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(16 records match)
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Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1935-01 Chicago Express Daval Mfg. Co. EM 1p 14  
???? Cine Star Zaccaria EM  Add-A-Ball 1p 20 8.6
1987-03 F-14 Tomcat Williams SS 14,502 4p 554 50 7.7
1986-04 Grand Lizard Williams SS 2,750 4p 523 51 7.5
???? Ground Shaker American Home E... SS  Non-Commercial ... 10  
1986-01 High Speed Williams SS 17,080 4p 541 47 8.0
1987 High Speed Unidesa/Cirsa/S... SS 4p 4 7.5
1981-12 Hyperball Williams SS 5,000  Not A Pinball,
 Flipperless
2p 509 53 6.9
1992 La Retata Geiger-Automate... SS 100  Conversion Kit 4p 10 7.0
2014 Pinball-42 The Pinball Com... SS  Not A Pinball 4p 7  
1948-01 Pitch'Em & Bat'Em Scientific Mach... EM  Bat Game 1p 16  
1968-07 Schuss Rally EM 1p 16 8.9
1949-02 St. Louis Williams EM 1p 27 24 6.8
1993 The Getaway High Speed II American Home E... SS  Non-Commercial ... 8.1
1992-02 The Getaway: High Speed II Williams SS 13,259 4p 50004 71 8.1
1984 Tour De France SS none  Mechanical Back... 2p 2  

Chicago Express / IPD No. 503 / January, 1935 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Daval Manufacturing Co., of Chicago, Illinois, USA (1934-1939)
Date Of Manufacture: January, 1935
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: American Places - Railroads - Trains
Notable Features: Ten balls for 5 cents. Actually, nine white china marbles and one green china marble that scores double. A marble on the elevated track simulates Chicago's elevated train, moved along the track by two Vertical Up Kickers (VUKs). Lights turn on briefly when the VUKs fire. A bell rings when the ball is shot to the high score area. No outhole on this game: two kickback lanes, in lower left and lower right of playfield, propel wayward balls back into scoring areas until they land in score pockets.

This italicized information was taken from an advertisement:

Chicago Express is the zipping, thrilling, most fascinating game in pin game history. Read carefully the ACTION the ball creates for the player:

1. Player aims at and shoots ball into 1st top electric elevator, lighting up green go-ahead signal.

2. Ball is elevated instantly and switched onto upper level tracks towards and into the 2nd or bottom electric elevator.

3. As the ball in the 2nd elevator is being lifted and switched to next track, the whole train lights up and all the balls in the bottom Express Stations are automatically and simultaneously advanced into the next higher score stations.

4. When a ball reaches the last Express Station, it is automatically shunted up the board and into the enclosed high score depot.

Just imagine the novelty of seeing the balls elevated and sent down the tracks for a fast, thrilling ride. The flashing lights. The simultaneous advance and the speediest shooting ever incorporated into one pin game. That's the CHICAGO EXPRESS -- America's Newest Pin Game Thrill!

Notes: An improved version was released in April, 1935.

Compare the elevated track on this game to the habitrails of modern Solid State games.

For an in-depth review of this game, see The Sands Mechanical Museum.

Marketing Slogans: "Don't Hesitate! the train won't wait..."
"Buy a ONE WAY ticket to SUCCESS..."
Photos in: Pinball Ad Catalog Volume 2, 1934-1935, page 163
Encyclopedia of Pinball Volume 2External Link, page 89
Pinball! (Sharpe) page 30
Drop Coin HereExternal Link, page 91
The Billboard, Mar-30-1935, page 81
Pinball Trader, No. 24, July 1990, pages 34-35
Additional Media:Example of Play (at YouTube) [01:16]  (External site)
Images:
(click to zoom)
Image # 2728: Chicago Express Instruction Card
Instruction Card

360x196
 
Image # 2729: Chicago Express Machine
Machine

245x306
 
Image # 2730: Chicago Express Machine (side view)
Machine (side view)

504x282
 
Image # 2731: Chicago Express Playfield
Playfield

288x388
 
Image # 2733: Chicago Express Playfield
Playfield

263x432
 
Image # 17488: Chicago Express Billboard Ad 
(The Billboard, [date unknown])
Billboard Ad*

480x640
[John Gray]
Image # 24825: Chicago Express Playfield
Playfield

462x455
 
Image # 24826: Chicago Express Cabinet
Cabinet

346x492
 
Image # 25176: Chicago Express Playfield
Playfield

800x1040
[Raphael Lankar]
Image # 25177: Chicago Express Playfield Detail
Playfield Detail

700x933
[Raphael Lankar]
Image # 25178: Chicago Express Machine
Machine

800x571
[Raphael Lankar]
Image # 25179: Chicago Express Side View
Side View

800x689
[Raphael Lankar]
Image # 46303: Chicago Express Billboard Ad 
(The Billboard, Mar-30-1935, page 81)
Billboard Ad*

1200x989
[Rob Hawkins]
Image # 46741: Chicago Express Playfield
Playfield

1200x1448
[Jay Stafford]
 
Source: RS p31 [?]

Cine Star / IPD No. 5048 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         8.6 / 10  (1 ratings)   [ Add Your Rating! ]
Manufacturer: Zaccaria, of Bologna, Italy (1974-1987)
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Movie Stars
Specialty: Add-A-Ball [?]
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Standup targets (13), Spinning target (1). An extra ball is awarded by achieving point thresholds and/or by hitting all standup targets and/or hitting the spinning target after all standup targets have been hit. The spinning target must be hit with the ball at high speed to award the extra ball or otherwise it will award only points. End-of-ball bonus.

Maximum displayed point score is 9,999,990 points.

Sound: biri-biri, knocker

Art by: Lorenzo Rimondini
Notes: The backglass has a small clear window in the area of the director's chair, suggesting a replay unit. However, in the few games we have seen, there is no replay unit on the backbox insert or even a hole to allow for one. There is an adjustment plug in the backbox to select mode for either Add-a-ball or Novelty play.
Images:
(click to zoom)
Image # 26744: Cine Star Backglass
Backglass

600x736
[Bruce Zerbel]
Image # 26745: Cine Star Playfield
Playfield

522x800
[Bruce Zerbel]
Image # 26746: Cine Star Inside Cabinet
Inside Cabinet

540x800
[Bruce Zerbel]
Image # 39260: Cine Star Backglass
Backglass

300x400
 
Image # 39261: Cine Star Playfield
Playfield

300x400
 
Image # 39262: Cine Star Cabinet - Full View
Cabinet - Full View

283x366
 
Image # 70861: Cine Star Illuminated Backglass
Illuminated Backglass

802x949
[Maurizio Iannuzzelli]
Image # 70862: Cine Star Illuminated Playfield
Illuminated Playfield

1000x1333
[Maurizio Iannuzzelli]
Image # 70863: Cine Star Illuminated Upper Playfield
Illuminated Upper Playfield

1000x750
[Maurizio Iannuzzelli]
Image # 70864: Cine Star Illuminated Lower Playfield
Illuminated Lower Playfield

1000x750
[Maurizio Iannuzzelli]
Image # 70865: Cine Star Backbox - Left
Backbox - Left

767x1252
[Maurizio Iannuzzelli]
Image # 70866: Cine Star Backbox - Right
Backbox - Right

736x1207
[Maurizio Iannuzzelli]
Image # 70867: Cine Star Cabinet - Left
Cabinet - Left

1000x750
[Maurizio Iannuzzelli]
Image # 70868: Cine Star Cabinet - Right
Cabinet - Right

1000x750
[Maurizio Iannuzzelli]
Image # 70869: Cine Star Cabinet - Front View
Cabinet - Front View

901x1860
[Maurizio Iannuzzelli]
Image # 70870: Cine Star Backglass - Reverse
Backglass - Reverse

1200x1186
[Maurizio Iannuzzelli]
Image # 70871: Cine Star Backbox Insert
Backbox Insert

1200x1408
[Maurizio Iannuzzelli]
Image # 70872: Cine Star Inside Backbox
Inside Backbox

1200x908
[Maurizio Iannuzzelli]
Image # 70873: Cine Star Inside Cabinet 
(The biri-biri sound unit with green cover can be seen on the lower right and its speaker on the lower left.)
Inside Cabinet*

1200x1600
[Maurizio Iannuzzelli]
Image # 70874: Cine Star Biri-Biri Sound Board
Biri-Biri Sound Board

1200x1600
[Maurizio Iannuzzelli]
 
Source: ebay Mar 2005 [?]

F-14 Tomcat / IPD No. 804 / March 23, 1987 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.7/10  (153 ratings/98 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: March 23, 1987
Model Number: 554
Common Abbreviations: F-14, F14
MPU: Williams System 11A
Type: Solid State Electronic (SS) [?]
Production: 14,502 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Adventure - Combat
Notable Features: Flippers (4), Pop bumper (1), Slingshots (2), Standup targets (20), Ball kicker lanes (3), Jagov kicker (kicks ball towards flippers at high speed). Multiball (4 ball), Spinning target (1), Vertical upkicker (1), Left outlane kicker. Three rotating beacon lights on the top of the backbox. Has speech.
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Doug Watson
Mechanics by: Craig Fitpold
Music by: Steve Ritchie, Chris Granner
Sound by: Bill Parod, Chris Granner
Software by: Eugene Jarvis, Ed Boon
Notes: This game has two 7-digit alphanumeric score displays and two 7-digit numeric-only score displays.

Designer Steve Ritchie tells us that there were 10 prototype games made. He also says that, while the X in the serial number means "prototype", this was not used consistently at Williams. One of these games is pictured in this listing with serial number 554-X 94222. The cabinet art design was deemed too plain and was changed for production. The clear flash lamp domes along the back wall of the playfield were too blinding during play, and all were later changed to a red color. The beacons on top of the backbox also were too bright and so their domes were later changed.

Included in this listing is a close-up image of a production game having the clear flash lamp domes that were used on the prototypes. This game has the production cabinet artwork. Its backbox beacons look to be the production ones. Reportedly, Early Production models still used the clear domes, but its later serial number of 554 198595 conflicts with that idea.

Another later serial number of 554 196508 belongs to a game having prototype MPU ROMs labeled 'PROTO5'. For this reason we have marked as a Prototype Game the two images we have of it. The owner states its sound and speech ROMs have red labels/stickers the same as production ROMs of his other games. It has the clear flash lamp domes at the rear of playfield as well as the clear backbox beacons.

Another game pictured here has serial number 554 95836 and has the clear beacons and extra flash lamps like a prototype, but has production cabinet art. The board ROMs are Version 1. The speaker grills have no "W" or any evidence of red paint. The speaker panel itself is attached to the backbox with adhesive instead of being held by an H-shaped support strip. The strip on this game is U-shaped to hold only the backglass above it. Unique to this game is that all the flash lamps have insulation around them. We use the low serial number to classify this example as Early Production. One other such game was discussed on a pinball newsgroup as having the glued speaker panel and the insulated flash lamps, but its speaker grills did have the "W" painted on them.

Based on the above examples and their serial numbers, we do not know how to expect which games in the run would be the 10 prototypes of which Steve Ritchie is aware. Because game owners can easily replace their flash domes and beacons with clear versions, this can further the uncertainty.

Later playfields in the run had their two flashers disabled and removed because bending targets caused electrical shorts which then damaged the switch matrix. The clear flash domes on these playfields were replaced with red ones.

We also note that the playfield layout charts in the manual all depict a third slingshot positioned between the two sets of standup targets at the top of playfield. However, production games do not have this third slingshot. One chart indicated the presence of a 3-inch wireform in apparent conflict with the path of the slingshot kicker (as drawn).

According to Steve Ritchie's website, he and his brother Mark Ritchie were the voice talent for this game.

Comments from designer Steve Ritchie:

F-14 had a first-ever kickback device that fired the ball straight back at the flippers at very high speed, called the Jagov Kicker. F-14 was the first game with "Autosave", which meant the player could have the ball back if it drained prematurely [at the start of a ball], was shot down between the flippers by the Jagov Kicker, or drained during the onset of multiball, etc.


We received from a collector in the UK some observations about apparent production run changes. This information has not been confirmed by us:
1) The early games had the audio PCB of the time, '-11298'. This was changed during the run to '-11581' which continued in use until the WPC system came out.
2) There seem to have been three different display PCB's used during the run. The earliest is as used on Millionaire with lamp matrix connections and holes for lamp twist bases but omitting the credit display and its drive components. The second type omitted the unused PCB traces, but remained the same size. These two are larger than the final type, which became the standard used until the 16-digit displays were introduced with Taxi.

Production Run Records for F-14 Tomcat:
Production Start Date: Mar-23-1987
Production End Date: Jul-17-1987
Production Run Quantity: 14502
First ship date: Mar-24-1987
Last ship date: Nov-2-1987

Marketing Slogans: "It's fast. It's furious. AND IT FIGHTS BACK!"
"Williams Pinball #1 in the world (from the display panel: see also Space Station's display panel)"
Photos in: Arcade TreasuresExternal Link, page 156
The Complete Pinball BookExternal Link, pages 32 and 233
The Pinball Compendium 1982 to PresentExternal Link, page 83
Mike Pacak's Pinball Flyer Reference Book A-F
Pinball Trader, Vol 1 No. 6, July-August 1987, page 7
Rule Sheets: F-14 TomCat Rulesheet Version 0.9 (Feb/23/1997), by Damon Beals  
F-14 Tomcat Rulesheet, by Chris Lopez  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 173 KB ZIP Game ROM L-1 [Williams Electronic Games]
  76 KB ZIP Prototype ROMs
Documentation: 7 MB PDF Instruction Manual (May 1987, schematics pages 51a to 60a are cut in half) [Williams Electronic Games, Inc.]
  634 KB PDF Preliminary manual for prototype machines [Williams Electronic Games, Inc.]
  37 MB PDF Schematic Diagrams (manual pages 51a to 60a) [Williams Electronic Games, Inc.]
Service Bulletins: 64 KB PDF Service Bulletin #41 [Williams Electronic Games, Inc.]
  690 KB PDF Service Bulletin (no number, undated, to resolve binding diverter gate assembly) [Williams Electronic Games, Inc.]
Files: 528 KB PDF F-14 TOMCAT Typical A/C Solenoid Circuit (undated) [Williams Electronic Games, Inc.]
  332 KB PDF Instruction card
  157 KB PDF Instruction Card 16-554-1 (bleached copy) [Williams Electronic Games, Inc.]
  20 KB PDF Price Cards - 3 ball and 5 ball [Williams Electronic Games, Inc.]
Images:
(click to zoom)
Image # 3800: F-14 Tomcat Machine
Machine

189x300
 
Image # 4623: F-14 Tomcat Flyer, Front
Flyer, Front

879x1141
 
Image # 4624: F-14 Tomcat Flyer, Back
Flyer, Back

879x1141
 
Image # 5207: F-14 Tomcat Promo plastic gadget
Promo plastic gadget

161x162
 
Image # 6680: F-14 Tomcat Backglass
Backglass

576x578
[John Kirby]
Image # 6681: F-14 Tomcat Playfield
Playfield

576x730
[John Kirby]
Image # 6682: F-14 Tomcat Cabinet
Cabinet

576x704
[John Kirby]
Image # 11539: F-14 Tomcat Backglass
Backglass

494x450
[John Yates]
Image # 11540: F-14 Tomcat Ball View
Ball View

640x480
[John Yates]
Image # 11541: F-14 Tomcat Cabinet - Left
Cabinet - Left

906x1256
[John Yates]
Image # 11542: F-14 Tomcat Cabinet - Right
Cabinet - Right

793x1209
[John Yates]
Image # 11543: F-14 Tomcat Front
Front

640x480
[John Yates]
Image # 11544: F-14 Tomcat Under Playfield
Under Playfield

342x601
[John Yates]
Image # 11545: F-14 Tomcat Inside Backbox
Inside Backbox

450x585
[John Yates]
Image # 11546: F-14 Tomcat Inside Front Door
Inside Front Door

545x480
[John Yates]
Image # 24625: F-14 Tomcat Upper Playfield
Upper Playfield

896x600
[Michael Sciulli]
Image # 24626: F-14 Tomcat Middle Playfield
Middle Playfield

896x600
[Michael Sciulli]
Image # 24627: F-14 Tomcat Lower Playfield
Lower Playfield

896x600
[Michael Sciulli]
Image # 30835: F-14 Tomcat Prototype Game - Full View 
(Serial number 554-X 94222.)
Prototype Game - Full View*

768x1024
[Steve Brown]
Image # 30836: F-14 Tomcat Prototype Game - Flash Lamps 
(Serial number 554-X 94222.)
Prototype Game - Flash Lamps*

1024x768
[Steve Brown]
Image # 30837: F-14 Tomcat Prototype Game - Beacons 
(Serial number 554-X 94222.)
Prototype Game - Beacons*

1024x768
[Steve Brown]
Image # 32933: F-14 Tomcat Illuminated Front View
Illuminated Front View

1024x1365
[B. Waning]
Image # 32934: F-14 Tomcat Illuminated Playfield
Illuminated Playfield

1024x1365
[B. Waning]
Image # 32935: F-14 Tomcat Illuminated Upper Playfield
Illuminated Upper Playfield

1024x768
[B. Waning]
Image # 32936: F-14 Tomcat Illuminated Playfield
Illuminated Playfield

1024x768
[B. Waning]
Image # 36015: F-14 Tomcat Clear Flash Lamps 
(The game pictured here is a production game, not a prototype. Serial number 554 198595.)
Clear Flash Lamps*

712x534
[David Dutton]
Image # 36574: F-14 Tomcat Blank Playfield
Blank Playfield

1024x1972
[Mark Clayton]
Image # 36575: F-14 Tomcat Blank Playfield - Upper
Blank Playfield - Upper

1024x768
[Mark Clayton]
Image # 36576: F-14 Tomcat Blank Playfield - Middle
Blank Playfield - Middle

1024x768
[Mark Clayton]
Image # 36577: F-14 Tomcat Blank Playfield - Lower
Blank Playfield - Lower

1024x768
[Mark Clayton]
Image # 36578: F-14 Tomcat Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36579: F-14 Tomcat Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36580: F-14 Tomcat Blank Playfield - Detail
Blank Playfield - Detail

1024x768
[Mark Clayton]
Image # 36581: F-14 Tomcat Blank Playfield - Reverse
Blank Playfield - Reverse

1022x2000
[Mark Clayton]
Image # 40260: F-14 Tomcat Prototype Game - Instruction Card
Prototype Game - Instruction Card

640x480
[John Gray]
Image # 40261: F-14 Tomcat Prototype Game - Upper Playfield
Prototype Game - Upper Playfield

640x480
[John Gray]
Image # 40262: F-14 Tomcat Prototype Game - Inside Backbox
Prototype Game - Inside Backbox

640x480
[John Gray]
Image # 40263: F-14 Tomcat Prototype Game - Display Board
Prototype Game - Display Board

640x480
[John Gray]
Image # 40264: F-14 Tomcat Prototype Game - Sound Board
Prototype Game - Sound Board

640x480
[John Gray]
Image # 40265: F-14 Tomcat Prototype Game - CPU
Prototype Game - CPU

640x480
[John Gray]
Image # 40554: F-14 Tomcat Playfield 
(Serial number 554 95912.)
Playfield*

640x480
[Stan Miczek]
Image # 40555: F-14 Tomcat All Four Flashers 
(Serial number 554 95912.)
All Four Flashers*

640x399
[Stan Miczek]
Image # 43689: F-14 Tomcat Prototype Game - Under Playfield 
(This game's MPU has prototype ROMs; their white stickers indicate PROTO5. Serial number 554 196508. )
Prototype Game - Under Playfield*

1024x1365
[Peter Smets]
Image # 43690: F-14 Tomcat Prototype Game - Full View 
(This game's MPU has prototype ROMs; their white stickers indicate PROTO5. The rear wall of playfield uses the clear flash domes and the backbox has the clear beacons. Serial number 554 196508. )
Prototype Game - Full View*

768x1024
[Peter Smets]
Image # 54045: F-14 Tomcat Early Production - Cabinet - Right 
(Serial number 554 95836.)
Early Production - Cabinet - Right*

804x772
[Barry Posterick]
Image # 54046: F-14 Tomcat Early Production - Clear Beacons 
(Serial number 554 95836.)
Early Production - Clear Beacons*

756x1220
[Barry Posterick]
Image # 54047: F-14 Tomcat Early Production - Speaker Grills 
(The top edge of the speaker panel is visible here, as it is glued to the backbox instead of being held up by the metal trim directly above it. Serial number 554 95836.)
Early Production - Speaker Grills*

1024x771
[Barry Posterick]
Image # 54048: F-14 Tomcat Early Production - Speaker Panel 
(This display panel is glued to the backbox instead of held by the support that is holding up the backglass above it. Serial number 554 95836.)
Early Production - Speaker Panel*

1024x771
[Barry Posterick]
Image # 54049: F-14 Tomcat Early Production - Flash Lamp Insulators 
(Serial number 554 95836. The green spinning target has little relative wear for the age of this game and is deemed a replacement. The red target on the right likely replaced an original blue one. A 2-inch white rubber ring probably should replace the two smaller rubber rings shown here between the standup targets, to encircle all three posts.)
Early Production - Flash Lamp Insulators*

1024x771
[Barry Posterick]
Image # 54050: F-14 Tomcat Early Production - Flash Lamp Insulators 
(Serial number 554 95836. The green spinning target has relatively little wear for the age of this game and is deemed a replacement. The red target on the right likely replaced an original blue one.)
Early Production - Flash Lamp Insulators*

1024x771
[Barry Posterick]
 

Grand Lizard / IPD No. 1070 / April, 1986 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.5/10  (44 ratings/28 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: April, 1986
Model Number: 523
Common Abbreviations: GL
MPU: Williams System 11
Type: Solid State Electronic (SS) [?]
Production: 2,750 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Fantasy
Notable Features: Flippers (4), Player controlled Magna-Save, 2 or 3 ball Multiball, timed drop targets, mystery bonus ramp scoring. No pop bumpers.
Toys: Plastic lizard/dragon head on top of plastic ramps. Creature roars and eyes flash when ball enters. Ball returns to playfield from lizards tongue.
Design by: Barry Oursler, Python Anghelo
Art by: Python Anghelo, Paul Faris
Sound by: Bill Parod
Software by: Ed Suchocki
Notes: Originally, the backglass was to have the standard numeric-only display windows. When the game went into production, the backglass was redesigned to incorporate new alphanumeric displays, and its artwork was changed.

Initial backglass and playfield artwork by Paul Faris. Final production backglass artwork by Python Anghelo.

Compare the playfield to the two-level playfield of Williams' 1981 'Solar Fire'.

Pictured in this listing is an NOS playfield still in its shipping cabinet from the manufacturer.

'Grand Lizard' is one of three Williams games that went into production using System 11. All three games have incorrect schematics showing the same error by depicting placement of the flipper end-of-stroke switch on the wrong side of the coil. As far as we know, all games left the factory correctly wired for EOS. Only the schematics were incorrect. No Manual Amendments or Service Bulletins have been found that acknowledge or correct this error. For a correct drawing of EOSS placement, consult the schematic for Williams' 1986 'PIN·BOT' or subsequent Williams games.

Programmer Ed Suchocki shares this information about Grand Lizard:

Bill Parod was the sound designer on this game. The background drum music was the first time that Williams games used digitized audio samples for music. After Bill worked on Grand Lizard, he improved his technique of digitized music samples on the High Speed pinball game.

Marketing Slogans: "It's a jungle out there"
Photos in: Mike Pacak's Pinball Flyer Reference Book G-R
Arcade TreasuresExternal Link, page 123
Pinball The Lure of the Silverball, pages 10 and 84
The Pinball Compendium 1982 to PresentExternal Link, page 76
Owners List URL:http://www.pinballowners.com/owners/1070  (External site)
ROMs: 22 KB ZIP Game ROMs L3 [Williams Electronic Games, Inc.]
  22 KB ZIP ROM L3
Documentation: 3 MB PDF English Instruction Manual dated May 26, 1986 (no schematics) [Williams Electronic Games, Inc.]
  12 MB PDF English Preliminary Instruction Manual dated April 11, 1986 (with schematics) [Williams Electronic Games, Inc.]
Files: 1 MB DOC Drop Target Sticker Sheet [Alexi Anastasio]
Images:
(click to zoom)
Image # 4498: Grand Lizard Flyer, Front
Flyer, Front

879x1141
 
Image # 4499: Grand Lizard Flyer, Page 2
Flyer, Page 2

879x1141
 
Image # 4500: Grand Lizard Flyer, Page 3
Flyer, Page 3

879x1141
 
Image # 4501: Grand Lizard Flyer, Back
Flyer, Back

879x1141
 
Image # 16590: Grand Lizard Drop Target Sticker
Drop Target Sticker

143x206
[Alexi Anastasio]
Image # 16846: Grand Lizard Lower playfield
Lower playfield

800x600
 
Image # 16847: Grand Lizard Cabinet
Cabinet

640x480
 
Image # 17025: Grand Lizard Upper Playfield
Upper Playfield

800x600
 
Image # 21067: Grand Lizard Stripped Playfield
Stripped Playfield

752x1024
[Henrik Maurer]
Image # 21068: Grand Lizard Illuminated Playfield
Illuminated Playfield

1024x766
[Henrik Maurer]
Image # 21069: Grand Lizard Playfield
Playfield

766x1024
[Henrik Maurer]
Image # 21070: Grand Lizard Illuminated Upper Playfield
Illuminated Upper Playfield

1024x766
[Henrik Maurer]
Image # 21071: Grand Lizard Ball View
Ball View

1024x766
[Henrik Maurer]
Image # 21072: Grand Lizard Ball View
Ball View

1024x766
[Henrik Maurer]
Image # 21073: Grand Lizard Playfield - Detail
Playfield - Detail

1024x766
[Henrik Maurer]
Image # 21074: Grand Lizard Playfield - Detail
Playfield - Detail

1024x766
[Henrik Maurer]
Image # 21075: Grand Lizard Full View
Full View

1024x766
[Henrik Maurer]
Image # 24907: Grand Lizard Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Pre-Production System 9 Backglass*

1024x763
[William R. Barnes]
Image # 25593: Grand Lizard Production System 11 Backglass 
(Artist is Python Anghelo.)
Production System 11 Backglass*

800x502
[Dave Allery]
Image # 25594: Grand Lizard Production System 11 Backglass - Reverse 
(Artist is Python Anghelo.)
Production System 11 Backglass - Reverse*

1024x696
[Dave Allery]
Image # 28130: Grand Lizard Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Pre-Production System 9 Backglass*

1024x693
[Philippe Thibault]
Image # 32087: Grand Lizard Illuminated Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Illuminated Pre-Production System 9 Backglass*

1024x683
[Keith Elwin]
Image # 38341: Grand Lizard Pre-Production System 9 Backglass 
(Artist is Paul Faris.)
Pre-Production System 9 Backglass*

600x438
[Dino! Danieli]
Image # 40550: Grand Lizard Pre-Production System 11 Backglass 
(Artist is Paul Faris.)
Pre-Production System 11 Backglass*

798x583
[Mike Pacak]
Image # 40551: Grand Lizard Pre-Production System 11 Backglass - Reverse 
(Artist is Paul Faris.)
Pre-Production System 11 Backglass - Reverse*

811x594
[Mike Pacak]
Image # 41084: Grand Lizard Middle Playfield
Middle Playfield

1200x900
[Jim Palson]
Image # 41085: Grand Lizard Lower Playfield
Lower Playfield

1200x900
[Jim Palson]
Image # 41086: Grand Lizard Backbox - Left
Backbox - Left

648x1200
[Jim Palson]
Image # 41087: Grand Lizard Backbox - Right
Backbox - Right

732x1200
[Jim Palson]
Image # 41088: Grand Lizard Cabinet - Left
Cabinet - Left

1200x900
[Jim Palson]
Image # 41089: Grand Lizard Cabinet - Right
Cabinet - Right

1200x900
[Jim Palson]
Image # 41090: Grand Lizard Cabinet - Front
Cabinet - Front

1200x900
[Jim Palson]
Image # 45307: Grand Lizard Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield*

1200x900
[Mark Clayton]
Image # 45308: Grand Lizard Upper Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Upper Playfield*

1200x900
[Mark Clayton]
Image # 45309: Grand Lizard Middle Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Middle Playfield*

1200x900
[Mark Clayton]
Image # 45310: Grand Lizard Lower Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Lower Playfield*

1200x900
[Mark Clayton]
Image # 45311: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45312: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45313: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45314: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45315: Grand Lizard Playfield - Detail 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Playfield - Detail*

1200x900
[Mark Clayton]
Image # 45316: Grand Lizard Under Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Under Playfield*

1200x808
[Mark Clayton]
Image # 45317: Grand Lizard Under Upper Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Under Upper Playfield*

1200x900
[Mark Clayton]
Image # 45318: Grand Lizard Under Middle Playfield 
(This is a New Old Stock playfield in its crate from the manufacturer.)
Under Middle Playfield*

1200x900
[Mark Clayton]
Image # 45319: Grand Lizard Under Lower Playfield 
(This is a New Old Stock playfield still in its crate from the manufacturer.)
Under Lower Playfield*

1200x900
[Mark Clayton]
Image # 50912: Grand Lizard Illuminated Production System 11 Backglass
Illuminated Production System 11 Backglass

1200x1020
[John Gray]
Image # 50913: Grand Lizard Instruction Card
Instruction Card

1200x900
[John Gray]
Image # 50914: Grand Lizard Inside Backbox
Inside Backbox

1200x900
[John Gray]
Image # 50915: Grand Lizard Inside Cabinet
Inside Cabinet

1200x1600
[John Gray]
Image # 61354: Grand Lizard Artist Signature on Backglass
Artist Signature on Backglass

1200x850
[Marco Rossignoli]
Image # 70449: Grand Lizard Original Blackline for Playfield 
(Artist is Paul Faris.India ink on frosted Mylar.Dimensions: same size as production playfield.)
Original Blackline for Playfield*

1200x1709
[Jay Stafford]
 

Ground Shaker / IPD No. 6548
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: American Home Entertainment, a division of Azrak-Hamway International, Inc.
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Auto Racing
Specialty: Non-Commercial Machine [Home Model] [?]
Notable Features: Flippers (4), Horseshoe lane (1).
Notes: The backglass displays "Bally" as a registered trademark but does not include the word "Nitro" as does Bally's 1980 'Nitro Ground Shaker'. Although it has a single digital score display, we know this game is multi-player but we don't know if it is 2-player or 4-player. The playfield layout is the same as American Home Entertainment's 1993 'The Getaway High Speed II'. The manufacturer's large logo plaque is affixed to both the front and back of the game.
Images:
(click to zoom)
Image # 72301: Ground Shaker Backglass
Backglass

743x558
 
Image # 72302: Ground Shaker Illuminated Backglass
Illuminated Backglass

743x418
 
Image # 72303: Ground Shaker Upper Playfield
Upper Playfield

743x558
 
Image # 72304: Ground Shaker Lower Playfield
Lower Playfield

743x558
 
Image # 72305: Ground Shaker Playfield - Detail
Playfield - Detail

743x558
 
Image # 72306: Ground Shaker Playfield - Ball View
Playfield - Ball View

743x418
 
Image # 72307: Ground Shaker Instructions
Instructions

743x443
 
Image # 72308: Ground Shaker Tilt Mechanism
Tilt Mechanism

647x558
 
Image # 72309: Ground Shaker Cabinet - Front View
Cabinet - Front View

484x711
 
Image # 72310: Ground Shaker Cabinet - Rear
Cabinet - Rear

554x418
 
 
Source: ebay Jan 2017, pictures [?]

High Speed / IPD No. 1176 / January, 1986 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.0/10  (153 ratings/119 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: January, 1986
Model Number: 541
Common Abbreviations: HS
MPU: Williams System 11
Type: Solid State Electronic (SS) [?]
Production: 17,080 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cops - Driving - Police - Speeding
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Ramp (1), Kick-out hole (1), 3-bank standup targets (5), Spinning targets (3), Left outlane kickback, Multiball.

First pinball to play a complete song.
First Williams pin game to use alpha-numeric displays.
First use of Auto Percentaging in a solid-state game (for replay scores).
First Jackpot available only during multiball.
First use of broken switch compensation programming.
First SS game with operator report.

Actual measured weight: 256 lbs (includes legs).

Toys: Traffic light on the ramp. Rotating police beacon light on top of the backbox.
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Mark Sprenger, Python Anghelo
Music by: Steve Ritchie, Bill Parod
Sound by: Larry DeMar, Eugene Jarvis, Bill Parod
Software by: Larry DeMar
Notes: "High Speed" was the first solid-state pin game to use automatic replay percentaging. An earlier electro-mechanical pin game with this feature was Williams' 1949 'St. Louis'.

This game was the first to have a multiball jackpot that would carry-over from game to game.

Williams' 1981 'Hyperball' used alpha-numeric displays before High Speed but is a flipperless arcade game, not a pin game.

Regarding the theme of this game, Steve Ritchie has said: "It was based on a true story. I was actually chased by the cops at 146 mph in my 1979 Porsche 928."

Ritchie credits Larry DeMar with parts of the design, but DeMar isn't credited for design on the playfield, just software.

Python Anghelo did the backglass art and Mark Sprenger did all other art.

The artwork near the upper right flipper shows insignia on the roofs of the squad cars as A8, W11, and S81. Mark Sprenger told us that this represented the initials and birthdate of his son, as a little gift to him. He also told us that the designer did not want the color green used anywhere on the playfield, calling it bad luck. Mark used green anyway and included for good luck a small four-leaf clover near the top traffic light. With the success of this game, he believes the clover was responsible for "finally breaking the dreaded green curse."

Artist Tim Elliott told us that he is the voice of Dispatch (for example, "Roger, 504. Apprehend him!")

'High Speed' is the first of three Williams games that went into production using System 11. All three games have incorrect schematics showing the same error by depicting placement of the flipper end-of-stroke switch on the wrong side of the coil. As far as we know, all games left the factory correctly wired for EOS. Only the schematics were incorrect. No Manual Amendments or Service Bulletins have been found that acknowledge or correct this error. For a correct drawing of EOSS placement, consult the schematic for Williams' 1986 'PIN·BOT' or subsequent Williams games.

Marketing Slogans: "Everything else is left behind!"
"Hot Action Pinball!"
"Run the light--and get away-at High Speed."
Photos in: Arcade TreasuresExternal Link, page 124
Pinball Machines (Eiden-Lukas)External Link, page 131
The Pinball Compendium 1982 to PresentExternal Link, page 63
The Complete Pinball BookExternal Link, pages 144-145
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: High Speed Rulesheet Version 1.10, by Bill Ung  
ROMs: 151 KB ZIP Game ROM L-4 [Williams Electronic Games]
Documentation: 159 KB PDF Amendments and Additions to the Instruction Manual (probable date Apr 2, 1986) [Williams Electronic Games, Inc.]
  16 MB PDF English Manual [Williams Electronic Games, Inc.]
  601 KB PDF German Instruction Manual [Nova Apparate GMBH & Co.]
Images:
(click to zoom)
Image # 1145: High Speed Backglass
Backglass

581x478
[John Graves]
Image # 4502: High Speed Flyer, Front
Flyer, Front

879x1141
 
Image # 4503: High Speed Flyer, Page 2
Flyer, Page 2

879x1141
 
Image # 4504: High Speed Flyer, Page 3
Flyer, Page 3

879x1141
 
Image # 4505: High Speed Flyer, Back
Flyer, Back

879x1141
 
Image # 6161: High Speed Promo plastic
Promo plastic

403x413
[Mark Gibson]
Image # 6238: High Speed Topper
Topper

1000x866
[Mark Gibson]
Image # 8355: High Speed Backbox Left
Backbox Left

358x571
[Aaron Van Patten]
Image # 8356: High Speed Backbox Right
Backbox Right

259x637
[Aaron Van Patten]
Image # 8357: High Speed Cabinet Front
Cabinet Front

277x480
[Aaron Van Patten]
Image # 8358: High Speed Cabinet Left
Cabinet Left

575x480
[Aaron Van Patten]
Image # 8359: High Speed Cabinet Right
Cabinet Right

640x480
[Aaron Van Patten]
Image # 8360: High Speed Front View
Front View

170x454
[Aaron Van Patten]
Image # 8361: High Speed Coin Door
Coin Door

640x480
[Aaron Van Patten]
Image # 8362: High Speed Backbox
Backbox

958x1019
[Aaron Van Patten]
Image # 8363: High Speed Inside Backbox
Inside Backbox

640x480
[Aaron Van Patten]
Image # 8364: High Speed Back of Light Board
Back of Light Board

640x480
[Aaron Van Patten]
Image # 8365: High Speed Ball View
Ball View

1024x768
[Aaron Van Patten]
Image # 8367: High Speed Under Playfield
Under Playfield

943x1265
[Aaron Van Patten]
Image # 8368: High Speed Upper Playfield
Upper Playfield

960x1280
[Aaron Van Patten]
Image # 8369: High Speed Under Playfield
Under Playfield

476x479
[Aaron Van Patten]
Image # 11228: High Speed Press Release
Press Release

618x787
 
Image # 18928: High Speed Backglass
Backglass

400x400
[Bruno Durand]
Image # 21080: High Speed Upper Playfield
Upper Playfield

896x600
[Michael Sciulli]
Image # 21081: High Speed Middle Playfield
Middle Playfield

896x600
[Michael Sciulli]
Image # 21082: High Speed Lower Playfield
Lower Playfield

896x600
[Michael Sciulli]
Image # 30369: High Speed Backglass - Detail
Backglass - Detail

400x300
[Bruno Durand]
Image # 40548: High Speed Playfield
Playfield

480x640
[Stan Miczek]
Image # 40549: High Speed Playfield
Playfield

640x480
[Stan Miczek]
Image # 42703: High Speed Prototype Playfield
Prototype Playfield

1024x1510
[Steve Ritchie]
Image # 42704: High Speed Prototype Upper Playfield
Prototype Upper Playfield

1024x677
[Steve Ritchie]
Image # 42705: High Speed Prototype Illuminated Lower Playfield
Prototype Illuminated Lower Playfield

1024x688
[Steve Ritchie]
Image # 46066: High Speed Playfield 
(The orange triangular light shield in the upper left playfield is not original to this game.)
Playfield*

1200x1600
[R. Hunter Gough]
Image # 50278: High Speed Illuminated Playfield
Illuminated Playfield

619x825
[Brad Berryman]
Image # 50279: High Speed Behind Backglass
Behind Backglass

900x675
[Brad Berryman]
Image # 61355: High Speed Artist Signature on Backglass
Artist Signature on Backglass

1200x845
[Marco Rossignoli]
Image # 63756: High Speed Cabinet - Front View
Cabinet - Front View

763x1600
[Jean-Pierre Renault]
Image # 63757: High Speed Illuminated Front View
Illuminated Front View

739x1600
[Jean-Pierre Renault]
Image # 63758: High Speed Cabinet - Front
Cabinet - Front

1200x840
[Jean-Pierre Renault]
Image # 71278: High Speed Stripped Playfield
Stripped Playfield

942x1600
 
Image # 71279: High Speed Stripped Upper Playfield
Stripped Upper Playfield

1200x900
 
Image # 71280: High Speed Stripped Middle Playfield
Stripped Middle Playfield

1200x900
 
Image # 71281: High Speed Stripped Lower Playfield
Stripped Lower Playfield

1200x900
 
Image # 71282: High Speed Stripped Lower Playfield
Stripped Lower Playfield

1200x900
 
Image # 71283: High Speed Stripped Playfield - Upper Reverse
Stripped Playfield - Upper Reverse

1200x897
 
Image # 71284: High Speed Stripped Playfield - Middle Reverse
Stripped Playfield - Middle Reverse

1200x943
 
Image # 71285: High Speed Stripped Playfield - Lower Reverse
Stripped Playfield - Lower Reverse

1200x1006
 
 

High Speed / IPD No. 4115 / 1987 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         7.5 / 10  (3 ratings)   [ Add Your Rating! ]
Manufacturer: Universal de Desarrollos Electronicos, S.A., of Barcelona,
Spain
[Trade Name: Unidesa/Cirsa/Stargame]
Date Of Manufacture: 1987
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cops - Driving - Police - Speeding
Notes: Williams Electronics sold kits of certain games to Unidesa. These kits would contain portions of a Williams game that Unidesa did not wish to manufacture for themselves. In the Files Section is an internal company letter for Williams to prepare a cost quote to Unidesa for 500 kits of Williams' 1986 'High Speed'. This does not automatically mean that a quantity of 500 kits were later purchased by Unidesa or, if purchased, it does not mean that Unidesa made a quantity of 500 'High Speed' games.
Documentation: 8 MB PDF Manual (Spanish) [Unidesa]
Files: 307 KB PDF Letter Regarding Pinball Kit Costs Quotations for Unidesa [Williams Electronics, Inc.]
Images:
(click to zoom)
Image # 76075: High Speed Flyer - Front
Flyer - Front

350x506
 
Image # 76076: High Speed Flyer - Back
Flyer - Back

350x497
 
Image # 76077: High Speed Illuminated Backglass
Illuminated Backglass

350x360
 
Image # 76078: High Speed Playfield
Playfield

350x466
 
 
Source: Flyer [?]

Hyperball / IPD No. 3169 / December 30, 1981 / 2 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    6.9/10  (26 ratings/20 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Date Of Manufacture: December 30, 1981
Model Number: 509
MPU: Williams System 7
Type: Solid State Electronic (SS) [?]
Production: 5,000 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Outer Space - Fantasy
Specialty: Not A Pinball [?]
Flipperless [?]
Notable Features: Hypercannon fires up to 250 3/4" balls per minute at targets located around the outer edge of the playfield. No flippers. An alpha-numeric display in the lower playfield.
Design by: Steve Ritchie
Art by: Seamus McLaughlin
Sound by: Tim Murphy
Software by: Ed Suchocki
Notes: The alternate art found on the front of the cabinet has been attributed to the idea of stencils going to two different cabinet makers.

According to Williams production records, the initial sales forecast for Hyperball was 50,000 units. However, it was not long before that number had to be scaled back drastically, because the game was not selling as predicted. By this time, more cabinets (and backboxes) had already been made than what would be required for the final production run quantity. The backbox for this game was unique and required a short backglass. The excess backboxes would later be used for the production runs of Defender, Time Fantasy, and Firepower II.

This 1981 arcade game has an alpha-numeric display in the lower playfield. These displays did not appear in production pinball machines until Wico's 1984 'Af-Tor' followed by Premier's 1985 'Chicago Cubs "Triple Play"'. The first Williams pin game to use alpha-numeric displays is Williams' 1986 'High Speed'.

Programmer Ed Suchocki shares the following information about Hyperball:

Steve Ritchie created the original logo for Hyperball. The backglass was re-designed several times and was originally to be screened upon Plexiglas. This was the first Williams games to have an alpha-numeric display. We used the drivers of Player 3 and 4 displays to drive the alpha-numeric. This is why it was a two-player machine. The system was modified to add more lamps to the display matrix. The original matrix could drive 64 lamps while the Hyperball lamp matrix was able to drive 96 lamps.



No Production Floor Records available for Hyperball.
From Steve Kordek Lists #3 and #11:
Production Start Date: Dec-30-1981
Production End Date: May-28-1982
Total quantity produced: 5,000

Product History Record for Hyperball:
Quantity produced for USA/Canada: 3514*
Quantity produced for export: 956*
Total quantity produced: 4470*
Price to Distributor: $2150.00
*These quantities may be sales estimates.

Audited Sales History Accounting Record:
Quantity sold: 4,444

Photos in: Arcade TreasuresExternal Link, page 133
The Pinball Compendium 1970-1981External Link, page 208
Rule Sheets: Hyperball: What was it? Version 3.23  
ROMs: 16 KB ZIP Game ROM L-2 [Williams Electronics, Inc.]
  7 KB ZIP Game ROM L-3
  61 KB ZIP Game ROM L-4 [Williams Electronics, Inc.]
  49 KB ZIP Game ROM L-5 [Williams Electronics, Inc.]
Documentation: 3 MB PDF Instruction Manual and Drawing Set [Williams Electronics, Inc.]
  6 MB PDF Parts Supplement [Williams Electronics, Inc.]
Files: 692 KB PDF Control Board Assembly Drawing (unofficial user contribution) [Michael Tsigoudis]
  2 MB PDF Control Board Logic Diagram (unofficial user contribution) [Michael Tsigoudis]
  465 KB PDF Original Playfield Sketch [Steve Ritchie]
  6 KB HTM Switch Matrix
Images:
(click to zoom)
Image # 5995: Hyperball Backbox
Backbox

1000x867
[Mark Gibson]
Image # 5996: Hyperball Backglass
Backglass

1000x617
[Mark Gibson]
Image # 5997: Hyperball Playfield
Playfield

988x1500
[Mark Gibson]
Image # 7068: Hyperball Flyer, Front
Flyer, Front

810x1081
 
Image # 7069: Hyperball Flyer, Page 2
Flyer, Page 2

810x1081
 
Image # 7070: Hyperball Flyer, Page 3
Flyer, Page 3

810x1081
 
Image # 7071: Hyperball Flyer, Back
Flyer, Back

810x1081
 
Image # 11229: Hyperball Tactics, Page 1
Tactics, Page 1

801x612
 
Image # 11230: Hyperball Tactics, Page 2
Tactics, Page 2

801x612
 
Image # 11231: Hyperball Tactics, Page 3
Tactics, Page 3

801x612
 
Image # 11232: Hyperball Tactics, Page 4
Tactics, Page 4

801x612
 
Image # 11233: Hyperball Tactics, Page 5
Tactics, Page 5

801x612
 
Image # 11234: Hyperball Tactics, Page 6
Tactics, Page 6

801x612
 
Image # 11235: Hyperball Flyer
Flyer

592x784
 
Image # 14450: Hyperball Playfield
Playfield

1024x1292
[Philippe Thibault]
Image # 17128: Hyperball Game Active
Game Active

600x800
[Brian Baniewicz]
Image # 17129: Hyperball Game Over
Game Over

600x800
[Brian Baniewicz]
Image # 17130: Hyperball Lockdown Bar
Lockdown Bar

800x600
[Brian Baniewicz]
Image # 19104: Hyperball Initials of Designer and Programmer
Initials of Designer and Programmer

1024x1365
[John Yates]
Image # 19105: Hyperball Illuminated Playfield
Illuminated Playfield

960x1280
[John Yates]
Image # 19106: Hyperball Playfield - Detail
Playfield - Detail

1024x768
[John Yates]
Image # 19107: Hyperball Cabinet - Left
Cabinet - Left

1024x768
[John Yates]
Image # 19108: Hyperball Cabinet - Right
Cabinet - Right

1024x768
[John Yates]
Image # 19109: Hyperball Cabinet - Front
Cabinet - Front

1024x768
[John Yates]
Image # 19110: Hyperball Inside Front Door
Inside Front Door

1024x768
[John Yates]
Image # 19111: Hyperball Inside Backbox
Inside Backbox

1024x768
[John Yates]
Image # 19112: Hyperball Backglass - Reverse
Backglass - Reverse

1024x768
[John Yates]
Image # 19113: Hyperball Cabinet - Front View
Cabinet - Front View

1024x1365
[John Yates]
Image # 29141: Hyperball Alternate Front Cabinet Art 
(One of the artwork differences is that the orange crescent is on the right side of the yellow ball. Serial number 559187.)
Alternate Front Cabinet Art*

640x480
[Jay Stafford]
Image # 29178: Hyperball Instructions 
(Serial number 559187.)
Instructions*

480x640
[Jay Stafford]
Image # 29179: Hyperball Score Card 
(Serial number 559187.)
Score Card*

480x640
[Jay Stafford]
Image # 29180: Hyperball Z-Bomb Button 
(Serial number 559187.)
Z-Bomb Button*

640x480
[Jay Stafford]
Image # 29181: Hyperball Underneath Lockdown Bar 
(The connector on the right attaches to the lockdown bar. Serial number 559187.)
Underneath Lockdown Bar*

1024x768
[Jay Stafford]
Image # 29182: Hyperball Inside Front Door 
(Serial number 559187.)
Inside Front Door*

554x478
[Jay Stafford]
Image # 38723: Hyperball Backglass
Backglass

982x724
[Ben Barchik]
Image # 38724: Hyperball Illuminated Playfield
Illuminated Playfield

1024x1365
[Ben Barchik]
Image # 38725: Hyperball Illuminated Playfield
Illuminated Playfield

1024x1365
[Ben Barchik]
Image # 40094: Hyperball Prototype Backglass
Prototype Backglass

449x436
 
Image # 45699: Hyperball Alternate Front Cabinet Art 
(One of the artwork differences is that the orange crescent is on the right side of the yellow ball. Serial number 566455.)
Alternate Front Cabinet Art*

1126x900
[Jay Stafford]
Image # 45700: Hyperball Alternate Front Cabinet Art - Full View 
(One of the artwork differences is that the orange crescent is on the right side of the yellow ball. Serial number 566455.)
Alternate Front Cabinet Art - Full View*

1032x1592
[Jay Stafford]
Image # 47519: Hyperball Prototype Backglass
Prototype Backglass

1200x898
[Mario Van Cleave]
Image # 54198: Hyperball Promotional Poster 
(Measures 17 inches by 23 inches.)
Promotional Poster*

596x857
[Harold Balde]
Image # 54199: Hyperball Promotional Poster 
(Measures 15 1/2 inches by 31 inches.)
Promotional Poster*

477x912
[Harold Balde]
Image # 64271: Hyperball Backbox Insert
Backbox Insert

1200x1036
[Sylvain Gregoire]
Image # 64272: Hyperball Under Playfield
Under Playfield

955x1575
[Sylvain Gregoire]
Image # 64273: Hyperball Inside Cabinet - Drain Board 
(The woodgrained drain board is likely not original to this game. Other games used plain particle board like the reclined section that is hinged to this drain board.)
Inside Cabinet - Drain Board*

1200x1600
[Sylvain Gregoire]
Image # 64274: Hyperball Inside Cabinet - Rear
Inside Cabinet - Rear

1200x900
[Sylvain Gregoire]
Image # 64275: Hyperball Corkscrew Elevator
Corkscrew Elevator

760x1463
[Sylvain Gregoire]
Image # 73064: Hyperball Test Game Report - Front
Test Game Report - Front

1200x1600
[Federico Croci]
Image # 73065: Hyperball Test Game Report - Back
Test Game Report - Back

1200x1531
[Federico Croci]
Image # 81342: Hyperball Playfield - Apron Removed
Playfield - Apron Removed

1200x742
[Larry Le Feuvre]
Image # 81343: Hyperball Hypercannon 
(This mechanism was rebuilt. The coil is original.)
Hypercannon*

1200x692
[Larry Le Feuvre]
Image # 81344: Hyperball Ball Lift Mechanism 
(The metal on this mechanism has been newly polished.)
Ball Lift Mechanism*

1200x900
[Larry Le Feuvre]
 

La Retata / IPD No. 4440 / 1992 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         7.0 / 10  (1 ratings)   [ Add Your Rating! ]
Manufacturer: Geiger-Automatenbau GmbH, of Germany (1978-1992)
Date Of Manufacture: 1992
Type: Solid State Electronic (SS) [?]
Production: 100 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Specialty: Conversion Kit [?]
Art by: Michele "Mike" Martinelli
Notes: Game is a conversion kit for Williams' 1986 'High Speed'.

The backglass and playfield have images from the Hollywood movies 'Dragnet' from 1987 and 'Robocop' from 1988.

"La Retata" is Italian for "The Raid".

Mr. Geiger provided us the production run quantity and confirmed the date that we show.

This is the last pinball conversion kit from this manufacturer. In 2009 they changed their corporate name from "Geiger Automatenbau GmbH" to "Geiger-Parts" and today they are the manufacturer and supplier of spare parts for Pinball, Dart, Kicker, and Billiard games, etc.

Images:
(click to zoom)
Image # 23308: La Retata The Machine
The Machine

240x273
 
Image # 34530: La Retata Backglass
Backglass

1024x829
[Pascal Villedieu]
Image # 34531: La Retata Blank Playfield
Blank Playfield

820x1000
[Pascal Villedieu]
Image # 34575: La Retata Backglass - Detail
Backglass - Detail

927x1000
[Stéphane Pinck]
Image # 34576: La Retata Backglass - Detail
Backglass - Detail

1000x772
[Stéphane Pinck]
Image # 34577: La Retata Backglass Artist Signature
Backglass Artist Signature

889x780
[Stéphane Pinck]
Image # 34578: La Retata Playfield Plastics
Playfield Plastics

672x1000
[Stéphane Pinck]
Image # 69340: La Retata Illuminated Playfield
Illuminated Playfield

1200x1447
 
Image # 69341: La Retata Illuminated Playfield
Illuminated Playfield

1200x2133
 
Image # 83844: La Retata Flyer
Flyer

850x1215
[Ronald Barbagallo]
 

Pinball-42 / IPD No. 6109 / 2014 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Kieswetter KG, of Dörfles-Esbach, Germany [Trade
Name: The Pinball Company
]
Date Of Manufacture: 2014
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Specialty: Not A Pinball [?]
Notable Features: The playfield is a video screen. A built-in camera photographs the high-score players.

Pinball-42 has five original pinball tables:

Attack
Western
Speed Limit
Halloween
Apocalypse

Notes: See also MarsaPlay's 2013 'Pinball-42'.
Images:
(click to zoom)
Image # 63780: Pinball-42 Flyer - Page 1 of 2
Flyer - Page 1 of 2

1200x1697
[Hansjoerg Reiter]
Image # 63781: Pinball-42 Flyer - Page 2 of 2
Flyer - Page 2 of 2

1200x1697
[Hansjoerg Reiter]
Image # 63782: Pinball-42 Flyer - Page 1 of 8 
(Paper size is A5.)
Flyer - Page 1 of 8*

1200x1703
[Hansjoerg Reiter]
Image # 63783: Pinball-42 Flyer - Pages 2-3 of 8 
(Paper size is A5.)
Flyer - Pages 2-3 of 8*

1200x849
[Hansjoerg Reiter]
Image # 63784: Pinball-42 Flyer - Pages 4-5 of 8 
(Paper size is A5.)
Flyer - Pages 4-5 of 8*

1200x849
[Hansjoerg Reiter]
Image # 63785: Pinball-42 Flyer - Pages 6-7 of 8 
(Paper size is A5.)
Flyer - Pages 6-7 of 8*

1200x849
[Hansjoerg Reiter]
Image # 63786: Pinball-42 Flyer - Page 8 of 8 
(Paper size is A5.)
Flyer - Page 8 of 8*

1200x1703
[Hansjoerg Reiter]
 
Source: pinball-company.com [?]

Pitch'Em & Bat'Em / IPD No. 4700 / January, 1948 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Scientific Machine Corporation, of Brooklyn, New York, USA (1932-1950)
Date Of Manufacture: January, 1948
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Baseball
Specialty: Bat Game [?]
Notable Features: Instruction decal on playfield glass.
Notes: The bat is angled to give the ball elevation, making this a game that is played vertically instead of horizontally like other pitch & bats.

Each player get 15 pitches. The object is to score as many runs as possible by hitting the balls in the air and over the fence. Games can be played in one- or two-player mode. In one-player mode the machine pitches automatically. In two-player mode, one player selects from one of three styles of pitches (fastball, curveball, and knuckleball) while the other player bats. Reportedly, the ball is pitched at a high speed.

The bat lever is entirely mechanical thus there is no delay in operation as there is with electromechanical bats where after pressing the bat button one must wait a second for a switch to tell a coil to fire. The speed of the bat depends only on how fast and how hard the player depresses the bat handle.

According to a Billboard article dated Feb-28-1948 page 97, this game was introduced to the trade at the Coin Machine Industries show in Chicago, in January 1948. The article discusses the manufacturer's move to their Brooklyn factory location, a building built in 1939 and which serves as an apartment building today.

Pictured here is a Cash Box article from 1977 showing a different version of the backglass, one that we have not seen elsewhere.

If anyone has seen or owns this "alternate" backglass, please contact us.

Photos in: Mike Munves Corp. 1956 Catalog, page 22
Images:
(click to zoom)
Image # 10030: Pitch'Em & Bat'Em Flyer, Back
Flyer, Back

620x701
 
Image # 10031: Pitch'Em & Bat'Em Flyer, Front
Flyer, Front

800x1045
 
Image # 11637: Pitch'Em & Bat'Em Backglass
Backglass

300x225
 
Image # 11638: Pitch'Em & Bat'Em Playfield
Playfield

300x225
 
Image # 11639: Pitch'Em & Bat'Em Ball View
Ball View

300x225
 
Image # 11640: Pitch'Em & Bat'Em Cabinet
Cabinet

300x225
 
Image # 11641: Pitch'Em & Bat'Em Front View
Front View

300x400
 
Image # 11642: Pitch'Em & Bat'Em Cabinet - Detail
Cabinet - Detail

300x225
 
Image # 60380: Pitch'Em & Bat'Em Backglass
Backglass

1200x776
 
Image # 60381: Pitch'Em & Bat'Em Playfield
Playfield

1200x1600
 
Image # 60382: Pitch'Em & Bat'Em Apron Card 
(This card has been removed from the game and placed on the playfield glass of an arcade game.)
Apron Card*

1200x364
 
Image # 60383: Pitch'Em & Bat'Em Cabinet - Right
Cabinet - Right

1200x900
 
Image # 60384: Pitch'Em & Bat'Em Inside Cabinet
Inside Cabinet

1200x900
 
Image # 73949: Pitch'Em & Bat'Em Billboard Article 
(The Billboard, Feb-28-1948, page 93)
Billboard Article*

237x989
[Rob Hawkins]
Image # 73950: Pitch'Em & Bat'Em Cash Box Article 
(Cash Box, Oct-22-1977, page 51)
Cash Box Article*

1200x1647
[Rob Hawkins]
Image # 73951: Pitch'Em & Bat'Em Alternate Backglass 
(Cash Box, Oct-22-1977, page 51)
"Alternate" Backglass*

1200x1092
[Rob Hawkins]
 

Schuss / IPD No. 3541 / July, 1968 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         8.9 / 10  (4 ratings)   [ Add Your Rating! ]
Manufacturer: Rally a.k.a. Rally Play Company, of Nice, France (1961-1969)
Date Of Manufacture: July, 1968
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Snow Skiing
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), Standup targets (4), Star rollovers (11), Center up-post between bottom flippers. Nixie tube electronic scoring. Electronic sounds. Relays all on circuit boards. Microswitches. No electronic logic in game features. At game over, instead of a number match feature, a replay is awarded on a random basis, and the word "Chance" lights up on the backglass when this happens.
Notes: The domestic version awards replays.

Also produced in add-a-ball version for Italy.

In alpine skiing, 'schuss' or 'schussboom' is a straight high speed downhill run.

Documentation: 5 MB PDF Schematic Diagram (French, continuous) [Rally Play Safare]
  4 MB PDF Schematic Diagram (Italian, continuous) [Rally Play Safare]
Images:
(click to zoom)
Image # 8805: Schuss Full machine
Full machine

200x345
 
Image # 8808: Schuss Flyer
Flyer

542x705
[Raphael Lankar]
Image # 28477: Schuss Backglass
Backglass

400x300
[Bruno Durand]
Image # 48404: Schuss Backglass
Backglass

1200x1106
[Max Lucas]
Image # 48405: Schuss Illuminated Backglass
Illuminated Backglass

1200x931
[Max Lucas]
Image # 48406: Schuss Playfield
Playfield

903x1204
[Max Lucas]
Image # 48407: Schuss Playfield Under Glass
Playfield Under Glass

1200x1069
[Max Lucas]
Image # 48408: Schuss Playfield - Detail
Playfield - Detail

1200x900
[Max Lucas]
Image # 48409: Schuss Playfield - Detail
Playfield - Detail

903x1204
[Max Lucas]
Image # 48410: Schuss Playfield - Detail
Playfield - Detail

903x1204
[Max Lucas]
Image # 48411: Schuss Inside Backbox
Inside Backbox

1200x900
[Max Lucas]
Image # 48412: Schuss Cabinet - Left
Cabinet - Left

1200x395
[Max Lucas]
Image # 48413: Schuss Backbox - Left
Backbox - Left

410x1024
[Max Lucas]
Image # 48414: Schuss Cabinet - Front
Cabinet - Front

1200x900
[Max Lucas]
Image # 48588: Schuss Playfield
Playfield

842x1600
[Jean-Pierre Renault]
Image # 81020: Schuss Flyer
Flyer

492x689
 
 

St. Louis / IPD No. 2409 / February 18, 1949 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         6.8 / 10  (2 ratings)   [ Add Your Rating! ]
Manufacturer: Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture: February 18, 1949
Model Number: 27
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: American Places
Notable Features: 5 balls for 5 cents. Flippers (2), Pop bumpers (2), Passive bumpers 5), Kick-out holes (4), The kick-out hole between the flippers functions as an end-of-ball bonus. Handicap Scoring feature (Automatic Replay Percentaging).
Design by: Harry Williams
Art by: George Molentin
Notes: The manufacturer's flyer indicates this game introduced "Handicap Scoring". When this feature is enabled by the operator, getting a certain number of replays causes the score needed for the first replay to increase for the next game. After a number of games are played without earning more replays, the score needed for a replay decreases. The score needed for the first replay, called the "lited skill score" on the score card, lights up in one of five colored areas in the lower left portion of the backglass.

This feature is controlled by a separate step unit in the backbox that increments in step with the replay unit and decrements a step each time a replay is played off. If the feature is disabled by the operator, the five colored areas will not light and the first replay will always occur at some fixed score. A different score card will then be used, one that does not make reference to a "lited skill score".

Handicap Scoring is an unusual feature for an electromechanical pin game. A more sophisticated version appeared in solid state games starting with Williams' 1986 'High Speed' and was referred to as Auto-percentaging.

If anyone has internal access to this game, please contact us with your photographs. We hope to document the operational details of this feature.

Photos in: The Pinball Compendium 1930s - 1960sExternal Link, page 64
Files: 2 MB PDF Promotional Photo - Retouched - Large Size [Williams Manufacturing Co.]
  2 MB PDF Promotional Photo - Unretouched - Large Size [Williams Manufacturing Co.]
  201 KB PDF Score Cards [Williams Manufacturing Co.]
Images:
(click to zoom)
Image # 8058: St. Louis Backglass
Backglass

725x919
[Alan Tate]
Image # 11245: St. Louis Flyer
Flyer

618x795
 
Image # 15707: St. Louis Backglass with Lited Skill Score
Backglass with "Lited Skill Score"

1024x1240
 
Image # 15708: St. Louis Playfield
Playfield

1024x1529
 
Image # 15709: St. Louis Upper Playfield
Upper Playfield

1024x686
 
Image # 15710: St. Louis Lower Playfield
Lower Playfield

1024x686
 
Image # 15711: St. Louis Playfield - Detail
Playfield - Detail

1024x1529
 
Image # 15712: St. Louis Playfield - Detail
Playfield - Detail

1024x686
 
Image # 15713: St. Louis Score Card with Lited Skill Score
Score Card with "Lited Skill Score"

1024x686
 
Image # 15714: St. Louis Instructions
Instructions

1024x686
 
Image # 15715: St. Louis Cabinet - Left
Cabinet - Left

825x651
 
Image # 15716: St. Louis Cabinet - Right
Cabinet - Right

1024x686
 
Image # 15717: St. Louis Cabinet - Front View
Cabinet - Front View

955x1444
 
Image # 17379: St. Louis Backbox
Backbox

725x935
[Raphael Lankar]
Image # 17380: St. Louis Playfield
Playfield

800x912
[Raphael Lankar]
Image # 17381: St. Louis Cabinet - Front View
Cabinet - Front View

800x1518
[Raphael Lankar]
Image # 17382: St. Louis Cabinet - Full View
Cabinet - Full View

750x1145
[Raphael Lankar]
Image # 17383: St. Louis Cabinet - Front View
Cabinet - Front View

750x1306
[Raphael Lankar]
Image # 26235: St. Louis Illuminated Backglass
Illuminated Backglass

284x300
[Danny Altice]
Image # 26236: St. Louis Upper Playfield
Upper Playfield

300x400
[Danny Altice]
Image # 26237: St. Louis Lower Playfield
Lower Playfield

300x400
[Danny Altice]
Image # 26238: St. Louis Illuminated Playfield
Illuminated Playfield

400x300
[Danny Altice]
Image # 62049: St. Louis Promotional Photo - Retouched 
(The photographic image has been enhanced by an artist.)
Promotional Photo - Retouched*

1200x1482
[Duncan Brown]
Image # 66495: St. Louis Promotional Photo - Unretouched
Promotional Photo - Unretouched

1200x1479
[Duncan Brown]
 

The Getaway High Speed II / IPD No. 5181 / 1993
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         8.1 / 10  (3 ratings)   [ Add Your Rating! ]
Manufacturer: American Home Entertainment, a division of Azrak-Hamway International, Inc.
Date Of Manufacture: 1993
Common Abbreviations: HS2, HSII
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cops and Robbers
Specialty: Non-Commercial Machine [Home Model] [?]
Notable Features: Flippers (4), Scoring bumpers (7). Game measures approximately 51 1/2 inches long, 24 inches wide, and 42 inches high. Weighs 29 lbs.
Notes: Manufactured under license from Midway Manufacturing Company. The backglass displays the "Williams" logo as seen on Williams' 1992 'The Getaway: High Speed II'. Although it has a single digital score display, we know this game is multi-player but we don't know if it is 2-player or 4-player. The playfield layout is the same as American Home Entertainment's 'Ground Shaker'.
Source: ebay Sep 2006 [?]

The Getaway: High Speed II / IPD No. 1000 / February 02, 1992 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.0/10  (292 ratings/199 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: February 02, 1992
Model Number: 50004
Common Abbreviations: HS2, HSII
MPU: Williams WPC (Fliptronics 2)
Type: Solid State Electronic (SS) [?]
Production: 13,259 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Cops - Driving - Police - Speeding
Notable Features: Flippers (3), Pop bumpers (3), 3-bank standup targets (5), Left ramp with a diverter (which diverts the ball either to the Supercharger ball accelerator or to the left habitrail), Diverter on the upper right side of the playfield (which diverts the ball either to the right orbit or to the ball lock on the right side of the playfield), Left outlane kickback, Kick-out hole (1), 3-ball Multiball, Autoplunger, Video mode, "Supercharger" Magnetic ball accelerator. Gear shift (for launching the ball and for shifting gears during main gameplay, as well as the video mode).
Toys: Red police light on top of the backbox. Traffic light on the upper-right side of the playfield.
Design by: Steve Ritchie
Art by: Doug Watson, Mark Sprenger
Dots/Animation by: Scott Slomiany
Mechanics by: Carl Biagi, Greg Tastad
Music by: Dan Forden
Sound by: Dan Forden
Software by: Dwight Sullivan
Notes: Doug Watson did the backglass art and Mark Sprenger did all other art.

According to Doug Watson, it is Steve Ritchie in the driver's seat of the getaway car.

This game uses the song, "La Grange" (by ZZ Top), as its theme song.

-----

There are two versions of this game. The manufacturer's flyer shows the 1st version. In this listing, all photographic images are of the 2nd version unless marked '1st version". Notable differences between the versions are as follows:

1) 1st version was not diamond coated.

2) 1st version's five gear inserts do not have curved text above them saying "Redline RPM to Collect Gear Value" and the numbering below then is 1st, 2nd, 3rd, 4th, 5th, without the word "Gear" appearing with each one. The 2nd version has the curved text and the ordinal numbering includes the word "Gear" such as 1st Gear, 2nd Gear, etc.

3) 1st version has the word "Supercharger" in front of the supercharger ramp entrance. The 2nd version does not.

4) Added ball deflector to rear glass channel on later versions to prevent air balls from falling into cabinet (top left corner).

5) Bar code added to left return lane under diamond coat on later version.

6) 1st version used a standard 23/850 coil and bell armature assembly for the ball launcher. Later version used a much larger, more powerful assembly.

7) 1st version has a single playfield hinge, not allowing playfield to be pulled forward for servicing. Switches and brackets were also moved on later versions to suit later style playfield hinge system. The early version also has 2 extra GE lights on the right side of the playfield, but they were removed to fit the new hinge system.

8) 1st version cabinet front decal art shows the headlights of the car from the backglass and no wording. The 2nd version does not have the headlights and the name "The Getaway" was added under the coin door.

-----

This game is renowned for blowing U20 on the MPU board. This is caused by balls getting stuck under slingshots, which can smash the bulb, shorting the bulb filament to the sling switch and instantly blowing U20. If you have a switch matrix problem that says "Ground Short" check under your slings for a lodged ball.

If checking for voltage to "Mars Lamp" Red rotating light, the manual states 48VAC but the correct voltage is 20VAC.

-----

Included in this listing are pictures of a prototype "mountain" that was not installed on production games. Reportedly, there were only twenty formed, with six of them cut and fitted for the game. Steve Ritchie comments:

"The vacuform "mountain / tunnel" was deleted from the design as a cost reduction. Only a few were painted, and that was where the big cost savings came in. [The reported] quantity numbers sound right, but it was a long time ago."

Marketing Slogans: "Shift into High Gear!"
Photos in: The Complete Pinball BookExternal Link, pages 145 and 163
The Pinball Compendium 1982 to PresentExternal Link, page 156
Mike Pacak's Pinball Flyer Reference Book G-R
Pinball PerspectivesExternal Link, pages 10, 97-101
Rule Sheets: High Speed II: The Getaway Guide (Mar/03/1994), by Sigma  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 512 KB BIN Game ROM - Prototype P-7 [Williams Electronic Games, Inc]
  223 KB ZIP Game ROM - Prototype P-C
  223 KB ZIP Game ROM L-1
  225 KB ZIP Game ROM L-2
  232 KB ZIP Game ROM L-3 [Williams Electronic Games]
  288 KB ZIP Game ROM L-5 [Williams Electronic Games]
Documentation: 4 MB PDF English Manual (OCR searchable) [Williams Electronic Games, Inc.]
  200 KB TXT Parts List
  2 MB PDF WPC Schematic Manual (Revised May 17, 1993) [Williams Electronic Games Inc.]
Files: 5 MB PDF Graphic Rule Sheet (French language) [Jacques Detroyat]
Images:
(click to zoom)
Image # 4496: The Getaway: High Speed II Flyer, Front
Flyer, Front

887x1153
 
Image # 4497: The Getaway: High Speed II Flyer, Back
Flyer, Back

887x1153
 
Image # 6798: The Getaway: High Speed II Playfield
Playfield

576x762
[John Kirby]
Image # 6799: The Getaway: High Speed II Playfield Detail
Playfield Detail

576x419
[John Kirby]
Image # 6800: The Getaway: High Speed II Under Playfield
Under Playfield

360x995
[John Kirby]
Image # 6801: The Getaway: High Speed II Inside Backbox
Inside Backbox

360x318
[John Kirby]
Image # 6802: The Getaway: High Speed II Cabinet
Cabinet

432x360
[John Kirby]
Image # 8635: The Getaway: High Speed II Backglass
Backglass

606x505
[Steve Nordseth]
Image # 8636: The Getaway: High Speed II Full Machine
Full Machine

651x1091
[Steve Nordseth]
Image # 8637: The Getaway: High Speed II Cabinet Right
Cabinet Right

650x777
[Steve Nordseth]
Image # 8638: The Getaway: High Speed II Cabinet Left
Cabinet Left

648x729
[Steve Nordseth]
Image # 8640: The Getaway: High Speed II Playfield
Playfield

646x908
[Steve Nordseth]
Image # 8641: The Getaway: High Speed II Middle Playfield
Middle Playfield

654x575
[Steve Nordseth]
Image # 9781: The Getaway: High Speed II Backbox
Backbox

1024x1151
[Christopher Wolf]
Image # 9782: The Getaway: High Speed II Upper Playfield
Upper Playfield

1024x930
[Christopher Wolf]
Image # 9783: The Getaway: High Speed II Lower Playfield
Lower Playfield

1024x1068
[Christopher Wolf]
Image # 21951: The Getaway: High Speed II Full Machine
Full Machine

700x1071
[Allen Shope]
Image # 21952: The Getaway: High Speed II Cabinet - Front
Cabinet - Front

700x525
[Allen Shope]
Image # 21953: The Getaway: High Speed II Cabinet - Left
Cabinet - Left

700x525
[Allen Shope]
Image # 21954: The Getaway: High Speed II Backbox - Left
Backbox - Left

350x467
[Allen Shope]
Image # 21955: The Getaway: High Speed II CAbinet - Right
CAbinet - Right

700x525
[Allen Shope]
Image # 21956: The Getaway: High Speed II Backbox - Right
Backbox - Right

350x467
[Allen Shope]
Image # 21957: The Getaway: High Speed II Cabinet - Rear
Cabinet - Rear

350x467
[Allen Shope]
Image # 21958: The Getaway: High Speed II Upper Playfield
Upper Playfield

700x525
[Allen Shope]
Image # 21959: The Getaway: High Speed II Lower Playfield
Lower Playfield

700x525
[Allen Shope]
Image # 21960: The Getaway: High Speed II Lower Right Playfield
Lower Right Playfield

350x467
[Allen Shope]
Image # 21961: The Getaway: High Speed II Middle Right Playfield
Middle Right Playfield

350x467
[Allen Shope]
Image # 21962: The Getaway: High Speed II Upper Right Playfield
Upper Right Playfield

350x467
[Allen Shope]
Image # 21963: The Getaway: High Speed II Lower Left Playfield
Lower Left Playfield

350x467
[Allen Shope]
Image # 21964: The Getaway: High Speed II Middle Left Playfield
Middle Left Playfield

350x467
[Allen Shope]
Image # 21965: The Getaway: High Speed II Upper Left Playfield
Upper Left Playfield

350x467
[Allen Shope]
Image # 21966: The Getaway: High Speed II Pop Bumpers
Pop Bumpers

700x525
[Allen Shope]
Image # 21967: The Getaway: High Speed II Playfield Detail
Playfield Detail

700x525
[Allen Shope]
Image # 21968: The Getaway: High Speed II Playfield Detail
Playfield Detail

700x525
[Allen Shope]
Image # 21969: The Getaway: High Speed II Playfield Detail
Playfield Detail

700x525
[Allen Shope]
Image # 21970: The Getaway: High Speed II Playfield Detail
Playfield Detail

700x525
[Allen Shope]
Image # 21971: The Getaway: High Speed II Playfield Detail
Playfield Detail

700x525
[Allen Shope]
Image # 21972: The Getaway: High Speed II Backbox Electronics
Backbox Electronics

350x467
[Allen Shope]
Image # 21973: The Getaway: High Speed II Playfield Underside
Playfield Underside

350x467
[Allen Shope]
Image # 21974: The Getaway: High Speed II Cabinet - Inside
Cabinet - Inside

350x467
[Allen Shope]
Image # 21975: The Getaway: High Speed II Playfield
Playfield

700x933
[Allen Shope]
Image # 21976: The Getaway: High Speed II Backbox
Backbox

700x933
[Allen Shope]
Image # 32051: The Getaway: High Speed II Prototype Mountain
Prototype Mountain

504x378
[Timbre Bjornson]
Image # 32052: The Getaway: High Speed II Prototype Mountain - Ball View
Prototype Mountain - Ball View

504x378
[Timbre Bjornson]
Image # 36826: The Getaway: High Speed II Backglass
Backglass

1024x683
 
Image # 37125: The Getaway: High Speed II 2nd Version Blank Playfield 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield*

968x2000
[Mark Clayton]
Image # 37126: The Getaway: High Speed II 2nd Version Blank Playfield - Reverse 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Reverse*

766x1600
[Mark Clayton]
Image # 37127: The Getaway: High Speed II 2nd Version Blank Playfield - Top 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Top*

1024x768
[Mark Clayton]
Image # 37128: The Getaway: High Speed II 2nd Version Blank Playfield - Middle 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Middle*

1024x768
[Mark Clayton]
Image # 37129: The Getaway: High Speed II 2nd Version Blank Playfield - Bottom 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Bottom*

1024x768
[Mark Clayton]
Image # 37130: The Getaway: High Speed II 2nd Version Blank Playfield - Diamond Plate Marking 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Diamond Plate Marking*

1024x768
[Mark Clayton]
Image # 37131: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 37132: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 37133: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 37134: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 37135: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 37136: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 37137: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 37138: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
2nd Version Blank Playfield - Detail*

1024x768
[Mark Clayton]
Image # 45329: The Getaway: High Speed II Diamond Plate Playfield
Diamond Plate Playfield

480x640
[John Gray]
Image # 45330: The Getaway: High Speed II Instruction Card
Instruction Card

640x480
[John Gray]
Image # 45331: The Getaway: High Speed II Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 45332: The Getaway: High Speed II Inside Backbox - Detail
Inside Backbox - Detail

640x480
[John Gray]
Image # 48591: The Getaway: High Speed II Cabinet - Left
Cabinet - Left

1200x721
[Jean-Pierre Renault]
Image # 48592: The Getaway: High Speed II Cabinet - Front View
Cabinet - Front View

701x1600
[Jean-Pierre Renault]
Image # 51273: The Getaway: High Speed II Cabinet Front - First version
Cabinet Front - First version

1200x900
[Sean Casey]
Image # 81223: The Getaway: High Speed II 1st Version Playfield Art
1st Version Playfield Art

1200x2133
[Parker Thomas]
Image # 81224: The Getaway: High Speed II 1st Version Playfield Inserts
1st Version Playfield Inserts

1200x675
[Parker Thomas]
Image # 81225: The Getaway: High Speed II 1st Version Cabinet - Front
1st Version Cabinet - Front

1200x609
[Parker Thomas]
Image # 81226: The Getaway: High Speed II 1st Version Auto Launch Coil
1st Version Auto Launch Coil

1200x2133
[Parker Thomas]
Image # 81227: The Getaway: High Speed II 1st Version Stripped Playfield
1st Version Stripped Playfield

675x1200
[Parker Thomas]
 

Tour De France / IPD No. 4031 / 1984 / 2 Players
 
[ Submit Changes ]
Date Of Manufacture: 1984
MPU: Stern M-100 MPU
Type: Solid State Electronic (SS) [?]
Production: Never Produced
Theme: Sports - Bicycling
Specialty: Mechanical Backbox Animation [?]
Notable Features: Flippers (4), Pop bumpers (2), Spinning target (1). This game contained both EM relays and SS circuitry.

Sound: 4 chimes. Whenever the flippers were active, a cassette player (in a boom box inside the cabinet) would play the Kraftwerk song "Tour de France" as background music.

Design by: Jon Norris
Notes: According to an interview published in the Pinball Trader, designer Jon Norris printed fifteen promotional flyers for this game and naturally gave them all away.

We previously identified this game as 4-player but then asked Jon about it. He comments:

Tour de France was indeed a 2-player game, made in 1984. The backglass had a bagatelle unit that took up a lot of space, so I had the dip switch on the CPU board set to 2-player mode. There were only two displays, plus the ball-in-play display. The game also featured full background music (prior to High Speed and Hollywood Heat) using a boom box with an endless cassette tape that was activated using the flipper-enable relay. The game was a hybrid solid state (using Stern 'Stars') and electro-mechanical (using Gottlieb step units that lit a special).

Photos in: Pinball Trader, Vol 2 No. 4, March-April 1988, pages 12-13
The Pinball Compendium 1982 to PresentExternal Link, page 67
Images:
(click to zoom)
Image # 3072: Tour De France Prototype Backglass
Prototype Backglass

427x412
[Russ Jensen]
Image # 3073: Tour De France Prototype Playfield
Prototype Playfield

358x533
[Russ Jensen]
 

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