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Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1991-05 Gilligan's Island Midway SS ~4,100 4p 20003 35 7.0
* indicates Project Date, not Manufacture Date1990-06* Sudden Withdrawal Williams SS none 4p 2  
1991-07 Terminator 2: Judgment Day Williams SS 15,202 4p 50013 44 8.0

Gilligan's Island / IPD No. 1004 / May, 1991 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.0/10  (75 ratings/64 comments)        [ Add Your Rating! ]
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Date Of Manufacture: May, 1991
Model Number: 20003
Common Abbreviations: GI
MPU: Williams WPC (Dot Matrix)
Type: Solid State Electronic (SS) [?]
Production: 4,100 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Celebrities - Fictional - Licensed Theme
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (14), Kick-out hole (1), Vertical Up-Kicker (1), Middle left kickback lane, Left outlane kickback. Rotating "Jungle Run" circular platform in upper left corner of playfield re-configures ball lanes that enter and exit it.

Actual measured weight: 260 lbs (includes legs).

Design by: Ward Pemberton, Dan Langlois
Art by: John Youssi
Dots/Animation by: John Newcomer
Mechanics by: Greg Tastad
Music by: Jon Hey
Sound by: Jon Hey
Software by: Mike Boon, Dan Lee
Notes: Voice-over artist Tim Kitzrow provided the voice of Mr. Howell.

Greg Freres told us that Dan Langlois started this game project as another theme and Ward took it over and changed it to the Gilligan's Island theme. Greg is credited on this game not for art but for more of a "theme support" credit, he said.

First pinball game with a Dot Matrix Display (DMD) released by Williams/Bally, although Williams' 1991 'Terminator 2: Judgment Day' was the first Williams/Bally standard pinball game *designed* with a DMD. That game took longer to complete the design and begin production and so was released later.

The promotional video released WMS/Bally also claims the coin door latch was redesigned to ensure the general illumination (GI) is not shorted out on the coin door. It also claims the ball poppers were redesigned to use a single piece mechanism connected by a screw rather than the prior two piece system connected by a pin that caused some mechanical problems.

Marketing Slogans: "More Points than Rescue Attempts (Points means features of the game)"
"Charts New Course to Profitable Paradise"
"Gilligan's Back!"
Photos in: PinGame Journal pp. Issue 2
Arcade TreasuresExternal Link, page 132
The Pinball Compendium 1982 to PresentExternal Link, page 138
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: Gilligan's Island Guide, by Keefer  
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 181 KB ZIP Game ROM L-9 [Midway Mfg. Co.]
  385 KB ZIP Sound ROM L-2 [Midway Mfg. Co.]
Documentation: 11 MB PDF English Manual [Midway Mfg. Co.]
  177 KB TXT Parts List
Images:
(click to zoom)
Image # 986: Gilligan's Island Lower playfield
Lower playfield

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Image # 4035: Gilligan's Island Flyer, Front
Flyer, Front

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Image # 4036: Gilligan's Island Flyer, Back
Flyer, Back

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Image # 10216: Gilligan's Island Full Machine with Custom Topper 
(Note that this machine includes a custom 'topper' on the backbox.)
Full Machine with Custom "Topper"*

550x855
[Allen Shope]
Image # 10217: Gilligan's Island Cabinet Right
Cabinet Right

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[Allen Shope]
Image # 10218: Gilligan's Island Cabinet Left
Cabinet Left

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[Allen Shope]
Image # 10219: Gilligan's Island Cabinet Front
Cabinet Front

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[Allen Shope]
Image # 10220: Gilligan's Island Backbox
Backbox

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[Allen Shope]
Image # 10221: Gilligan's Island Playfield
Playfield

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[Allen Shope]
Image # 10222: Gilligan's Island Playfield Underside
Playfield Underside

500x667
[Allen Shope]
Image # 10223: Gilligan's Island Playfield Arch 
(Note that this machine includes custom pricing and instruction cards.)
Playfield Arch*

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[Allen Shope]
Image # 10224: Gilligan's Island Upper Right Playfield
Upper Right Playfield

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[Allen Shope]
Image # 10225: Gilligan's Island Right Playfield
Right Playfield

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[Allen Shope]
Image # 10226: Gilligan's Island Left Playfield
Left Playfield

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[Allen Shope]
Image # 10227: Gilligan's Island Lower Right Playfield
Lower Right Playfield

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[Allen Shope]
Image # 10228: Gilligan's Island Lower Left Playfield
Lower Left Playfield

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[Allen Shope]
Image # 10229: Gilligan's Island Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 10230: Gilligan's Island Upper Playfield
Upper Playfield

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[Allen Shope]
Image # 10231: Gilligan's Island Upper Left Playfield
Upper Left Playfield

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[Allen Shope]
Image # 10232: Gilligan's Island Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 10233: Gilligan's Island Playfield Detail
Playfield Detail

500x375
[Allen Shope]
Image # 10234: Gilligan's Island Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 10235: Gilligan's Island Cabinet Inside
Cabinet Inside

500x375
[Allen Shope]
Image # 28126: Gilligan's Island Blank Playfield
Blank Playfield

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[Philippe Thibault]
Image # 42885: Gilligan's Island Playfield - Detail
Playfield - Detail

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[John Gray]
Image # 42886: Gilligan's Island Instruction Card
Instruction Card

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[John Gray]
Image # 42887: Gilligan's Island Behind Backglass
Behind Backglass

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[John Gray]
Image # 42888: Gilligan's Island Inside Backbox
Inside Backbox

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[John Gray]
Image # 50273: Gilligan's Island Playfield - Ball View
Playfield - Ball View

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[Sean Casey]
Image # 66787: Gilligan's Island Backglass
Backglass

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[Jean-Pierre Renault]
Image # 66788: Gilligan's Island Playfield - Detail
Playfield - Detail

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[Jean-Pierre Renault]
Image # 66789: Gilligan's Island Playfield - Detail
Playfield - Detail

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[Jean-Pierre Renault]
Image # 66790: Gilligan's Island Playfield - Detail
Playfield - Detail

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[Jean-Pierre Renault]
Image # 66791: Gilligan's Island Cabinet - Front View
Cabinet - Front View

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[Jean-Pierre Renault]
Image # 76968: Gilligan's Island Backglass - Reverse
Backglass - Reverse

1200x1031
[Hansjoerg Reiter]
 

Sudden Withdrawal / IPD No. 5721 / June 01, 1990 / 4 Players
 
[ Submit Changes ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Project Date: June 01, 1990
MPU: Williams System 11
Type: Solid State Electronic (SS) [?]
Production: Never Produced
Theme: Bank Robbery - Crime
Notable Features: Flippers (3), Slingshots (2), Standup targets (6), Kick-out holes (2), Left outlane kickback. Plunger served as a detonator handle for blowing safe open.
Toys: Getaway car. Opening safe.
Concept by: Matt Walsh
Design by: Matt Walsh
Notes:

The prototype playfield shown in this listing has four flippers. Designer Matt Walsh explains why he had to change that arrangement:

It was designed with four, with the two upper flippers designed to hit the two upper flipper ramps. But I learned that in reality that it is impractical to try and have two overlapping ramps like that - not enough height to the glass, and it forces one ramp to be extremely steep. So one flipper was removed. In place of the corresponding ramp I was to have a safe which I imagined to look like what you see on Theatre of Magic.

Sadly, artist Paul Faris and I never got far enough to have art to show, though he was signed up and ready to contribute.


We asked if the game was to have an autoplunger, either a button for the player to push or perhaps a manual plunger rod and spring along with the now-familiar U-shaped ball rest at the plunger tip that auto-kicks the ball into play as an alternative to the player plunging the ball. Matt replies:

I certainly wanted to have the plunger operate mechanically, not to simply be a button trigger to fire a solenoid à la T2. It was to have a plunger handle - but an unusual one. It resembled a 'T' handle as you'd have on a detonator. At the big moment in the game where you blow up the safe you pulled the handle and BOOM. The safe in the game in my mind looked just like what the Theatre of Magic safe later came to be.

But I did want a means to tell how far the plunger was pulled, because I wanted the moment you performed the detonation to be the climax of the game. You were blowing open the safe, which started multi-ball. Then emptying the safe (getting a ball into it during) was the first jackpot. Then the getaway car lowered over the entrance to the right orbit shot for a second jackpot if you could get even just one ball into it before a timer ran out.

By knowing how far the plunger was pulled & knowing when it was released I could then have sounds / lights synchronized with this big moment. I planned to have a small model of a detonator on the playfield with a motorized plunger such that its plunger was synchronized in sympathy with the 'real' plunger.

I honestly cannot remember for sure if I also planned to have Autofire on this game. Autofire was a pretty new thing. Checkpoint hadn't come out yet. T2 had (non-plunger) autofire and was developed concurrently, but [designer] Steve Ritchie did it at his house and I didn't see it until much later. Also, the 'U-shaped' autofire plunger mechanism wasn't in the Williams parts bin and I would have had to get it designed and tooled just for my project. I'm sure it's something I would have wanted but doubt I was counting on being able to have it.

I can say with absolutely certainty that the prototype pictured [in this listing] had no autofire. The cabinet pictured that it's sitting in was a Black Knight 2000 and no changes had been made to the plunger.

Images:
(click to zoom)
Image # 50641: Sudden Withdrawal Playfield
Playfield

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Image # 50642: Sudden Withdrawal Playfield Blueprint
Playfield Blueprint

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Source: pictures [?]

Terminator 2: Judgment Day / IPD No. 2524 / July, 1991 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.0/10  (222 ratings/136 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: July, 1991
Model Number: 50013
Common Abbreviations: T2
MPU: Williams WPC (Dot Matrix)
Type: Solid State Electronic (SS) [?]
Production: 15,202 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Celebrities - Fictional - Licensed Theme
Notable Features: Flippers (2), Pop bumpers (3), Ramps (2), Kick-out holes (2), Ball cannon (1), Video mode, Left outlane kickback, Autoplunger. Vertical Up-kicker under skull kicks the ball through a habitrail to the cannon on the right side of the playfield. Cannon then oscillates allowing player to aim for any of five targets on left side of playfield. Pulling trigger on shooter gun fires cannon.

Actual measured weight: 258 lbs (includes legs).

Toys: Gun instead of a plunger.
Design by: Steve Ritchie
Art by: Doug Watson
Dots/Animation by: John Vogel, Scott Slomiany
Mechanics by: Carl Biagi
Music by: Chris Granner
Sound by: Chris Granner
Software by: Dwight Sullivan
Notes: First Williams standard pinball game *designed* to use a "standard" Dot Matrix Display (DMD), although Midway's 1991 'Gilligan's Island' was the first standard pinball game to be manufactured with a DMD because the T2 design cycle took longer to complete.

First game to feature a video mode.

First game with a swing-out Cannon, fired by the player.

Reportedly, due to pre-release secrecy around the Robert Patrick 'liquid metal' T-1000 character and the chance the game could be released prior to the film, the T-1000 character was not shown in the cabinet, playfield, and backglass artwork, with the exception of a small picture of actor Robert Patrick on a light shield. With the game still in development, by the time the DMD programming was finalizing (which happens after the artwork), the liquid T-1000 was already public knowledge, which allowed the character to be included in the display animation. When a player gets an extra ball, the DMD graphic stating to shoot again is a clip of the T-1000 opening a door and getting shot by Arnie with a shotgun.

Marketing Slogans: "Take Aim for Explosive Earnings!!"
"The Year's Blockbuster Attraction!!"
Photos in: Chicago Tribune August 8, 1993, pp. Sect. 13, p. 4:2,5:1,29:1. pp. (Flyer)
New York Times 143, January 28, 1994, pp. C1(L) col 1, continued on C26(L).
PinGame Journal pp. Issue 4
Pinball Trader pp. Issue 30
Pinball SnapshotsExternal Link - chapter 44
Pinball (Chartwell)
Arcade TreasuresExternal Link, page 136
The Complete Pinball BookExternal Link, pages 32 and 162
The Pinball Compendium 1982 to PresentExternal Link, page 143
Mike Pacak's Pinball Flyer Reference Book S-Z
Rule Sheets: Terminator 2: Judgment Day Rulesheet, by Dean St.Antoine  
Owners List URL:http://www.pinballrebel.com/game/pins/t2/terminator2_pinball_owners.htm  (External site)
Additional Media:Promotional Video, Part 1 (at YouTube)  (External site)
Additional Media:Promotional Video, Part 2 (at YouTube)  (External site)
ROMs: 210 KB ZIP Game ROM L-8 [Williams Electronic Games]
  499 KB ZIP Profanity ROMs   (Removed by request of Planetary Pinball)    
  587 KB ZIP ROMs (L8.3)
  351 KB ZIP Sound ROMs [Williams Electronic Games, Inc.]
Documentation: 5 MB PDF English Manual [Williams Electronic Games]
  174 KB TXT Parts List
Service Bulletins: 15 KB PDF Service Bulletin #32 [Williams Electronic Games, Inc.]
  15 KB PDF Service Bulletin #33 [Williams Electronic Games, Inc.]
Images:
(click to zoom)
Image # 4566: Terminator 2: Judgment Day Flyer, Front
Flyer, Front

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Image # 4567: Terminator 2: Judgment Day Flyer, Back
Flyer, Back

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Image # 5345: Terminator 2: Judgment Day BackGlass
BackGlass

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Image # 5346: Terminator 2: Judgment Day Playfield
Playfield

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Image # 6667: Terminator 2: Judgment Day Cabinet
Cabinet

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[John Kirby]
Image # 6668: Terminator 2: Judgment Day Playfield
Playfield

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[John Kirby]
Image # 6669: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[John Kirby]
Image # 6670: Terminator 2: Judgment Day Upper Playfield Detail
Upper Playfield Detail

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[John Kirby]
Image # 9401: Terminator 2: Judgment Day Full Machine
Full Machine

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[Allen Shope]
Image # 9402: Terminator 2: Judgment Day Cabinet Left
Cabinet Left

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[Allen Shope]
Image # 9403: Terminator 2: Judgment Day Cabinet Right
Cabinet Right

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[Allen Shope]
Image # 9404: Terminator 2: Judgment Day Cabinet Inside
Cabinet Inside

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[Allen Shope]
Image # 9405: Terminator 2: Judgment Day Cabinet Front
Cabinet Front

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[Allen Shope]
Image # 9406: Terminator 2: Judgment Day BackBox
BackBox

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[Allen Shope]
Image # 9407: Terminator 2: Judgment Day Backbox Electronics
Backbox Electronics

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[Allen Shope]
Image # 9408: Terminator 2: Judgment Day Playfield
Playfield

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[Allen Shope]
Image # 9409: Terminator 2: Judgment Day Under Playfield
Under Playfield

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[Allen Shope]
Image # 9410: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9411: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9412: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9413: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9414: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9415: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9416: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9417: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9418: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9419: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9420: Terminator 2: Judgment Day Playfield Detail
Playfield Detail

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[Allen Shope]
Image # 9421: Terminator 2: Judgment Day T2
T2

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[Allen Shope]
Image # 9665: Terminator 2: Judgment Day Playfield
Playfield

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[Christopher Wolf]
Image # 13731: Terminator 2: Judgment Day Ball View
Ball View

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[Andre Van Der Elst]
Image # 16783: Terminator 2: Judgment Day Front View
Front View

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[RPJ.Philippen]
Image # 41426: Terminator 2: Judgment Day Playfield - Detail
Playfield - Detail

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[Ian F. McKinnon]
Image # 41427: Terminator 2: Judgment Day Serial Number
Serial Number

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[Ian F. McKinnon]
Image # 41428: Terminator 2: Judgment Day Playfield Plastic
Playfield Plastic

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[Ian F. McKinnon]
Image # 41429: Terminator 2: Judgment Day Playfield Plastic
Playfield Plastic

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[Ian F. McKinnon]
Image # 41430: Terminator 2: Judgment Day Playfield Plastic
Playfield Plastic

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[Ian F. McKinnon]
Image # 44804: Terminator 2: Judgment Day Backglass
Backglass

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[Jean-Pierre Renault]
Image # 44805: Terminator 2: Judgment Day Backglass - Detail
Backglass - Detail

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[Jean-Pierre Renault]
Image # 44806: Terminator 2: Judgment Day Illuminated Backglass
Illuminated Backglass

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[Jean-Pierre Renault]
Image # 44807: Terminator 2: Judgment Day Illuminated Backglass - Detail
Illuminated Backglass - Detail

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[Jean-Pierre Renault]
Image # 60396: Terminator 2: Judgment Day Prototype Board
Prototype Board

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[Sean Casey]
Image # 60397: Terminator 2: Judgment Day Prototype Board
Prototype Board

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[Sean Casey]
Image # 60398: Terminator 2: Judgment Day Prototype Board
Prototype Board

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[Sean Casey]
 

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