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(3 records match)
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Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1988-05 Banzai Run Williams SS 1,751  Mechanical Back... 4p 566 43 7.8
* indicates Project Date, not Manufacture Date1987* Wreck'n Ball SS none 4p 40  
1994-04 WWF Royal Rumble Data East SS 3,500  Widebody 4p 500-5523-01 59 7.9

Banzai Run / IPD No. 175 / May 20, 1988 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.8/10  (87 ratings/54 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: May 20, 1988
Model Number: 566
Common Abbreviations: BR
MPU: Williams System 11B
Type: Solid State Electronic (SS) [?]
Production: 1,751 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Motorcycles/Motocross
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (3 horizontal, 3 vertical), Pop bumpers (3), Ramp (1), Kick-out hole (1), Spinning targets (2), Left outlane kickback, Captive balls (1 horizontal, 2 vertical), Up-post (between bottom flippers on the vertical playfield), Ball kicker next to the left slingshot, 2-ball Multiball. A magnet on a moving vertical track lifts the ball in play to the vertical playfield in the backbox. When this ball drains between the bottom flippers of the vertical playfield, it returns to play in the lower horizontal playfield.
Concept by: Pat Lawlor
Design by: Pat Lawlor, Larry DeMar
Art by: Mark Sprenger
Mechanics by: John Krutsch
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Larry DeMar, Ed Boon
Notes: An earlier example of a game with a vertical scoring playfield in the backbox is Genco's 1951 'Double Action'.

This game was inspired by a 1987 independently made prototype called Wreck'n Ball.

In our Files section are many pictures of a prototype version of Banzai Run and a chart comparing its differences to the production version.

Although this game features a two-ball multiball only, three balls should be placed in the trough.

This is the first pinball machine to have the Lane Change switches implemented as low-voltage switches located at the flipper buttons, not at the flipper End-Of-Stroke. This allowed Banzai Run to play sounds when the flipper buttons are pressed in attract mode where flippers are not activated.

Larry DeMar provided these comments:

I can confirm that Banzai Run had 3 balls although it only ever needed 2. The software was capable of adjusting to a missing ball and not putting the game out of service. I suspect it is correct that this was the first time this was done. Later WMS games would adjust down to any number of balls (at least 1) available, but this was where it started.

I'm not sure about whether it was the first to use low voltage switches for the flipper buttons, but it was the first that I programmed to make an attract mode sound when the button was pressed so it is likely that this is true.



Production Run Records for Banzai Run:
Production Start Date: May-20-1988
Production End Date: Dec-20-1988
Production Run Quantity: 1751
First ship date: May-20-1988
Last ship date: May-31-1989

Marketing Slogans: "Once again, Williams takes you where no one else has ever gone before!"
"The pinball machine with one continuous playfield on two different planes!"
"We're changing the way the world looks at pinball."
Photos in: Arcade TreasuresExternal Link, page 124
Pinball ArtExternal Link, page 59
The Pinball Compendium 1982 to PresentExternal Link, page 100
Mike Pacak's Pinball Flyer Reference Book A-F
Pinball Trader, Vol 2 No. 6, July-August 1988, page 16
Encyclopedia of Pinball Volume 2External Link, page 227
Rule Sheets: Banzai Run Rulesheet, by Bowen Kerins  
Banzai Run Rulesheet Version 1.1 (Jan/08/1994), by Michael Dunn  
ROMs: 82 KB ZIP Revision L-1 Game ROM [Williams Electronic Games, Inc.]
  201 KB ZIP Revision L-3 Game ROM [Williams Electronic Games, Inc.]
  57 KB ZIP Revision L-3 German Game ROM (U26) [Williams Electronic Games, Inc.]
  70 KB ZIP Revision L-3 German Game ROM (U27) [Williams Electronic Games, Inc.]
  60 KB ZIP Revision P-7 (Prototype) Sound ROM [Williams Electronic Games, Inc.]
  81 KB ZIP Revision P-A (Prototype) Game ROM [Williams Electronic Games, Inc.]
  37 KB ZIP ROM Hack ("yellow, green, red, and blue target sounds have been changed") [Francis]
Documentation: 9 MB PDF English Manual [Williams Electronic Games]
Service Bulletins: 1 MB PDF Service Bulletin Book 1989 (includes Banzai Run SS53) [Williams/Bally/Midway]
Multimedia Files: 3 MB MP3 Main Play Tune   (Removed by request of Planetary Pinball)     [Brian Schmidt]
Files: 42 MB ZIP Banzai Run Prototype S/N 566X133508 (48 images and Comparison Chart) [Matt Lintula]
  62 KB PDF Reproduction Image - Ball Lifter Decal [Unknown]
Images:
(click to zoom)
Image # 170: Banzai Run Promotional Photo
Promotional Photo

410x620
 
Image # 7085: Banzai Run Flyer, Page 2
Flyer, Page 2

822x1093
 
Image # 7086: Banzai Run Flyer, Page 3
Flyer, Page 3

822x1093
 
Image # 7166: Banzai Run Cabinet - Front View
Cabinet - Front View

275x615
[Mike Messersmith]
Image # 7167: Banzai Run Upper Playfield
Upper Playfield

448x640
[Mike Messersmith]
Image # 7168: Banzai Run Lower Playfield
Lower Playfield

436x640
[Mike Messersmith]
Image # 7169: Banzai Run Backglass
Backglass

640x312
[Mike Messersmith]
Image # 7457: Banzai Run Upper Playfield
Upper Playfield

768x1024
[Casey Davis]
Image # 7458: Banzai Run Lower Playfield - Top
Lower Playfield - Top

1024x768
[Casey Davis]
Image # 7459: Banzai Run Lower Playfield - Middle
Lower Playfield - Middle

1024x768
[Casey Davis]
Image # 7460: Banzai Run Lower Playfield - Bottom
Lower Playfield - Bottom

1024x768
[Casey Davis]
Image # 7461: Banzai Run Lower Playfield
Lower Playfield

768x1024
[Casey Davis]
Image # 21118: Banzai Run Blank Playfield
Blank Playfield

719x1600
[Mark Clayton]
Image # 21119: Banzai Run Blank Playfield - Kicker Area
Blank Playfield - Kicker Area

1024x768
[Mark Clayton]
Image # 21120: Banzai Run Blank Playfield - Left Side
Blank Playfield - Left Side

1024x768
[Mark Clayton]
Image # 21121: Banzai Run Blank Playfield - Flipper Area
Blank Playfield - Flipper Area

1024x768
[Mark Clayton]
Image # 21122: Banzai Run Blank Playfield - Middle Area
Blank Playfield - Middle Area

1024x768
[Mark Clayton]
Image # 21123: Banzai Run Blank Playfield - Pop Bumper Area
Blank Playfield - Pop Bumper Area

1024x768
[Mark Clayton]
Image # 21124: Banzai Run Blank Playfield - Rider Close-Up
Blank Playfield - Rider Close-Up

1024x1365
[Mark Clayton]
Image # 21125: Banzai Run Blank Playfield - Tach/Speedo
Blank Playfield - Tach/Speedo

1024x768
[Mark Clayton]
Image # 31343: Banzai Run Under Playfield
Under Playfield

932x1356
[Jasper van Eeden]
Image # 31344: Banzai Run Inside Backbox
Inside Backbox

1024x1356
[Jasper van Eeden]
Image # 34650: Banzai Run Flyer - Front
Flyer - Front

1024x1360
 
Image # 34651: Banzai Run Flyer - Back
Flyer - Back

1024x1368
 
Image # 34652: Banzai Run Flyer - Inside
Flyer - Inside

1024x884
 
Image # 50217: Banzai Run Cabinet - Left
Cabinet - Left

730x900
[Sean Casey]
Image # 50218: Banzai Run Cabinet - Right
Cabinet - Right

840x900
[Sean Casey]
Image # 61583: Banzai Run Press Release Photo
Press Release Photo

1122x1412
[Dennis Dodel]
Image # 61584: Banzai Run Press Release Photo
Press Release Photo

1122x1412
[Dennis Dodel]
Image # 61585: Banzai Run Press Release
Press Release

1200x1553
[Dennis Dodel]
Image # 61586: Banzai Run Press Release
Press Release

1200x1553
[Dennis Dodel]
Image # 63618: Banzai Run Stripped Upper Playfield
Stripped Upper Playfield

1200x1521
[Hansjoerg Reiter]
Image # 66268: Banzai Run Illuminated Backglass
Illuminated Backglass

1200x594
[Jean-Pierre Renault]
Image # 66269: Banzai Run Upper Playfield
Upper Playfield

1200x1320
[Jean-Pierre Renault]
Image # 66270: Banzai Run Playfield
Playfield

1200x1386
[Jean-Pierre Renault]
Image # 66271: Banzai Run Illuminated Playfield
Illuminated Playfield

1200x1169
[Jean-Pierre Renault]
Image # 66272: Banzai Run Illuminated Upper Playfield
Illuminated Upper Playfield

1200x800
[Jean-Pierre Renault]
Image # 66273: Banzai Run Playfield - Detail
Playfield - Detail

1027x1600
[Jean-Pierre Renault]
Image # 66274: Banzai Run Playfield - Detail
Playfield - Detail

1200x763
[Jean-Pierre Renault]
Image # 66275: Banzai Run Instruction Card
Instruction Card

1200x685
[Jean-Pierre Renault]
Image # 66309: Banzai Run Whitewood Playfield - Front
Whitewood Playfield - Front

1048x2199
[Dave Slabiak]
Image # 66310: Banzai Run Whitewood Playfield - Back
Whitewood Playfield - Back

1200x2423
[Dave Slabiak]
Image # 71667: Banzai Run Cabinet - Front
Cabinet - Front

1162x891
[Francois Corthesy]
 
Source: Machine | Flyer [?]

Wreck'n Ball / IPD No. 6167 / 1987 / 4 Players
 
[ Submit Changes ]
Project Date: 1987
Type: Solid State Electronic (SS) [?]
Production: Never Produced
Theme: Construction
Notable Features: Flippers (3 horizontal, 4 vertical), Pop bumpers (3), Ramp (1), Kick-out holes (2), Spinning targets (2), Left outlane kickback, Captive ball (1), Up-post (between bottom flippers on the vertical playfield), Ball kicker next to the left slingshot. A vertical moving track lifts the ball in play to the vertical playfield in the backbox. When this ball drains between the bottom flippers of the vertical playfield, it returns to play in the lower horizontal playfield.
Concept by: Pat Lawlor
Design by: Pat Lawlor
Software by: Larry DeMar
Notes: This prototype was not officially made by Williams and did not go into production. Its MPU is one-of-a-kind. The theme was changed and put into production as Williams' 1988 'Banzai Run' using Williams System 11B MPU.
Images:
(click to zoom)
Image # 42010: Wreck'n Ball Game Being Played 
(Photographed at Chicago Expo 1988.)
Game Being Played*

1048x1600
[Joel Shprentz]
Image # 62374: Wreck'n Ball Marquee
Marquee

711x548
[Lorenzo La Vita Jr]
Image # 62375: Wreck'n Ball Illuminated Marquee
Illuminated Marquee

700x558
[Lorenzo La Vita Jr]
Image # 62376: Wreck'n Ball Illuminated Upper Playfield
Illuminated Upper Playfield

881x1237
[Lorenzo La Vita Jr]
Image # 62377: Wreck'n Ball Illuminated Upper Playfield
Illuminated Upper Playfield

600x800
[Lorenzo La Vita Jr]
Image # 62378: Wreck'n Ball Illuminated Lower Playfield
Illuminated Lower Playfield

960x1280
[Lorenzo La Vita Jr]
Image # 62379: Wreck'n Ball Lower Playfield - Top
Lower Playfield - Top

800x600
[Lorenzo La Vita Jr]
Image # 62380: Wreck'n Ball Lower Playfield - Middle
Lower Playfield - Middle

1200x900
[Lorenzo La Vita Jr]
Image # 62381: Wreck'n Ball Lower Playfield - Bottom
Lower Playfield - Bottom

1200x900
[Lorenzo La Vita Jr]
Image # 62382: Wreck'n Ball Illuminated Lower Playfield - Bottom
Illuminated Lower Playfield - Bottom

1200x900
[Lorenzo La Vita Jr]
Image # 62383: Wreck'n Ball Lower Playfield - Downfield View
Lower Playfield - Downfield View

800x600
[Lorenzo La Vita Jr]
Image # 62384: Wreck'n Ball Bulldozer
Bulldozer

600x800
[Lorenzo La Vita Jr]
Image # 62385: Wreck'n Ball Kicker Lane
Kicker Lane

600x800
[Lorenzo La Vita Jr]
Image # 62386: Wreck'n Ball Kicker Lane
Kicker Lane

600x800
[Lorenzo La Vita Jr]
Image # 62387: Wreck'n Ball Name And Copyright
Name And Copyright

800x600
[Lorenzo La Vita Jr]
Image # 62388: Wreck'n Ball Designer And Programmer Initials
Designer And Programmer Initials

800x600
[Lorenzo La Vita Jr]
Image # 62389: Wreck'n Ball Instruction Card
Instruction Card

800x600
[Lorenzo La Vita Jr]
Image # 62390: Wreck'n Ball Backbox - Left
Backbox - Left

461x800
[Lorenzo La Vita Jr]
Image # 62391: Wreck'n Ball Backbox - Right
Backbox - Right

506x748
[Lorenzo La Vita Jr]
Image # 62392: Wreck'n Ball Cabinet - Left
Cabinet - Left

800x600
[Lorenzo La Vita Jr]
Image # 62393: Wreck'n Ball Cabinet - Front
Cabinet - Front

669x600
[Lorenzo La Vita Jr]
Image # 62394: Wreck'n Ball Backbox - Rear
Backbox - Rear

512x730
[Lorenzo La Vita Jr]
Image # 62395: Wreck'n Ball Cabinet - Rear
Cabinet - Rear

800x600
[Lorenzo La Vita Jr]
Image # 62396: Wreck'n Ball Inside Front Door
Inside Front Door

800x600
[Lorenzo La Vita Jr]
Image # 62397: Wreck'n Ball Under Playfield
Under Playfield

960x1280
[Lorenzo La Vita Jr]
Image # 62398: Wreck'n Ball Under Upper Playfield
Under Upper Playfield

800x600
[Lorenzo La Vita Jr]
Image # 62399: Wreck'n Ball Under Middle Playfield
Under Middle Playfield

800x600
[Lorenzo La Vita Jr]
Image # 62400: Wreck'n Ball Under Middle Playfield
Under Middle Playfield

800x600
[Lorenzo La Vita Jr]
Image # 62401: Wreck'n Ball Under Lower Playfield
Under Lower Playfield

800x600
[Lorenzo La Vita Jr]
Image # 62402: Wreck'n Ball Inside Cabinet
Inside Cabinet

600x800
[Lorenzo La Vita Jr]
Image # 62403: Wreck'n Ball Inside Cabinet - Front
Inside Cabinet - Front

600x800
[Lorenzo La Vita Jr]
Image # 62404: Wreck'n Ball Inside Cabinet - Front
Inside Cabinet - Front

600x800
[Lorenzo La Vita Jr]
Image # 62405: Wreck'n Ball Inside Cabinet - Front
Inside Cabinet - Front

600x800
[Lorenzo La Vita Jr]
Image # 62406: Wreck'n Ball Inside Cabinet - Front
Inside Cabinet - Front

600x800
[Lorenzo La Vita Jr]
Image # 62407: Wreck'n Ball Inside Backbox
Inside Backbox

960x1280
[Lorenzo La Vita Jr]
Image # 62408: Wreck'n Ball Inside Back Door
Inside Back Door

960x1280
[Lorenzo La Vita Jr]
Image # 62409: Wreck'n Ball Inside Back Door - Detail
Inside Back Door - Detail

600x800
[Lorenzo La Vita Jr]
Image # 62410: Wreck'n Ball Inside Back Door - Detail
Inside Back Door - Detail

800x600
[Lorenzo La Vita Jr]
Image # 62411: Wreck'n Ball Inside Back Door - Detail
Inside Back Door - Detail

800x600
[Lorenzo La Vita Jr]
Image # 62412: Wreck'n Ball Copies 
(These chips were identified to us as copies of the ones installed in the game.)
Copies*

600x800
[Lorenzo La Vita Jr]
 
Source: pictures [?]

WWF Royal Rumble / IPD No. 2820 / April 11, 1994 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.9/10  (75 ratings/59 comments)        [ Add Your Rating! ]
Manufacturer: Data East Pinball, Incorporated (1986-1994)
Date Of Manufacture: April 11, 1994
Model Number: 500-5523-01
Common Abbreviations: WWF
MPU: DataEast/Sega Version 3
Type: Solid State Electronic (SS) [?]
Production: 3,500 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Licensed - Sports - Wrestling - Comedy
Specialty: Widebody [?]
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), 4-bank drop targets (1), 3-bank drop targets (1), Standup targets (6), Captive ball (1), Vertical up-kicker (1), Horseshoe lane (1), Elevated mini-playfield. Shaker motor activates when hitting targets.
Design by: Tim Seckel, Joe Kaminkow
Art by: Paul Faris, Markus Rothkranz
Dots/Animation by: Jack Liddon, Kurt Andersen, Scott Melchionda
Mechanics by: Tim Seckel
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Neil Falconer, Orin Day, Lyman F. Sheats Jr.
Notes: First prototype game was a narrow-body game. Game kept changing as wrestlers left WWF for other organizations. Many custom voice samples from wrestlers.

Included in this listing are pictures of an Early Production game. The apparent differences from later production games are itemized below, and seem to be evident in the flyer:

1) The plastic above the ramp in the upper left playfield indicates 'Lite Mode Start' instead of 'Banzai'.
2) The wide plastic along the back wall of the playfield does not have the yellow banner indicating 'Let's Rumble'.
3) The mini-playfield has the text 'Increase Jackpot' on the wood above a red insert instead of having the words 'Multi Ball' appearing directly on the red insert.

This Early Production example has mylar that was rough-cut. If this mylar was really hand-cut at the factory, it could indicate this machine was a prototype of sorts. Its serial number was not obtained to assist in identification. This machine has French coin chutes possibly pointing to its first export destination.

Also pictured in this listing is a game identified by Orin Day as a Test Game, having the Early Production plastics as listed above and also having three large round magnets in the lower playfield area that were to activate during multiball. The playfield was missing a bank of standup targets and three screw holes underneath showed the targets were once there but had been removed, with wires clipped, and aligned with the vacant hole were six factory dimples, each highlighted with a red marker pen. When we first showed the pictures to Orin, we asked him if this was an Early Production game and, if so, why were the magnets removed during production? He replied:

My recollection is that early WWF games did have the magnets, like many DE games of that era. I know we removed them, pretty sure the reason was that they gave little bang for the buck in the game, especially with there already being a powerful shaker motor on board. Looking at those pictures the red Sharpie by the missing stand-up targets makes me suspect that this was a test game, one of the first five or six made, but that's just a hunch. I am pretty sure that the magnet code was present in the CPU software but I don't have the game code or display code to check for sure. And silly me, I don't own a WWF. :) I agree that the plastic changes indicate that it was at least one of the first 100 games. Quite often our earliest test games had "homemade" lettering on some ramp signs, but they were usually updated when they came back to our shop.

My recollection also is that due to some weird Japanese import law we had to have the same number of magnets and motors in every game for that year, so Japanese games might have had the magnets somewhere (maybe not on the playfield, but at least in the cabinet - they didn't care about game features or not, just the total count).

We could know for sure [that this is a Test Game] if we could see the manufacture date on the back of the backbox or cabinet, there is usually a dated sticker. Though sometimes those test games would come back, sit for a while, and then get a sticker with a date later than the production run! That would also be a dead giveaway.


If Orin's second recollection is correct, then there may be games that had exported to Japan with uninstalled magnets packed inside the cabinet even if there was no easy way to subsequently wire them to the finished playfield or to activate any nascent software coding for them, if the coding was not already excised before exportation. We assume the playfield underside would have had the large round cut-outs for these magnets, like the example shown in this listing of a blank playfield that has them. Research would be needed to investigate these assumptions.

Separate from the Test Game, Orin also commented on the prototype translite and prototype cabinet, shown in this listing courtesy of the PinGame Journal:

These are pictures of a true prototype cabinet and backglass artwork. That first whitewood game was a narrow-body pinball but all the wrestlers were steroid-inflated widebodies. Some steroid scandal hit and WWF made DE redo the artwork so the wrestlers were more sleek, while in the meantime we decided the market needed more widebody pinballs. There was line art done for the narrow body playfield but there was never a screened playfield, just a whitewood, and I don't think it was ever actually built up and playable.


We previously listed the Manufacture Date as May, 1994.
This game was produced from Apr-11-1994 to Jun-17-1994.

Marketing Slogans: "(Various features) all combine to make WWFRR the main event for street and arcade championship collections! We needed more space to contain this cage match of pinball mayhem."
"WWF Royal Rumble is sure to beat the competition and be the heavyweight champ!"
"Lets get ready to rumble!"
Photos in: The Complete Pinball BookExternal Link, page 240
The Pinball Compendium 1982 to PresentExternal Link, pages 182-183
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: WWF Royal Rumble Rulesheet Version 3.0 (Jul/10/1994), by Michael Dunn  
Owners List URL:http://www.pinballowners.com/owners/2820  (External site)
ROMs: 269 KB ZIP French Game and Display ROMs [Data East Pinball, Inc.]
  267 KB ZIP PinMAME Romset (1.03)
  1 MB ZIP PinMAME Romset (1.06)
  1 MB ZIP ROMs A1.01 [Data East USA, Inc.]
Documentation: 6 MB PDF English Manual [Data East Pinball, Inc.]
  11 MB PDF German Manual [Data East USA, Inc.]
Files: 154 KB PDF Instruction Card [Data East (Stern)]
Images:
(click to zoom)
Image # 3252: WWF Royal Rumble Flyer, Front
Flyer, Front

605x788
 
Image # 3253: WWF Royal Rumble Flyer, Back
Flyer, Back

606x787
 
Image # 13771: WWF Royal Rumble Playfield
Playfield

1024x1365
[Wietse Boonstra]
Image # 13772: WWF Royal Rumble Backbox
Backbox

866x768
[Wietse Boonstra]
Image # 17735: WWF Royal Rumble Cabinet - Right
Cabinet - Right

1024x768
[Jonathan Sanovsky]
Image # 17736: WWF Royal Rumble Cabinet - Front View
Cabinet - Front View

960x1280
[Jonathan Sanovsky]
Image # 17737: WWF Royal Rumble Cabinet - Left
Cabinet - Left

1024x890
[Jonathan Sanovsky]
Image # 17738: WWF Royal Rumble Playfield
Playfield

960x1280
[Jonathan Sanovsky]
Image # 22156: WWF Royal Rumble Upper Playfield
Upper Playfield

572x428
[George Bulte]
Image # 22157: WWF Royal Rumble Middle Playfield
Middle Playfield

572x428
[George Bulte]
Image # 22158: WWF Royal Rumble Lower Playfield
Lower Playfield

572x428
[George Bulte]
Image # 22159: WWF Royal Rumble Cabinet - Left
Cabinet - Left

572x428
[George Bulte]
Image # 22160: WWF Royal Rumble Mini Playfield
Mini Playfield

572x428
[George Bulte]
Image # 22161: WWF Royal Rumble Playfield - Detail
Playfield - Detail

572x428
[George Bulte]
Image # 22162: WWF Royal Rumble Playfield - Detail
Playfield - Detail

572x428
[George Bulte]
Image # 22163: WWF Royal Rumble Playfield - Detail
Playfield - Detail

572x428
[George Bulte]
Image # 22164: WWF Royal Rumble Playfield - Detail
Playfield - Detail

572x428
[George Bulte]
Image # 22165: WWF Royal Rumble Playfield - Detail
Playfield - Detail

572x428
[George Bulte]
Image # 22166: WWF Royal Rumble Playfield - Ball View
Playfield - Ball View

572x428
[George Bulte]
Image # 22167: WWF Royal Rumble Playfield - Ball View
Playfield - Ball View

572x428
[George Bulte]
Image # 22168: WWF Royal Rumble Playfield - Ball View
Playfield - Ball View

572x428
[George Bulte]
Image # 36820: WWF Royal Rumble Backbox Topper - Front
Backbox Topper - Front

588x364
[Jon Hoffman]
Image # 36821: WWF Royal Rumble Backbox Topper - Back
Backbox Topper - Back

588x364
[Jon Hoffman]
Image # 36822: WWF Royal Rumble Backbox Topper
Backbox Topper

640x480
[Jon Hoffman]
Image # 36823: WWF Royal Rumble Mini-Playfield 
(This was described as original stock.)
Mini-Playfield*

1024x1253
[Mark Clayton]
Image # 36824: WWF Royal Rumble Under Mini-Playfield 
(This was described as original stock.)
Under Mini-Playfield*

1024x1366
[Mark Clayton]
Image # 36825: WWF Royal Rumble Under Mini-Playfield 
(This was described as original stock.)
Under Mini-Playfield*

1024x835
[Mark Clayton]
Image # 41953: WWF Royal Rumble Early Production Playfield 
(The serial number of this game was not recorded.)
Early Production Playfield*

1200x900
[Jasper van Eeden]
Image # 41954: WWF Royal Rumble Early Production Upper Playfield 
(The serial number of this game was not recorded.)
Early Production Upper Playfield*

1200x900
[Jasper van Eeden]
Image # 41955: WWF Royal Rumble Early Production Mini-Playfield 
(The serial number of this game was not recorded.)
Early Production Mini-Playfield*

1200x900
[Jasper van Eeden]
Image # 47606: WWF Royal Rumble Prototype Cabinet 
(Photographed in the Data East R&D Department.)
Prototype Cabinet*

1024x673
[The PinGame Journal]
Image # 47607: WWF Royal Rumble Prototype Translite 
(Photographed in the Data East R&D Department.)
Prototype Translite*

1024x667
[The PinGame Journal]
Image # 49420: WWF Royal Rumble Behind Backglass
Behind Backglass

922x900
[Evert Brochez]
Image # 49421: WWF Royal Rumble Under Playfield
Under Playfield

552x800
[Evert Brochez]
Image # 49422: WWF Royal Rumble Under Upper Playfield
Under Upper Playfield

800x600
[Evert Brochez]
Image # 49423: WWF Royal Rumble Under Lower Playfield
Under Lower Playfield

800x600
[Evert Brochez]
Image # 49424: WWF Royal Rumble Inside Cabinet - Detail
Inside Cabinet - Detail

800x600
[Evert Brochez]
Image # 49425: WWF Royal Rumble Shaker Motor
Shaker Motor

800x600
[Evert Brochez]
Image # 52718: WWF Royal Rumble lluminated Prototype Translite
lluminated Prototype Translite

1200x1708
[Scott Ross]
Image # 54995: WWF Royal Rumble Backglass
Backglass

1024x864
[Jean-Pierre Renault]
Image # 54996: WWF Royal Rumble Backbox - Left
Backbox - Left

565x1600
[Jean-Pierre Renault]
Image # 54997: WWF Royal Rumble Cabinet - Right
Cabinet - Right

1024x467
[Jean-Pierre Renault]
Image # 54998: WWF Royal Rumble Cabinet - Front
Cabinet - Front

1024x656
[Jean-Pierre Renault]
Image # 54999: WWF Royal Rumble Cabinet - Front View
Cabinet - Front View

835x1600
[Jean-Pierre Renault]
Image # 55003: WWF Royal Rumble Blank Playfield - Cut For Magnets 
(This is a widebody playfield cut on its underside for the proposed installation of three magnets.)
Blank Playfield - Cut For Magnets*

1200x2007
[Scott Ross]
Image # 55004: WWF Royal Rumble Blank Playfield - Cut For Magnets 
(This is a widebody playfield cut for the proposed installation of three large magnets in the lower playfield area.)
Blank Playfield - Cut For Magnets*

1200x1802
[Scott Ross]
Image # 55204: WWF Royal Rumble Test Game - Illuminated Translite 
(The serial number of this game was not recorded.)
Test Game - Illuminated Translite*

469x589
 
Image # 55205: WWF Royal Rumble Test Game - Playfield 
(Three T-A-G targets are missing. The serial number of this game was not recorded.)
Test Game - Playfield*

600x800
 
Image # 55206: WWF Royal Rumble Test Game - Illuminated Playfield 
(Three T-A-G targets are missing. The serial number of this game was not recorded.)
Test Game - Illuminated Playfield*

600x800
 
Image # 55207: WWF Royal Rumble Test Game - Upper Playfield 
(Three T-A-G targets are missing. The serial number of this game was not recorded.)
Test Game - Upper Playfield*

800x600
 
Image # 55208: WWF Royal Rumble Test Game - Lower Playfield 
(The serial number of this game was not recorded.)
Test Game - Lower Playfield*

800x600
 
Image # 55209: WWF Royal Rumble Test Game - Cabinet - Left 
(The serial number of this game was not recorded.)
Test Game - Cabinet - Left*

585x600
 
Image # 55210: WWF Royal Rumble Test Game - Cabinet - Right 
(The serial number of this game was not recorded.)
Test Game - Cabinet - Right*

607x600
 
Image # 55211: WWF Royal Rumble Test Game - Illuminated Front View 
(Three T-A-G targets are missing. The serial number of this game was not recorded.)
Test Game - Illuminated Front View*

415x800
 
Image # 55212: WWF Royal Rumble Test Game - Inside Backbox 
(The serial number of this game was not recorded.)
Test Game - Inside Backbox*

800x600
 
Image # 55213: WWF Royal Rumble Test Game - Magnets Under Playfield 
(Three T-A-G targets are missing. The serial number of this game was not recorded.)
Test Game - Magnets Under Playfield*

527x800
 
Image # 55214: WWF Royal Rumble Test Game - Under Playfield - Detail 
(A pop bumper coil is missing its support bracket. The serial number of this game was not recorded.)
Test Game - Under Playfield - Detail*

800x600
 
Image # 55215: WWF Royal Rumble Test Game - Missing Targets 
(Three T-A-G targets are missing and their wires are clipped. The serial number of this game was not recorded.)
Test Game - Missing Targets*

800x600
 
Image # 80973: WWF Royal Rumble Whitewood
Whitewood

1108x2500
[Jim Schelberg]
 

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