Search the Internet Pinball Database
Search Help
Hide searchboxHide match table Hide games Disable REGEXPs



Quick Search ] [ Advanced Search ] [ Game Lists ] [ Archives ] [ Pinball Glossary ] [ Playing Skills ] [ FAQ ] [ Settings ]

(3 records match)
To sort columns, please enable JavaScript in your browser and reload.
Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1987-06 Fire! Williams SS ~7,697 4p 556 37 7.5
1987-10 Fire! (Champagne Edition) Williams SS ~273  Mechanical Back... 4p 556-SE 6 7.9
1983-11 Ready...Aim...Fire! Mylstar SS 390 4p 686 21 5.9

Fire! / IPD No. 859 / June 03, 1987 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.5/10  (76 ratings/61 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: June 03, 1987
Model Number: 556
MPU: Williams System 11A
Type: Solid State Electronic (SS) [?]
Production: 7,697 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Notable Features: Flippers (2), Slingshots (4), Standup targets (15), Moving ramps (3), Horseshoe lanes (2), Plunger skill shot. No pop bumpers. Has speech. Rotating color cylinder under playfield simulates building on fire. The player must quickly "put out fires" when they appear in various places on the playfield, by either completing a bank of targets or making a lit shot. These objectives award points increased by the "Fire Multiplier" as displayed in the upper playfield inserts indicating 10x-7x-5x-3x-2x. Each ball in play starts with this multiplier at its highest value of 10x and counts downward each time a fire is not put out within a timed interval. Each end of a large horseshoe lane is protected by ramps that raise and lower. When lowered, they deliver the ball to ball locks. Upper playfield has a ramp that raises and lowers during play, allowing a ball to enter an elevated opening for multiball. A small horseshoe lane above this ramp advances bonus multipliers 2x-3x-4x-5x-10x which display in the storefront windows in the lower playfield. Top of backbox has a ringing bell. The first and second player score displays are alphanumeric and the third and fourth player displays are numeric-only.
Concept by: Mark Sprenger
Design by: Barry Oursler
Art by: Mark Sprenger
Music by: Chris Granner
Sound by: Brian Schmidt, Rich Karstens, Chris Granner
Software by: Dan Lee
Notes: Score display fire effects were later used on Midway's 1989 'Transporter the Rescue' and Midway's 1990 'Bugs Bunny's Birthday Ball'.

Production Run Records for Fire!:
Production Start Date: Jun-3-1987
Production End Date: Oct-12-1987
Production Run Quantity: 7697*
First ship date: Jun-26-1987
Last ship date: Dec-7-1987
* This number is from Williams Daily Production Logs. The WMS Games Sales History printout dated 20-Dec-94 issued from the Accounting Department shows a total of 7,987 units were produced and for which they were paid. This total would include sample units but not prototype units (unless they, too, were sold and payment received) and was reported in the Company's financial public stock records therefore the accuracy of this quantity is guaranteed. There is no separate listing on this printout for the Fire! Champagne Edition so its quantity must have been included in that total. Even so, the sum of the Daily Production Log quantities for both games does not equal the total quantity listed on the Sales History printout.

Pictured in this listing is a stripped "alternate" playfield showing a black background instead of the brown background used on production games. Reportedly, these so-called "black playfields" were a very large run of rejects that Williams never intended to use and thus showed up in the after-market as NOS playfields. They were never dimpled or drilled as they never made it to Williams production line.

Also pictured here is a comparison of three variations of rollover cut-outs (slots) used in the upper right playfield. In the photo, the configuration on the left shows two long slots to accommodate the five rollover wireforms. The center configuration has five individual slots with unpainted wood between them. The configuration on the right shows five slots and with artwork between them.

We asked both designer Barry Oursler and artist Mark Sprenger for comment on these playfield variations. Barry replies:

From what I remember, we only used the brown ones. The only other person who might know would be Mark Sprenger. He did the artwork and any changes would have probably gone through him.

For the cutouts, my best guess is that the one on the right is the correct one. I would rather have 5 separate cutouts that one long one. There is a better chance of the board warping with that long cutout.

Mark Sprenger comments:

I can say with 100% certainty that I never would have done the black playfield. The obvious reality being that why on earth would I spend all that time drawing each of those fleur-de-lis at the bottom of the playfield in black line only to fill them in with black??? I would not. I never approved of this modification or recall it.

Two of the three images of the roll-over lanes were also modified. The one at far right, with individually trapped roll over switch routings was mine. From what I can see there, I suspect the modifications were done by the silk screen printer of the playfields at the time, Ad Posters [Advertising Posters - Chicago]. They communicated often directly with the manufacturer of the wooden playfield, Churchill Cabinets, and likely made this revision between them. When I look at the routing of the playfield it is evident the grooves ended up being longer than Barry had planned – ending up longer than my trap lines. It is likely that somewhere along the way that Ad Posters modified the playfield graphics to accommodate the rollover routings because ink could build up inside open routings and foul the screen (which is why we left bare wood around any through holes). Likely both versions were different attempts until it suited them. I was not informed about this. That was typical once everything was well into production.

Marketing Slogans: "When you're hot you're hot!"
"It's hot! It's smokin! It's burnin up the charts!"
"FIRE's coming out in a blaze of glory that's firing up play and profits at every location!"
"This FIRE is matchless!"
Photos in: Arcade TreasuresExternal Link, page 155
The Pinball Compendium 1982 to PresentExternal Link, page 86
Mike Pacak's Pinball Flyer Reference Book A-F
Pinball The Lure of the Silverball, page 91
Rule Sheets: Fire! Rulesheet Version 1.2 (Jul/28/1998), by Jason Putnam  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 146 KB ZIP Game ROM L-3 [Williams Electronic Games]
Documentation: 4 MB PDF English Manual (with paginated schematics) [Williams Electronic Games]
Files: 24 KB DOC French Instruction Card (User-translated)
Images:
(click to zoom)
Image # 4631: Fire! Flyer, Front
Flyer, Front

887x1153
 
Image # 4632: Fire! Flyer, Back
Flyer, Back

887x1153
 
Image # 8121: Fire! Cabinet - Full View
Cabinet - Full View

550x778
[Allen Shope]
Image # 8122: Fire! Cabinet - Left
Cabinet - Left

500x526
[Allen Shope]
Image # 8123: Fire! Cabinet - Front
Cabinet - Front

500x331
[Allen Shope]
Image # 8124: Fire! BackBox
BackBox

500x608
[Allen Shope]
Image # 8125: Fire! Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 8126: Fire! Upper Playfield
Upper Playfield

500x375
[Allen Shope]
Image # 8127: Fire! Playfield
Playfield

500x667
[Allen Shope]
Image # 26286: Fire! Under Playfield
Under Playfield

480x640
[John Gray]
Image # 26287: Fire! Instruction Card
Instruction Card

640x480
[John Gray]
Image # 26288: Fire! Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 36582: Fire! Blank Playfield
Blank Playfield

1024x1955
[Mark Clayton]
Image # 36583: Fire! Blank Playfield - Reverse
Blank Playfield - Reverse

1024x1976
[Mark Clayton]
Image # 36584: Fire! Blank Playfield - Upper
Blank Playfield - Upper

1024x768
[Mark Clayton]
Image # 36585: Fire! Blank Playfield - Middle
Blank Playfield - Middle

1024x768
[Mark Clayton]
Image # 36586: Fire! Blank Playfield - Lower
Blank Playfield - Lower

1024x768
[Mark Clayton]
Image # 36587: Fire! Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36588: Fire! Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36589: Fire! Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36590: Fire! Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36591: Fire! Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 44460: Fire! Oursler Arcade
Oursler Arcade

1184x911
 
Image # 44461: Fire! Kenny's Soup Kitchen
Kenny's Soup Kitchen

1200x717
 
Image # 44462: Fire! Back Alley Saloon
Back Alley Saloon

1171x960
 
Image # 44463: Fire! AWS Warehouse
AWS Warehouse

1178x688
 
Image # 44464: Fire! Sprenger 1st National Bank
Sprenger 1st National Bank

1200x665
 
Image # 44465: Fire! MWS Harness Shop
MWS Harness Shop

1200x953
 
Image # 44742: Fire! Backglass
Backglass

1024x998
[Jean-Pierre Renault]
Image # 44743: Fire! Cabinet - Right
Cabinet - Right

1024x458
[Jean-Pierre Renault]
Image # 44744: Fire! Cabinet - Front
Cabinet - Front

1024x691
[Jean-Pierre Renault]
Image # 44745: Fire! Backbox - Right
Backbox - Right

542x1600
[Jean-Pierre Renault]
Image # 44746: Fire! Cabinet - Front View
Cabinet - Front View

882x1600
[Jean-Pierre Renault]
Image # 54070: Fire! Promotional Poster 
(Measures 20 inches by 24 inches.)
Promotional Poster*

503x424
[Harold Balde]
Image # 71480: Fire! Translite - Reverse
Translite - Reverse

1200x836
[Hansjoerg Reiter]
Image # 83070: Fire! Stripped Alternate Playfield - Black Background 
(Production playfields used brown instead of black.)
Stripped Alternate Playfield - Black Background*

394x743
 
Image # 83071: Fire! Rollover Cut-Out Variations
Rollover Cut-Out Variations

558x768
 
 

Fire! (Champagne Edition) / IPD No. 860 / October 08, 1987 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         7.9 / 10  (5 ratings)   [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: October 08, 1987
Model Number: 556-SE
MPU: Williams System 11A
Type: Solid State Electronic (SS) [?]
Production: 273 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Firefighting
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (2), Slingshots (2), Standup targets (15), Moving ramps (3), Horseshoe lanes (2), Plunger skill shot. No pop bumpers. Has speech. Rotating color cylinder under playfield simulates building on fire. The player must quickly "put out fires" when they appear in various places on the playfield, by either completing a bank of targets or making a lit shot. These objectives award points increased by the "Fire Multiplier" as displayed in the upper playfield inserts indicating 10x-7x-5x-3x-2x. Each ball in play starts with this multiplier at its highest value of 10x and counts downward each time a fire is not put out within a timed interval. Each end of a large horseshoe lane is protected by ramps that raise and lower. When lowered, they deliver the ball to ball locks. Upper playfield has a ramp that raises and lowers during play, allowing a ball to enter an elevated opening for multiball. A small horseshoe lane above this ramp advances bonus multipliers 2x-3x-4x-5x-10x which display in the storefront windows in the lower playfield. Top of backbox has a ringing bell. The first and second player score displays are alphanumeric and the third and fourth player displays are numeric-only. Mechanical backbox animation (color cylinders rotate to simulate fire).
Concept by: Mark Sprenger
Design by: Barry Oursler
Art by: Mark Sprenger
Music by: Chris Granner
Sound by: Chris Granner, Rich Karstens, Brian Schmidt
Notes: Based on The Great Chicago Fire of October 8-10, 1871. The 'Champagne Edition' has an upgraded cabinet and rotating light cylinders which are not found in the regular version of this game.

Artist Mark Sprenger describes the upgrades used for this 'Champagne Edition' and talks further about its conception:

The playfield was the same in both versions. The wood cabinet was hand-stained and the side rails, lockdown bar, and legs were in brass-plated steel. I added a white plunger knob to represent a porcelain knob to be "period correct". The Fire champagne edition had the rotating flame graphic tubes (2) which projected a rolling fire image against a silver opaque pattern I made in the backglass that caused an upward moire effect (sweeping flames) during multiball. Similar effect in the center of the playfield.

At the bottom of the playfield, written clearly for everyone to see, is “Created by Mark Sprenger, Barry Oursler and Dan Lee”.

The entire game concept, including the symmetric layout for the playfield, theme and strategy was my idea. Barry was the mechanical engineer and Dan Lee wrote the software. This was a team effort once the fire started.

I came up with the “Champagne Edition” as I was reviewing the cabinet graphics for the first time at Churchill Cabinet for pre-approval. They had run a few blank panels while setting up the silk screens and one of the samples was on a bare wood panel. I asked Marion [Production Manager] at the time, what if we hand stained the bare wood cabinet and sprayed clear lacquer after applying the graphics for a “period look”?. Marion was all over the idea and commented the majority of his old school Polish woodworking staff would be thrilled to do something different. The “Champagne Edition” was born as a collectors piece and the natural compliments were the brass plated trim pieces and the “porcelain” look, white plunger knob.

Mark Ritchie made several cameo speech appearances in the audio as the classic Irish accent fireman barking out instructions to the crew as the fire raged out of control right down to; “We lost ‘em” ~ when the player didn’t scale the ladder in time to rescue the woman and child in the burning building. [the woman screaming “save my baby!”].

Little known fun fact- there were several vacuum-formed buildings throughout the playfield decorated with many, many architectural decals. This proved to be a very expensive labor process in-house and we almost lost the feature ~ until I called on a local facility for handicapped individuals and offered the project to them. They were beyond enthusiastic to have the opportunity at a fraction of the typical cost and the results were very likely more accurate and of higher quality than if the work had been done on the production line.

Model number 556-SE is printed on the manufacturer sticker found on each game.

Production Run Records for Fire! (Champagne Edition):
Production Start Date: Oct-8-1987
Production End Date: Jan-18-1988
Production Run Quantity: 273*
First ship date: Oct-12-1987
Last ship date: unknown, 1 unit still in inventory when Daily Production Logs ceased referencing this game on May-24-1988.
* This number is from Williams Daily Production Logs. The WMS Games Sales History printout dated 20-Dec-94 issued from the Accounting Department shows a total of 7,987 units of 'Fire!' that were produced and for which they were paid. This total would include sample units but not prototype units (unless they, too, were sold and payment received) and was reported in the Company's financial public stock records therefore the accuracy of this quantity is guaranteed. There is no separate listing on this printout for the Champagne Edition so its quantity must have been included in that total. Even so, the sum of the Daily Production Log quantities for both games does not equal the total quantity listed on the Sales History printout.

Photos in: Mike Pacak's Pinball Flyer Reference Book A-F
Images:
(click to zoom)
Image # 3180: Fire! (Champagne Edition) Backglass 
(The speaker panel on the game shown here is actually one from Williams' 1987 F-14 Tomcat machine.)
Backglass*

412x443
[Paul Groulx]
Image # 3181: Fire! (Champagne Edition) Cabinet - Full View 
(The speaker panel on the game shown here is actually one from Williams' 1987 F-14 Tomcat machine.)
Cabinet - Full View*

464x469
[Paul Groulx]
Image # 3182: Fire! (Champagne Edition) Behind Backglass 
(The speaker panel on the game shown here is actually one from Williams' 1987 F-14 Tomcat machine.)
Behind Backglass*

493x472
[Paul Groulx]
Image # 3183: Fire! (Champagne Edition) Playfield 
(The speaker panel on the game shown here is actually one from Williams' 1987 F-14 Tomcat machine.)
Playfield*

480x640
[Paul Groulx]
Image # 4633: Fire! (Champagne Edition) Flyer 
(Artist Mark Sprenger is shown playing the game, wearing a blue jacket.)
Flyer*

872x1138
 
Image # 33936: Fire! (Champagne Edition) Partially Stripped Playfield - Detail
Partially Stripped Playfield - Detail

1024x768
 
 

Ready...Aim...Fire! / IPD No. 1924 / November, 1983 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         5.9 / 10  (9 ratings)   [ Add Your Rating! ]
Manufacturer: Mylstar Electronics, Incorporated (1983-1984) [Trade Name: Gottlieb]
Date Of Manufacture: November, 1983
Model Number: 686
MPU: Gottlieb System 80A
Type: Solid State Electronic (SS) [?]
Production: 390 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Circus/Carnival - Target Practice
Notable Features: Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (10).
Design by: Shing Lam
Art by: David Moore
Photos in: The Pinball Compendium 1982 to PresentExternal Link, page 32
Mike Pacak's Pinball Flyer Reference Book G-R
ROMs: 9 KB ZIP PinMAME Romset (Availability limited by copyright)    
  9 KB ZIP ROMs (Availability limited by copyright)    
Documentation: 26 MB PDF Preliminary Instruction Manual (Game 686, Applicable to games whose serial number contains the letter "S", schematic pages in halves) (Availability limited by copyright)     [Mylstar Electronics, Inc.]
Images:
(click to zoom)
Image # 1845: Ready...Aim...Fire! Backglass
Backglass

465x420
[Russ Jensen]
Image # 1846: Ready...Aim...Fire! Backglass
Backglass

484x505
[Russ Jensen]
Image # 1847: Ready...Aim...Fire! Playfield
Playfield

492x709
 
Image # 4715: Ready...Aim...Fire! Flyer
Flyer

606x785
 
Image # 28286: Ready...Aim...Fire! Backglass - Reverse
Backglass - Reverse

1000x907
[Doug Fox]
Image # 28287: Ready...Aim...Fire! Full View
Full View

1024x1090
[Doug Fox]
Image # 28288: Ready...Aim...Fire! Inside Backbox
Inside Backbox

1000x750
[Doug Fox]
Image # 28289: Ready...Aim...Fire! Behind Backglass
Behind Backglass

1000x846
[Doug Fox]
Image # 28290: Ready...Aim...Fire! Playfield
Playfield

1000x801
[Doug Fox]
Image # 28475: Ready...Aim...Fire! Illuminated Backglass
Illuminated Backglass

400x300
[Bruno Durand]
Image # 45260: Ready...Aim...Fire! Backglass
Backglass

1024x1014
[Jean-Pierre Renault]
Image # 49126: Ready...Aim...Fire! Pre-Production Backglass
Pre-Production Backglass

1200x1132
[Jim Palson]
Image # 49127: Ready...Aim...Fire! Pre-Production Backglass - Reverse
Pre-Production Backglass - Reverse

1200x1164
[Jim Palson]
Image # 49196: Ready...Aim...Fire! Instruction Card
Instruction Card

1024x768
[Mark Johnson]
Image # 49197: Ready...Aim...Fire! Apron - Detail
Apron - Detail

1024x768
[Mark Johnson]
Image # 63802: Ready...Aim...Fire! Illuminated Backglass
Illuminated Backglass

1200x1099
[Jean-Pierre Renault]
Image # 63803: Ready...Aim...Fire! Backbox - Left
Backbox - Left

569x1600
[Jean-Pierre Renault]
Image # 63804: Ready...Aim...Fire! Cabinet - Right
Cabinet - Right

1200x500
[Jean-Pierre Renault]
Image # 63805: Ready...Aim...Fire! Cabinet - Front View
Cabinet - Front View

855x1600
[Jean-Pierre Renault]
Image # 67667: Ready...Aim...Fire! Cabinet - Full View
Cabinet - Full View

1035x1600
[Jean-Pierre Renault]
Image # 75762: Ready...Aim...Fire! NOS Playfield 
(This playfield was identified to us as New Old Stock.)
NOS Playfield*

1200x2090
[Timmy Vierboom]
 

[ Support the IPDB ]
[ Contact Us ]
[ About Us ]
All copyrighted and trademarked Gottlieb® material licensed from Gottlieb Development LLC.
Copyrighted and trademarked material from Planetary Pinball Supply, Inc® used with permission.
All photographs licensed from original photographers, who retain their copyright. Do not use without permission!
Site design, phrasing, and other local content copyright 2004-2024 by The Internet Pinball Database™.
Where appropriate, other trademarks & copyrights remain property of their owners.
[ Database Change Log ]
blank line