honaker]
Image # 50159: KISS Engineering Prototype - Inside Backbox 
(Serial number 1152-3.)
Engineering Prototype - Inside Backbox*

800x600
[Kevin Honaker]
Image # 50160: KISS Engineering Prototype - Under Playfield 
(Serial number 1152-3.)
Engineering Prototype - Under Playfield*

1200x900
[Kevin Honaker]
Image # 50161: KISS Engineering Prototype - Under Playfield - Detail 
(Serial number 1152-3.)
Engineering Prototype - Under Playfield - Detail*

1200x900
[Kevin Honaker]
Image # 50162: KISS Engineering Prototype - Inside Cabinet 
(Serial number 1152-3.)
Engineering Prototype - Inside Cabinet*

1200x900
[Kevin Honaker]
Image # 50163: KISS Engineering Prototype - Paperwork 
(From the game with serial number 1152-3.)
Engineering Prototype - Paperwork*

800x600
[Kevin Honaker]
Image # 62112: KISS Partially Screened Backglass 
(First the mirroring was applied, then the black. This clear glass is resting upon brown paper.)
Partially Screened Backglass*

1200x799
 
Image # 62113: KISS Partially Screened Backglass - Upper Left 
(First the mirroring was applied, then the black. This clear glass is resting upon brown paper.)
Partially Screened Backglass - Upper Left*

1200x922
 
Image # 62114: KISS Partially Screened Backglass - Upper Right 
(First the mirroring was applied, then the black. This clear glass is resting upon brown paper.)
Partially Screened Backglass - Upper Right*

1200x900
 
Image # 62115: KISS Partially Screened Backglass - Center 
(First the mirroring was applied, then the black. This clear glass is resting upon brown paper.)
Partially Screened Backglass - Center*

1200x900
 
Image # 62116: KISS Partially Screened Backglass - Lower Left 
(First the mirroring was applied, then the black. This clear glass is resting upon brown paper.)
Partially Screened Backglass - Lower Left*

1200x918
 
Image # 62117: KISS Partially Screened Backglass - Lower Right 
(First the mirroring was applied, then the black. This clear glass is resting upon brown paper.)
Partially Screened Backglass - Lower Right*

1200x900
 
Image # 64128: KISS Backglass
Backglass

1024x1536
[Don Lee]
Image # 69356: KISS Early Production - KISS Card Inserts 
(The colors of the right-side column of four translucent arrows match the left-side column of arrows. During production, the right-side arrows were all changed to be transparent orange. Serial Number EKI1022.)
Early Production - KISS Card Inserts*

612x816
[Creagen Dow]
Image # 75529: KISS NOS Uncut Plastics 
(These were identified to us as Bally factory uncut production samples circa 1978-79.)
NOS Uncut Plastics*

1159x627
[Mark Dillard]
Image # 75530: KISS NOS Uncut Plastics 
(These were identified to us as Bally factory uncut production samples circa 1978-79.)
NOS Uncut Plastics*

1200x900
[Mark Dillard]
Image # 75531: KISS NOS Uncut Plastics - Reverse 
(These were identified to us as Bally factory uncut production samples circa 1978-79.)
NOS Uncut Plastics - Reverse*

1176x678
[Mark Dillard]
Image # 75635: KISS Prototype - Illuminated Front View 
(Serial number 1152-5.)
Prototype - Illuminated Front View*

740x1317
 
Image # 75636: KISS Prototype - Inside Backbox 
(Serial number 1152-5.)
Prototype - Inside Backbox*

1200x717
 
Image # 77778: KISS Prototype - Serial Number Plate 
(Serial number 1152-5.)
Prototype - Serial Number Plate*

970x814
 
Image # 82283: KISS French Instruction Card
French Instruction Card

1200x900
[Isabelle Chevalier]
Image # 82713: KISS Germany Backglass - Registration Mark 
(Red circles indicate that the patent registration mark on the front of the glass replaced the trademark symbol seen on the reverse of the glass.)
Germany Backglass - Registration Mark*

1200x1086
[Federico Croci]
Image # 82714: KISS Bolt-Style Backglass - Registration Mark 
(Red circles indicate that the patent registration mark on the front of the glass replaced the trademark symbol seen on the reverse of the glass.)
Bolt-Style Backglass - Registration Mark*

1200x1354
[Jay Stafford]
 
Source: Photo [?]

Lost World / IPD No. 1476 / August, 1978 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.0/10  (36 ratings/27 comments)        [ Add Your Rating! ]
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date: February 10, 1977
Date Of Manufacture: August, 1978
Model Number: 1119-E
MPU: Bally MPU AS-2518-35
Type: Solid State Electronic (SS) [?]
Production: 10,330 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Kick-out holes (2), Rollunder spinner (1), Messenger ball (1).

First machine to use the second-generation AS-2518-35 hardware. First machine to use electronic sounds, replacing chimes. First machine to use a photographic backglass.

Design by: Gary Gayton
Art by: Paul Faris
Notes: At a Chicago Expo, artist Paul Farris stated humorously that the backglass figures were based on himself and his wife.

Pictured in this listing is a prototype pop bumper switch found on the game with serial number ELW1008. We asked Allan Reizman, Engineering Lab Supervisor at Bally from 1977 to 1983, for the story behind its appearance on this game and why it was not used on production games. He provided us this information:

Hi Jay,

I looked over the photos you sent and I am giving you permission to print my following comments.

Key to all this is the serial number of the game is #8. The first 10 serial number games are a part of history and were used as lab samples and test games. Typically the first 10 represented hand built games made in the lab or factory floor. The purpose of the first 10 was to test and modify the design prior to manufacturing. If you notice, for example, the speaker for the sound system was in the backbox and not in the cabinet. That is because Lost World was the first electronic sound game and the cabinet had not been modified for the speaker yet.

If a new idea made it out of the lab we would consider using it in the first 300 pilot games. If the first 300 proved a successful test the feature would be approved for production in future games.

This brings me to Desi D'Percel who was the father of all mechanical innovations at Bally pinball. Desi was a Hungarian resistance fighter during WWII and spoke over 9 languages. A munitions expert, Desi came to America after the war and finished his career at Bally where he worked on mechanical designs of things like the linear flippers and slingshots as well as drop targets and thumper-bumper modifications. Desi came up with a redesigned bumper switch that was intended to replace the traditional spoon type switch bumpers that had been used for activation.

It was not unusual, in fact encouraged, by the game designers to use one of the lab samples for testing new designs. The new bumper switch was an interesting idea but never made it out of the lab. It was more expensive to produce. Instead Desi and the plastics molding vendor came up with a completely new one piece bumper assembly that used a less brittle plastic. These first appeared on Eight Ball Deluxe.

Whoever obtained serial number 8 should feel lucky. Owning a first 10 game is a treat and often they will contain test features and designs. First 10 games were first used in the game lab for score testing. Yes, we were asked to play pinball continuously in order to percentage the game. So ya have to love to play pinball to work there. The games would then be used by the factory as manufacturing samples and often were shown at trade shows and the company show and lunchrooms. After the run was done the first 10 were often given away to the designers and key marketing and techs that worked on them.

Thanks for reminding me of a bit of engineering history.

Photos in: Arcade TreasuresExternal Link, page 94
Pinball Machines (Eiden-Lukas)External Link, page 143
The Complete Pinball BookExternal Link, pages 173-174
Encyclopedia of Pinball Volume 2External Link, page 245
The Pinball Compendium 1970-1981External Link, page 125
Mike Pacak's Pinball Flyer Reference Book G-R
Pinball (Ciuffo), page 128
Owners List URL:http://www.pinballowners.com/owners/1476  (External site)
ROMs: 7 KB ZIP ROMs [Bally Mfg. Corp.]
Documentation: 5 MB PDF English Manual [Bally Mfg. Corp.]
Images:
(click to zoom)
Image # 3822: Lost World Flyer, Front
Flyer, Front

605x786
 
Image # 3823: Lost World Flyer, Back
Flyer, Back

609x786
 
Image # 9741: Lost World Full View
Full View

839x1363
[Christopher Wolf]
Image # 9742: Lost World Backglass
Backglass

1024x979
[Christopher Wolf]
Image # 9743: Lost World Playfield
Playfield

1024x1108
[Christopher Wolf]
Image # 9744: Lost World Upper Playfield
Upper Playfield

1024x1014
[Christopher Wolf]
Image # 13481: Lost World Backglass Detail
Backglass Detail

400x300
[Bruno Durand]
Image # 30571: Lost World Blank Playfield
Blank Playfield

640x480
[Bob Borden]
Image # 30572: Lost World Upper Blank Playfield
Upper Blank Playfield

640x480
[Bob Borden]
Image # 30573: Lost World Middle Blank Playfield
Middle Blank Playfield

640x480
[Bob Borden]
Image # 30574: Lost World Lower Blank Playfield
Lower Blank Playfield

640x480
[Bob Borden]
Image # 33785: Lost World Lower Playfield Detail
Lower Playfield Detail

768x1024
[Ian F. McKinnon]
Image # 33786: Lost World Playfield Detail
Playfield Detail

1024x768
[Ian F. McKinnon]
Image # 33787: Lost World Playfield Detail
Playfield Detail

1024x768
[Ian F. McKinnon]
Image # 33788: Lost World Playfield Detail
Playfield Detail

1024x768
[Ian F. McKinnon]
Image # 36687: Lost World Blank Playfield
Blank Playfield

877x1600
[Mark Clayton]
Image # 36688: Lost World Blank Playfield - Upper
Blank Playfield - Upper

1024x768
[Mark Clayton]
Image # 36689: Lost World Blank Playfield - Middle
Blank Playfield - Middle

1024x768
[Mark Clayton]
Image # 36690: Lost World Blank Playfield - Middle
Blank Playfield - Middle

1024x768
[Mark Clayton]
Image # 36691: Lost World Blank Playfield - Lower
Blank Playfield - Lower

1024x799
[Mark Clayton]
Image # 36692: Lost World Blank Playfield - Reverse
Blank Playfield - Reverse

859x1600
[Mark Clayton]
Image # 48593: Lost World Backglass
Backglass

1024x927
[Jean-Pierre Renault]
Image # 48594: Lost World Backbox - Left
Backbox - Left

676x1600
[Jean-Pierre Renault]
Image # 48595: Lost World Cabinet - Left
Cabinet - Left

1024x383
[Jean-Pierre Renault]
Image # 48596: Lost World Cabinet - Front View
Cabinet - Front View

831x1600
[Jean-Pierre Renault]
Image # 54578: Lost World Promotional Poster 
(Provided by Bally in 1977. Measured 22 1/2 by 25 1/2 inches.)
Promotional Poster*

738x670
[Harold Balde]
Image # 66890: Lost World Stripped Playfield
Stripped Playfield

769x1600
[Jean-Pierre Renault]
Image # 75483: Lost World Lab Sample Game - Serial Numbers 
(Serial number ELW1008.)
Lab Sample Game - Serial Numbers*

1200x1810
 
Image # 75484: Lost World Lab Sample Game - Insert Tag 
(Serial number ELW1008.)
Lab Sample Game - Insert Tag*

1200x1600
 
Image # 75485: Lost World Lab Sample Game - Backbox Tag 
(Serial number ELW1008.)
Lab Sample Game - Backbox Tag*

1200x1600
 
Image # 75486: Lost World Lab Sample Game - Sound Board 
(Serial number ELW1008.)
Lab Sample Game - Sound Board*

1200x1600
 
Image # 75487: Lost World Lab Sample Game - Playfield Tag 
(Serial number ELW1008.)
Lab Sample Game - Playfield Tag*

1200x1600
 
Image # 75488: Lost World Lab Sample Game - Under Playfield - Detail 
(Serial number ELW1008.)
Lab Sample Game - Under Playfield - Detail*

1200x900
 
Image # 75489: Lost World Lab Sample Game - Under Playfield - Tag 
(Serial number ELW1008.)
Lab Sample Game - Under Playfield - Tag*

1200x1600
 
Image # 75490: Lost World Lab Sample Game - Prototype Pop Bumper Switches 
(Serial number ELW1008.)
Lab Sample Game - Prototype Pop Bumper Switches*

1200x1600
 
Image # 75491: Lost World Lab Sample Game - Prototype Pop Bumper Switches 
(Serial number ELW1008.)
Lab Sample Game - Prototype Pop Bumper Switches*

1200x1600
 
Image # 75492: Lost World Lab Sample Game - Prototype Pop Bumper Switch 
(Serial number ELW1008.)
Lab Sample Game - Prototype Pop Bumper Switch*

1200x1600
 
 

Skill Race / IPD No. 5038 / June, 1962 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         6.6 / 10  (1 ratings)   [ Add Your Rating! ]
Manufacturer: Games, Incorporated, of Chicago, Illinois
Date Of Manufacture: June, 1962
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Dog Racing
Specialty: Flipperless [?]
Notable Features: 3 balls per game. Pop bumpers (2), Trap holes (2). Player inserts coins until backglass shows three dogs in a line. Then player has three balls to shoot into play to land in holes marked Win, Place, and Show. Payout for each hole is indicated on backglass.
Notes: The playfields pictured here each have two pop bumpers that are not shown in the flyer. A game owner states the pop bumpers are factory-fitted and wired through the wiring harness, and that no patent or identifying numbers were found anywhere on the game.

The 3-digit replay meter visible in the backglass suggests a knock-off switch might be present on the cabinet bottom.

If anyone has access to this game, please contact us. We seek to clarify details of game operation as well as receive any paper documentation for it, including any feature optioning cards stapled inside the cabinet.

This manufacturer usually made electronic upright gambling games where no skill was involved. 'Skill Race' appears to be their only gambling machine made as a pinball machine such that player skill was involved in earning the payout. It was identified as a "pinball machine" in The Billboard, Jun-23-1962, page 47, where it stated the manufacturer unveiled this game the week before. The manufacturer's flyer refers to it as a "skill game".

It's possible that the manufacturer incorporated skill into this gambling game in anticipation of the Eastland Bill, formally known as the Gambling Devices Act of 1962, which was signed by President Kennedy on October 18, 1962 and made effective 60 days later, in December 1962. We know that this Act had caused Bally Manufacturing Corporation to cease production of their bingo machines in 1962 until an amendment added to the Bill in final Senate-House conference committee allowed Bally to restart production of bingos, although allowing them mostly for export (see Bally 'Bounty'). It may not be mere coincidence, therefore, that we can find no further pinball machines from Games Inc. after June 1962 while we found this manufacturer was present at the 42nd annual Milan Fair [held April 12-25] in Italy in 1964 (per Billboard, May-9-1964, page 49). It would appear that they found that future sales of their upright machines would have to be exports, just like Bally's bingo machines. However, we do not know what types of machines they had made after 'Skill Race' or had displayed in Milan in 1964.

A September 1962 Billboard column titled "Coinmen In The News" (The Billboard, Sept-8-1962, page 70) made comment that July and August are traditionally bad months for coin-op business (in general) and quoted responses from representatives of several companies on how business fared for each. Clarence Schuyler, president of Games, Inc., was quoted there as saying, "Lousy. I could have closed the door and saved money. Hope it will be better. It couldn't be worse."

The earliest information for which we find Clarence Schuyler as the president of Games, Inc. is in 1959 (per Billboard, Jan-19-1959, page 99). The latest information we have found of the existence of this company is from the 1968 Chicago & Cook County Industrial Directory (pp 201, 578) where he is still listed as president and the company is listed as a manufacturer of amusement devices. Schuyler previously worked for H.C. Evans as early as 1940 (per a 10-year "look back" column in Billboard Jul-29-1950, page 120) and we last find him in their employ as a "factory representative" in 1953 (per Billboard Mar-28-1953, page 78).

Photos in: Cash Box, Jun-16-1962, page 55
The Billboard, Jun-16-1962, page 50
The Billboard, Jun-23-1962, page 47
Images:
(click to zoom)
Image # 26143: Skill Race Flyer
Flyer

1024x1340
[Jay Stafford]
Image # 33518: Skill Race Backglass
Backglass

400x300
 
Image # 33519: Skill Race Playfield 
(The pop bumpers shown in this image are not present in the flyer. The owner states they are factory-fitted and wired through the wiring harness.)
Playfield*

400x300
 
Image # 33520: Skill Race Cabinet - Left
Cabinet - Left

400x300
 
Image # 33521: Skill Race Cabinet - Right
Cabinet - Right

400x300
 
Image # 33522: Skill Race Front
Front

264x300
 
Image # 33523: Skill Race Inside Backbox
Inside Backbox

400x300
 
Image # 33704: Skill Race Illuminated Upper Playfield
Illuminated Upper Playfield

962x768
[Bob Pickering]
Image # 33705: Skill Race Illuminated Lower Playfield
Illuminated Lower Playfield

1024x768
[Bob Pickering]
Image # 33706: Skill Race Instructions and Score Cards
Instructions and Score Cards

1024x768
[Bob Pickering]
Image # 33707: Skill Race Under Playfield
Under Playfield

768x1024
[Bob Pickering]
Image # 33708: Skill Race Backbox Service Instruction
Backbox Service Instruction

768x1024
[Bob Pickering]
Image # 38346: Skill Race Cash Box Ad 
(Cash Box, Jun-16-1962, page 55)
Cash Box Ad*

1024x987
[Rob Hawkins]
 
Source: flyer [?]

Whoa Nellie! Big Juicy Melons™ / IPD No. 5863 / October, 2011 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Whizbang Pinball, of Lake Villa, Illinois (2011)
Date Of Manufacture: October, 2011
Common Abbreviations: WNBJM
Type: Solid State Electronic (SS) [?]
Production: 3 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Agriculture - Fantasy - Farming - Women
Specialty: Converted Game [?]
Non-Commercial Machine [Home Model] [?]
Notable Features: Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Star rollovers (8), Bullseye targets (2), Gobble hole (1), Free ball return lane. 3 or 5 ball play.

Maximum displayed point score is 9,999 points.

Sound: Re-writable SD card, 3 bells, and a cymbal for a knocker. The one-point bell is a cowbell, a ten-point bell is in the backbox, and a hundred point bell in the lower cabinet. The solid state sound is provided by a generic sound effects CD which was included with each game to download onto an SD card for playback. The owner can choose to remove and overwrite the SD card with their own choice of music. All three games included a topper for speakers.

Instead of standard pinball legs, the game rests on a crate. A standard two-by-four piece of wood was placed at the back end of the cabinet to lift it up from the crate to provide angle to the playfield. To finely adjust the angle, actual crushed beer cans were inserted between the two-by-four and the cabinet.

Factory-installed illumination:
Backbox: LEDs only.
Playfield: LEDs only.
Cabinet: front of cabinet used LEDs only.

Design by: Dennis Nordman
Art by: Greg Freres
Mechanics by: Mark Weyna, Ken Walker
Software by: Kerry Imming
Notes: This is a converted game using Gottlieb's 1957 'Continental Cafe' and with its rules slightly adjusted. A new backglass and playfield were created. Three units were made using a solid state "Pinkit MPU" and one prototype was made using an EM score motor. All four games used four score reels. The Gottlieb serial numbers were retained and appear on the wood strip below the backglass at the top edge of the playfield. The prototype EM and the first SS game were completed within days of each other in October 2011.

Although only a total of four machines were converted, the manufacturer had 30 playfields and 100 backglasses made. On the opaque screen of the backglasses, a line of copy was added that read "WNBJM - First Edition Run of 100 - Whizbang Pinball LLC 2010" just in case a Second Edition would be manufactured by them in the future.

This game was produced again but by a different manufacturer as Stern's 2015 'Whoa Nellie! Big Juicy Melons™'.

Files: 13 KB XLSX Production Run Data [Whizbang Pinball]
Images:
(click to zoom)
Image # 64765: Whoa Nellie! Big Juicy Melons™ Backglass
Backglass

1200x1121
 
Image # 64766: Whoa Nellie! Big Juicy Melons™ EM Prototype - Full View 
(Photographed at Chicago Expo 2010.)
EM Prototype - Full View*

1200x1600
[Jay Stafford]
Image # 64767: Whoa Nellie! Big Juicy Melons™ EM Prototype - Illuminated Full View 
(Photographed at Chicago Expo 2010.)
EM Prototype - Illuminated Full View*

1200x1600
[Jay Stafford]
Image # 64768: Whoa Nellie! Big Juicy Melons™ EM Prototype - Cabinet - Right 
(Photographed at Chicago Expo 2010.)
EM Prototype - Cabinet - Right*

1200x900
[Jay Stafford]
Image # 64769: Whoa Nellie! Big Juicy Melons™ EM Prototype - Inside Backbox 
(Photographed at Chicago Expo 2010.)
EM Prototype - Inside Backbox*

1200x900
[Jay Stafford]
Image # 64770: Whoa Nellie! Big Juicy Melons™ Illuminated Backglass 
(Serial number 4030-2. Photographed at Chicago Expo 2011.)
Illuminated Backglass*

1022x877
[Jay Stafford]
Image # 64771: Whoa Nellie! Big Juicy Melons™ Illuminated Playfield 
(Serial number 4030-2. Photographed at Chicago Expo 2011.)
Illuminated Playfield*

1200x1600
[Jay Stafford]
Image # 64772: Whoa Nellie! Big Juicy Melons™ Cabinet - Right 
(Serial number 4030-2. Photographed at Chicago Expo 2011.)
Cabinet - Right*

957x900
[Jay Stafford]
Image # 64773: Whoa Nellie! Big Juicy Melons™ Backglass 
(Serial number 4030-1. Photographed at Chicago Expo 2011.)
Backglass*

1117x894
[Jay Stafford]
Image # 64774: Whoa Nellie! Big Juicy Melons™ Cabinet - Left 
(Serial number 4030-1. Photographed at Chicago Expo 2011.)
Cabinet - Left*

771x876
[Jay Stafford]
Image # 64775: Whoa Nellie! Big Juicy Melons™ Cabinet - Rear 
(Serial number 4030-1. Photographed at Chicago Expo 2011.)
Cabinet - Rear*

746x1395
[Jay Stafford]
Image # 64776: Whoa Nellie! Big Juicy Melons™ Backglass and Topper 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Backglass and Topper*

1139x1545
[Jay Stafford]
Image # 64777: Whoa Nellie! Big Juicy Melons™ Tilt Light 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Tilt Light*

1200x900
[Jay Stafford]
Image # 64778: Whoa Nellie! Big Juicy Melons™ Illuminated Playfield 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Illuminated Playfield*

1200x1600
[Jay Stafford]
Image # 64779: Whoa Nellie! Big Juicy Melons™ Playfield - Detail 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Playfield - Detail*

1200x2128
[Jay Stafford]
Image # 64780: Whoa Nellie! Big Juicy Melons™ Playfield - Detail 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Playfield - Detail*

1200x677
[Jay Stafford]
Image # 64781: Whoa Nellie! Big Juicy Melons™ Playfield - Detail 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Playfield - Detail*

1200x2128
[Jay Stafford]
Image # 64782: Whoa Nellie! Big Juicy Melons™ Ball Shooter Gauge 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Ball Shooter Gauge*

1200x2128
[Jay Stafford]
Image # 64783: Whoa Nellie! Big Juicy Melons™ Cabinet - Full View 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Cabinet - Full View*

963x1495
[Jay Stafford]
Image # 64784: Whoa Nellie! Big Juicy Melons™ Cabinet - Rear 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Cabinet - Rear*

1200x1712
[Jay Stafford]
Image # 64785: Whoa Nellie! Big Juicy Melons™ Certificate of Authenticity 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Certificate of Authenticity*

1200x1600
[Jay Stafford]
Image # 64786: Whoa Nellie! Big Juicy Melons™ Original Cabinet Serial Number 
(The original cabinet serial number M51802CC was retained. The new serial number is 4030-3. Photographed at Chicago Expo 2012.)
Original Cabinet Serial Number*

1200x677
[Jay Stafford]
Image # 64787: Whoa Nellie! Big Juicy Melons™ Backbox Insert 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Backbox Insert*

1200x1600
[Jay Stafford]
Image # 64788: Whoa Nellie! Big Juicy Melons™ Illuminated Backbox Insert 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Illuminated Backbox Insert*

1127x1488
[Jay Stafford]
Image # 64789: Whoa Nellie! Big Juicy Melons™ Inside Backbox 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Inside Backbox*

1200x1489
[Jay Stafford]
Image # 64790: Whoa Nellie! Big Juicy Melons™ Inside Backbox 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Inside Backbox*

1200x1600
[Jay Stafford]
Image # 64791: Whoa Nellie! Big Juicy Melons™ Under Playfield 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Under Playfield*

1039x1595
[Jay Stafford]
Image # 64792: Whoa Nellie! Big Juicy Melons™ Under Playfield 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Under Playfield*

995x1600
[Jay Stafford]
Image # 64793: Whoa Nellie! Big Juicy Melons™ Inside Cabinet 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Inside Cabinet*

1200x1600
[Jay Stafford]
Image # 64794: Whoa Nellie! Big Juicy Melons™ Inside Cabinet - Rear 
(Serial number 4030-3. Photographed at Chicago Expo 2012.)
Inside Cabinet - Rear*

1200x900
[Jay Stafford]
Image # 64795: Whoa Nellie! Big Juicy Melons™ Original Backglass Artwork 
(Photographed from a projected display at Pinball Expo 2009 in Chicago.)
Original Backglass Artwork*

1027x850
[Jay Stafford]
 
Source: pictures [?]

[ Support the IPDB ]
[ Contact Us ]
[ About Us ]
All copyrighted and trademarked Gottlieb® material licensed from Gottlieb Development LLC.
Copyrighted and trademarked material from Planetary Pinball Supply, Inc® used with permission.
All photographs licensed from original photographers, who retain their copyright. Do not use without permission!
Site design, phrasing, and other local content copyright 2004-2024 by The Internet Pinball Database™.
Where appropriate, other trademarks & copyrights remain property of their owners.
[ Database Change Log ]
blank line