Search the Internet Pinball Database
Search Help
Hide searchboxHide match table Hide games Disable REGEXPs



Quick Search ] [ Advanced Search ] [ Game Lists ] [ Archives ] [ Pinball Glossary ] [ Playing Skills ] [ FAQ ] [ Settings ]

(2 records match)
To sort columns, please enable JavaScript in your browser and reload.
Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1990-11 Funhouse Williams SS ~10,751 4p 50003 69 8.1
1993-04 Twilight Zone Midway SS 15,235  Widebody 4p 50020 68 8.4

Funhouse / IPD No. 966 / November 08, 1990 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.1/10  (361 ratings/233 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: November 08, 1990
Model Number: 50003
Common Abbreviations: FH
MPU: Williams WPC (Alpha Numeric)
Type: Solid State Electronic (SS) [?]
Production: 10,751 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Happiness - Circus/Carnival
Notable Features: Flippers (3), Pop bumpers (3), Manual plungers (2), Ramp (1), Standup targets (4), 3-bank standup targets (1), Cellar holes (3), Dual right inlanes, 2- or 3-ball Multiball. The ramp has a diverter that guides the ball either to the left inlane or the left outlane for a left plunger skill shot attempt. Upper loop has a "trapdoor" that opens briefly when an upper loop shot is made. A talking head opens mouth when clock reaches midnight. Then, the player must shoot a ball into the mouth to earn 1,000,000 points and start 'Midnight Multiball'.

Actual measured weight: 256 lbs (includes legs).

Toys: A talking head named "Rudy".
Concept by: Pat Lawlor
Design by: Pat Lawlor, Larry DeMar
Art by: John Youssi
Mechanics by: John Krutsch
Music by: Chris Granner
Sound by: Jon Hey
Software by: Larry DeMar, Brian Eddy
Notes: Ed Boon is the voice of Rudy.

Pat Lawlor informs us that all Funhouse games left Williams with translites. No screened glass.

According to Brian Eddy, he did not do work on the sound for this game as is sometimes stated. He stated at Expo 2004 that he did only display effects and some flasher effects for this game.

Reportedly, about 200 of the first playfields made were manufactured with "Diamond Plate" covering. Additionally, several years later and due to dwindling replacement stock, a set of NOS replacement playfields was manufactured which also had the Diamond Plate covering, although these are also reported to suffer from having the red color 'bleed' around the center playfield clock.

Also, early production models of Funhouse have the Williams System 11 sound board (part no. D-11581) hooked up to the WPC board (via an adapter), because the WPC sound board wasn't yet ready for distribution.

Larry DeMar shares with us some of the design efforts:

There was a mechanical clock created for Fun House. However it was a very
different design than the clock which was used in Twilight Zone.

Cost was one of the issues that led to the removal of the mechanical clock but the initial design which used two solenoid-operated stepper wheels rather than an electric motor was not reliable and Pat was uncomfortable with getting it fixed in the time frame we had to finish the game. So John Krutsch started work on the later design which was finally used in Twilight Zone.

Rudy "names" each player and addresses that player by their name. Most interesting in a multi-player game but in my opinion a feature that we put a lot of effort into which had very little impact on the quality of the game (most people just didn't notice).

The concept of [naming one of the players] "Slick" was that Rudy didn't like you and was picking on you, which we thought would cause buddies to rib each other in multi-player games but no one noticed this either besides discovering certain "rare" phrases like "zooooooooooooooooooooom"!

Matt Walsh comments further:

Light inserts on the lower playfield take the place of the clock's functionality.

Each player who starts a game of Funhouse is given a name...like Chucky, Spunky, Bucko, and Slick. That name sticks for your player for each ball. It's not that obvious; I'm sure many people don't even notice that.

Originally, the idea was that each of those names was to have it's own 'personality' such that Rudy would use varying phrases for each person. But all that remains of this feature is that some of Rudy's phrases will have the player's name inserted in. Well almost. If the player receives the name "Slick" - which is only possible in a two or more player game - the semi-derisive phrases will be used.

In this listing are two close-up images of the Diamond Plate logo. One shows a playfield part number of 31-1605-SP while the other one shows 31-1607. Pat Lawlor explains why this is so:

Funhouse playfields have a wide variety of part #'s and designations on them, both depending on when they were made in the run, and the vendor making them. VERY early prototype playfields have NO part # on them at all and do not say Diamond Plate. There ARE playfields that say " Protected by LS topcoat" since Lenc Smith did not use the Diamond Plate name. Williams had a problem with all of their vendors and keeping them straight. 31-1605-SP is an early Sun process playfield. 31-1607 is a later MULTI-vendor designation. Later, the only way to tell who made the playfield was to look at the edge of the playfield wood and check the marker designations. Adding to this confusion is that playfields could have been stored and then used early or later in the run, AND part sales playfields could have been done at almost any time in the run. What does this mean? Williams was worried that they needed to track the different vendors playfields in case of early wear out problems. So the odd part numbers were a way to try and track the vendors. It is simply a reflection of how many vendors were needed to keep the assembly line running on a daily basis.


The manufacturer's flyer shows a playfield with five targets spelling S-T-E-P-S instead of the production games that have only four targets spelling S-T-E-P. In fact, in the flyer, the "P" standup target is missing and all one sees in its place is the small square hole in the playfield where the target should be. In addition, the makeup on Rudy's face is different. The five triangular bonus inserts near the flippers each do not have the words "Gang Way" on them. A fuller comparison of a prototype version to the production version can be found here.

Williams used this game theme once before on Williams' 1956 'Fun House' which had three trap doors.

A game with two talking heads is Williams' 1994 'Red & Ted's Road Show'.

Production Run Records for Funhouse:
Production Start Date: Nov-8-1990
Production End Date: Apr-10-1991
Production Run Quantity: approximately 10751, shipped quantities logged at 10781 without notation when records ended.
First ship date: Nob-8-1990
Last ship date: unknown, missing records.

Marketing Slogans: "The Game is Watching You"
Photos in: Arcade TreasuresExternal Link, page 136
The Complete Pinball BookExternal Link, pages 163-164
The Pinball Compendium 1982 to PresentExternal Link, page 128
Mike Pacak's Pinball Flyer Reference Book A-F
Rule Sheets: Funhouse Rulesheet (Apr/16/1991), by Mark Phaedrus  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
ROMs: 376 KB ZIP Complete set L-2 Sound ROMs [Williams Electronic Games, Inc.]
  128 KB ROM Revision L-2 Game ROM [Williams Electronic Games, Inc.]
  379 KB ZIP Revision L-2 Sound ROMs [U14,U15,U18] [Williams Electronic Games, Inc.]
  127 KB ZIP Revision L-3 Game ROMs
  128 KB ZIP Revision L-4 Game ROMs
  129 KB ZIP Revision L-5 Game ROMs
  143 KB ZIP Revision L-9 Game ROM [Williams Electronic Games, Inc.]
  136 KB ZIP Revision L-9 Game ROM - Corrected German Text [Unknown (Hacked)]
  301 KB ZIP Revision L9.05H CPU and L3 sound ROM [Larry Demar & Ted Estes]
  152 KB ZIP Special Sound ROM L-2 [U18] [Williams Electronic Games, Inc.]
Documentation: 12 MB PDF Operations Manual (November 1990, includes schematics, OCR searchable) [Williams Electronics Inc.]
  750 KB PDF Operator's Handbook (November 1990, OCR searchable) [Williams Electronics Inc.]
  204 KB TXT Parts List
  169 KB PDF Prototype Manual Addendum [Williams Electronic Games, Inc.]
  230 KB PDF Prototype Sound Board Schematics And Part Numbers [Williams Electronic Games, Inc.]
  3 MB PDF Setting and Operating Instructions (German, undated, OCR searchable, pages 1&2 state this is add'l info to original manual) [NOVA Apparate GMBH & Co.]
Service Bulletins: 5 KB PDF Service Bulletin #35 [Williams Electronic Games, Inc.]
Multimedia Files: 1 MB MP3 Jackpot Tune [Chris Granner]
Files: 10 MB MPG Anti-Gambling Television Commercial featuring Funhouse (circa Jan-2003) [Ryan Tanner]
  46 MB ZIP Operations Manual (November 1990, high-res schematics only, pages 3-10 to 3-12) [Williams Electronic Games, Inc.]
  40 MB ZIP Operations Manual (November 1990, high-res schematics only, pages 3-13 to 3-15) [Williams Electronic Games, Inc.]
  50 MB ZIP Operations Manual (November 1990, High-res schematics only, pages 3-2 to 3-6) [Williams Electronic Games, Inc.]
  43 MB ZIP Operations Manual (November 1990, high-res schematics only, pages 3-7 to 3-9) [Williams Electronic Games, Inc.]
  179 KB PDF Prototype Service Update - Changes For Manufacturing [Williams Electronic Games, Inc.]
Images:
(click to zoom)
Image # 4642: Funhouse Flyer, Front
Flyer, Front

887x1153
 
Image # 4643: Funhouse Flyer, Back
Flyer, Back

887x1153
 
Image # 6507: Funhouse Translite
Translite

1024x768
[Philippe Thibault]
Image # 7159: Funhouse Original Artworkfrom Expo '96
Original Artwork
from Expo '96

1005x657
[Mike Burke]
Image # 8815: Funhouse Autographed Translite 
(Pat Lawlor and Larry DeMar signatures are shown here.)
Autographed Translite*

1024x974
[Philippe Thibault]
Image # 8816: Funhouse Playfield
Playfield

1024x1365
[Philippe Thibault]
Image # 8817: Funhouse Lower Playfield
Lower Playfield

1024x768
[Philippe Thibault]
Image # 8818: Funhouse Middle Playfield
Middle Playfield

1024x768
[Philippe Thibault]
Image # 8819: Funhouse Upper Playfield
Upper Playfield

1024x768
[Philippe Thibault]
Image # 8820: Funhouse 'Rudy' - The Talking, Ball Capturing Head
'Rudy' - The Talking, Ball Capturing Head

1024x768
[Philippe Thibault]
Image # 9849: Funhouse Blank Playfield
Blank Playfield

929x1645
[Christopher Wolf]
Image # 11227: Funhouse Press Release
Press Release

1024x672
 
Image # 15004: Funhouse Instruction card
Instruction card

1024x546
[Heinz-Peter Bader]
Image # 21162: Funhouse Cabinet - Full View
Cabinet - Full View

600x952
[Allen Shope]
Image # 21163: Funhouse Cabinet - Right
Cabinet - Right

500x375
[Allen Shope]
Image # 21164: Funhouse Cabinet - Left
Cabinet - Left

500x375
[Allen Shope]
Image # 21165: Funhouse Backbox - Left
Backbox - Left

350x467
[Allen Shope]
Image # 21166: Funhouse Cabinet - Rear View
Cabinet - Rear View

350x467
[Allen Shope]
Image # 21167: Funhouse Backbox - Right
Backbox - Right

350x467
[Allen Shope]
Image # 21168: Funhouse Cabinet - Front
Cabinet - Front

500x364
[Allen Shope]
Image # 21283: Funhouse Playfield
Playfield

500x667
[Allen Shope]
Image # 21284: Funhouse Lower Playfield
Lower Playfield

500x375
[Allen Shope]
Image # 21285: Funhouse Rudy
Rudy

500x375
[Allen Shope]
Image # 21286: Funhouse Lower Right Playfield
Lower Right Playfield

350x467
[Allen Shope]
Image # 21287: Funhouse Middle Right Playfield
Middle Right Playfield

350x467
[Allen Shope]
Image # 21288: Funhouse Upper Right Playfield
Upper Right Playfield

350x467
[Allen Shope]
Image # 21289: Funhouse Lower Left Playfield
Lower Left Playfield

350x467
[Allen Shope]
Image # 21290: Funhouse Middle Left Playfield
Middle Left Playfield

350x467
[Allen Shope]
Image # 21291: Funhouse Upper Left Playfield
Upper Left Playfield

350x467
[Allen Shope]
Image # 21292: Funhouse Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 21293: Funhouse Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 21294: Funhouse Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 21295: Funhouse Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 21296: Funhouse Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 21297: Funhouse Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 21298: Funhouse Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 21299: Funhouse Under Playfield - Detail
Under Playfield - Detail

350x467
[Allen Shope]
Image # 21300: Funhouse Under Playfield - Detail
Under Playfield - Detail

350x467
[Allen Shope]
Image # 21301: Funhouse Under Playfield - Detail
Under Playfield - Detail

500x375
[Allen Shope]
Image # 21302: Funhouse Inside Cabinet
Inside Cabinet

350x467
[Allen Shope]
Image # 21303: Funhouse Inside Cabinet
Inside Cabinet

500x375
[Allen Shope]
Image # 21304: Funhouse Inside Cabinet
Inside Cabinet

500x375
[Allen Shope]
Image # 21305: Funhouse Translite - Reverse
Translite - Reverse

500x375
[Allen Shope]
Image # 21306: Funhouse Inside Backbox
Inside Backbox

350x467
[Allen Shope]
Image # 21307: Funhouse Inside Backbox - Detail
Inside Backbox - Detail

500x375
[Allen Shope]
Image # 21308: Funhouse Illuminated Backbox
Illuminated Backbox

600x724
[Allen Shope]
Image # 26574: Funhouse Diamond Plate Label 
(Playfield part number 310-1605-SP. The flipper shown here is not original to this game.)
Diamond Plate Label*

1024x768
[Adrian & Sarah Lodge]
Image # 30740: Funhouse Prototype & Early Production Control Boards
Prototype & Early Production Control Boards

1000x955
[Henri Naccache]
Image # 30741: Funhouse Prototype & Early Production System 11 Sound Board Adaptor
Prototype & Early Production System 11 Sound Board Adaptor

1000x924
[Henri Naccache]
Image # 37254: Funhouse Cardholder
Cardholder

1024x768
[Ian F. McKinnon]
Image # 37255: Funhouse Manufacturer Sticker
Manufacturer Sticker

768x1024
[Ian F. McKinnon]
Image # 40713: Funhouse Sketches Of Rudy 
(Signed by Larry DeMar, Pat Lawlor, and John Youssi)
Sketches Of Rudy*

1200x900
[Bobby Butara]
Image # 40981: Funhouse Promo Plastic
Promo Plastic

896x1208
[Brian Lee]
Image # 41412: Funhouse Playfield Plastics
Playfield Plastics

1021x1276
[Ian F. McKinnon]
Image # 43846: Funhouse Diamond Plate Label 
(Playfield part number 31-1607. Playfield located in Italy.)
Diamond Plate Label*

1200x900
 
Image # 44751: Funhouse Translite
Translite

1024x792
[Jean-Pierre Renault]
Image # 44752: Funhouse Backbox - Left
Backbox - Left

627x1600
[Jean-Pierre Renault]
Image # 44753: Funhouse Cabinet - Left
Cabinet - Left

1024x485
[Jean-Pierre Renault]
Image # 44754: Funhouse Cabinet - Front
Cabinet - Front

1024x704
[Jean-Pierre Renault]
Image # 44755: Funhouse Cabinet - Front View
Cabinet - Front View

1022x1600
[Jean-Pierre Renault]
Image # 50909: Funhouse Ball on Habitrail
Ball on Habitrail

1200x1600
[Rob Stog]
Image # 52466: Funhouse Under Playfield
Under Playfield

1200x1800
[Chris Hibler]
Image # 62981: Funhouse Translite
Translite

1200x836
 
Image # 73508: Funhouse System 11 Sound Board and Adapter 
(Serial number 50003 I575033.)
System 11 Sound Board and Adapter*

1200x687
[Federico Croci]
Image # 73509: Funhouse System 11 Sound Board 
(Serial number 50003 I575033.)
System 11 Sound Board*

1200x2135
[Federico Croci]
Image # 73510: Funhouse System 11 Adapter Board with PA-1 ROMs 
(Serial number 50003 I575033.)
System 11 Adapter Board with PA-1 ROMs*

1138x2025
[Federico Croci]
Image # 73511: Funhouse System 11 Backbox Insert - Reverse 
(Serial number 50003 I575033.)
System 11 Backbox Insert - Reverse*

1200x775
[Federico Croci]
Image # 73512: Funhouse System 11 Backbox Insert - Reverse - Detail 
(Serial number 50003 I575033.)
System 11 Backbox Insert - Reverse - Detail*

1200x795
[Federico Croci]
Image # 73513: Funhouse Wide Side Rails 
(System 11 game. Serial number 50003 I575033.)
Wide Side Rails*

1200x675
[Federico Croci]
 

Twilight Zone / IPD No. 2684 / April 05, 1993 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.4/10  (765 ratings/507 comments)        [ Add Your Rating! ]
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Date Of Manufacture: April 05, 1993
Model Number: 50020
Common Abbreviations: TZ
MPU: Williams WPC (Fliptronics 2)
Type: Solid State Electronic (SS) [?]
Production: 15,235 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Adventure - Supernatural - Licensed Theme
Specialty: Widebody [?]
Notable Features: Flippers (4), Pop bumpers (3), Ramps (2), Dual left inlanes, "Rocket" kicker. Dual autoplunger/manual plunger arrangement. Maximum 1 buy-in ball per player (operator option).

Magnets on the main playfield are situated on the looping lane and catch the ball to aid in hitting shots into the camera and piano. They are not under player control.

Magnets on the mini-playfield 'flip' the ball during "Battle the Power" mode when the player presses the flipper buttons.

The "Powerball" is a ceramic pinball about 20% lighter than a steel pinball, much faster, and not affected by the game's magnets.

Five possible multiball modes:
"Powerball Mania", 3-ball;
"Fast Lock", 3-ball;
"Lost in the Zone", 6-ball wizard mode;
"Regular Multiball", 3-ball sequential release, without 3rd magnet installed;
"Regular Multiball", 3-ball simultaneous release, with 3rd magnet installed.

Toys: Mini playfield that uses magnets for flipper-like action; Real working gumball machine on playfield that dispenses pinballs; Working analog clock; tells time in attract mode, times most modes during game play.
Concept by: Pat Lawlor
Design by: Pat Lawlor, Larry DeMar, Ted Estes
Art by: John Youssi
Dots/Animation by: Scott Slomiany, Eugene Geer
Mechanics by: John Krutsch
Music by: Chris Granner
Sound by: Chris Granner, Rich Karstens
Software by: Larry DeMar, Ted Estes
Notes: This game was part of Williams/Midway's "SuperPin" line of widebody games.

Voice-over artist Tim Kitzrow provided the voice of Rod Serling.

Rod Serling's likeness had to be licensed separately from the "Twilight Zone" name.

Retrofit instructions for third playfield magnet (removed in production games) available
here.

An article by Ted Estes about designing Twilight Zone is available at
GameRoom Magazine.

Another article shows differences between prototype and production games. Here is an Italian language translation.

Twilight Zone was originally to be the first game to use Williams' then-new DCS Sound System (which would actually be introduced for Williams' 1993 'Indiana Jones: The Pinball Adventure'), but due to time constraints concerning the production of the DCS board, the music was recomposed for the Yamaha YM2151/Harris CVSD audio board. It is also therefore the last game to use that audio board.

We asked Chris Granner to tell us about the music for this game. He replies:

The main play tune for TZ is a WPC (synthesized) version of the loooonnnng guitar solo section from Golden Earring's "Twilight Zone". The Jackpot tune is a WPC version of the CHORUS of that song, where you hear the main melody of the song. There are snippets and takeoffs from dozens of TV show moments, way too many to list. The actual AUDIO from either of these sources is NOT reproduced in TZ pinball.

In this listing is an image of a playfield under blacklighting, revealing a serial number. We asked Pat Lawlor why the manufacturer did this. He replies:

The reason for the serial numbers seems strange by today's standards. In 1992, Williams' agreement with its distributors gave them exclusive sales right to a territory. They did not have the right to sell outside of their territory. But some were doing just that. In order to track the game's origin from a distributor into the wild, the blacklight number was added. Williams knew where the game was originally shipped. If the game turned up outside of that territory, it was assumed that the distributor had "Bootlegged" the game outside of his territory. Then it was up to management to decide what penalty to incur on the offender. Remember, this was during a time when it was PROFITABLE to sell and operate pinball machines. This practice would be laughable today because ANY sale of a pinball machine is a good sale.

Marketing Slogans: "Twilight Zone includes more features with patents pending than any other game in history!"
"Enter Into a New Age of Pinball"
"The Profit Zone. (with PlayMeter and Replay ratings)"
"You have just crossed over... into the Twilight Zone"
Photos in: Arcade TreasuresExternal Link, page 132
The Complete Pinball BookExternal Link, pages 238-239
The Pinball Compendium 1982 to PresentExternal Link, page 171
Mike Pacak's Pinball Flyer Reference Book S-Z
Rule Sheets: Twilight Zone Rulesheet, by Bowen Kerins  
Twilight Zone Episode Tie-Ins, by Brian A. Rudolph  
Twilight Zone Guide (Apr/18/94), by Sigma  
Owners List URL:http://www.pinballowners.com/owners/2684  (External site)
Easter Eggs:Available at Cows and Easter Eggs  (External site)
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 301 KB ZIP Revision 9.0 Game ROM (PAPA Tournament Version) [Williams Electronic Games, Inc.]
  365 KB ZIP Revision 9.2 Game ROM [Williams Electronic Games, Inc.]
  372 KB ZIP Revision 9.4H Game ROM (home version) [Williams Electronic Games, Inc.]
  347 KB ZIP Revision H-8 Game ROM [Williams Electronic Games, Inc.]
  163 KB ZIP Revision L-1 Sound ROM U14 [Williams Electronic Games, Inc.]
  497 KB ZIP Revision L-1 Sound ROM U15 [Williams Electronic Games, Inc.]
  493 KB ZIP Revision L-1 Sound ROM U18 [Williams Electronic Games, Inc.]
  341 KB ZIP Revision L-2 Game ROM [Williams Electronic Games, Inc.]
  1 MB ZIP Revision L-2 Sound ROMs [Williams Electronic Games, Inc.]
  343 KB ZIP Revision L-3 Game ROM [Williams Electronic Games, Inc.]
  343 KB ZIP Revision L-4 Game ROM [Williams Electronic Games, Inc.]
  291 KB ZIP Revision L-5 Game ROM [Williams Electronic Games, Inc.]
  330 KB ZIP Revision P-3 Game ROM (Prototype) [Williams Electronic Games, Inc.]
  163 KB ZIP Revision P-3 Sound ROM U14 [Williams Electronic Games, Inc.]
  497 KB ZIP Revision P-3 Sound ROM U15 [Williams Electronic Games, Inc.]
  494 KB ZIP Revision P-3 Sound ROM U18 [Williams Electronic Games, Inc.]
  340 KB ZIP Revision P-4 Game ROM (Prototype) [Williams Electronic Games, Inc.]
Documentation: 2 MB PDF Einstell- und Bedienungs-Anleitung (German Manual, OCR durchsuchbar) [NOVA Apparate GMBH & Co.]
  64 KB PDF Instruction and Pricing Cards
  303 KB PDF Manual Amendment (16-50020-AMD-1) [Midway Mfg. Co.]
  52 KB PDF Manual Amendment (software revision 9.4H) [Unofficial user contribution]
  6 MB PDF Operations Manual (OCR searchable) [Midway Mfg. Co.]
  563 KB PDF Operator Handbook [Midway Mfg. Co.]
  949 KB PDF Spanish Manual (translated by Sente) [Midway Mfg. Co.]
  203 KB TXT TZ_parts.txt [www.pinlist.org/parts]
  2 MB PDF WPC Schematic Manual (Revised May 17, 1993) [Williams Electronic Games Inc.]
Multimedia Files: 3 MB MPG Bang-Back video
  2 MB MP3 Main Play Tune [Chris Granner]
  408 KB MP3 Pat Lawlor discussing Twilight Zone (Audio)
  322 KB MP3 Shooter Tune [Chris Granner]
Files: 2 MB PDF Anleitung fur den Ausnau von wichtigen Teilen zu Reparaturzwecken (German Addend
  212 KB AVI Another BangBack video. [Damien D.]
  59 KB PDF Bumper Caps Order [Enver Haase]
  412 KB ZIP Various Card Scans
Images:
(click to zoom)
Image # 2546: Twilight Zone Translite
Translite

1152x785
 
Image # 2547: Twilight Zone Flyer
Flyer

790x509
 
Image # 3186: Twilight Zone Playfield 
(Note that the pop bumper caps do not match those shown in the flyer and do not match those awarded via the skill shots.)
Playfield*

361x420
[Todd George]
Image # 3187: Twilight Zone Power Playfield
Power Playfield

319x464
[Todd George]
Image # 3188: Twilight Zone Backglass (Better Color Quality)
Backglass (Better Color Quality)

800x543
[Todd George]
Image # 3202: Twilight Zone from WMS Mfg. 
(1 of 2 original design prototypes built directly from the whiteboard design. It is believed the picture of this prototype is from the game that stood in Ted Estes' office during the software design phase of development. Note that the bumper cap colors shown in this picture match the skill shot awards.)
Original Prototype Playfield
from WMS Mfg.*

561x834
[Hans Balk]
Image # 3791: Twilight Zone Promo Coaster 1
Promo Coaster 1

315x332
 
Image # 3792: Twilight Zone Promo Coaster 2
Promo Coaster 2

315x332
 
Image # 3795: Twilight Zone German Flyer - Front
German Flyer - Front

236x335
 
Image # 3796: Twilight Zone German Flyer - Back
German Flyer - Back

234x332
 
Image # 3797: Twilight Zone Promo Key Fob
Promo Key Fob

170x175
 
Image # 3798: Twilight Zone Promo Key Fob
Promo Key Fob

170x175
 
Image # 3799: Twilight Zone Promo Key Fob
Promo Key Fob

170x175
 
Image # 4124: Twilight Zone Flyer, Front
Flyer, Front

887x1153
 
Image # 4125: Twilight Zone Flyer, Page 2
Flyer, Page 2

887x1153
 
Image # 4126: Twilight Zone Flyer, Page 3
Flyer, Page 3

887x1153
 
Image # 4127: Twilight Zone Flyer, Back
Flyer, Back

887x1153
 
Image # 5276: Twilight Zone Cabinet - Front View
Cabinet - Front View

640x853
[Jeff Ball]
Image # 5277: Twilight Zone Playfield Piano Entrance
Playfield Piano Entrance

640x480
[Jeff Ball]
Image # 5278: Twilight Zone Left Upper Flipper
Left Upper Flipper

640x480
[Jeff Ball]
Image # 5279: Twilight Zone Close up Mini-Playfield
Close up Mini-Playfield

640x853
[Jeff Ball]
Image # 5280: Twilight Zone Slot Machine
Slot Machine

640x480
[Jeff Ball]
Image # 5281: Twilight Zone Lower Playfield
Lower Playfield

640x480
[Jeff Ball]
Image # 5282: Twilight Zone Ball View
Ball View

640x480
[Jeff Ball]
Image # 5283: Twilight Zone Gumball Machine
Gumball Machine

640x480
[Jeff Ball]
Image # 5621: Twilight Zone Backglass Sketch
Backglass Sketch

800x630
[Jim Hicks]
Image # 8839: Twilight Zone Cabinet - Full View 
(Note that machine has a red shooter instead of the normal black shooter.)
Cabinet - Full View*

546x682
[Allen Shope]
Image # 8840: Twilight Zone Cabinet - Left
Cabinet - Left

480x480
[Allen Shope]
Image # 8841: Twilight Zone Cabinet - Right
Cabinet - Right

464x474
[Allen Shope]
Image # 8843: Twilight Zone Backbox
Backbox

491x470
[Allen Shope]
Image # 8845: Twilight Zone Playfield Slot Machine Entrance
Playfield Slot Machine Entrance

500x375
[Allen Shope]
Image # 8847: Twilight Zone Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8848: Twilight Zone Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8849: Twilight Zone Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 9847: Twilight Zone Blank Playfield
Blank Playfield

1024x1786
[Christopher Wolf]
Image # 26192: Twilight Zone Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 26193: Twilight Zone Under Lower Playfield
Under Lower Playfield

480x640
[John Gray]
Image # 26194: Twilight Zone Under Upper Playfield
Under Upper Playfield

480x640
[John Gray]
Image # 27902: Twilight Zone Powerball
Powerball

1024x768
[Nick Spiertz]
Image # 37887: Twilight Zone Main Playfield Beneath Mini Playfield
Main Playfield Beneath Mini Playfield

1024x768
[Claus Barlose]
Image # 37888: Twilight Zone Main Playfield Beneath Mini Playfield
Main Playfield Beneath Mini Playfield

1024x768
[Claus Barlose]
Image # 38778: Twilight Zone Illuminated Sample Lower Playfield 
(Serial number 52920951930. Date of manufacture: 4/7/93.)
Illuminated Sample Lower Playfield*

1024x768
[Mark Clayton]
Image # 41425: Twilight Zone Cabinet - Front
Cabinet - Front

640x480
[Brian Lee]
Image # 41937: Twilight Zone Lower Playfield - Downfield View
Lower Playfield - Downfield View

1200x900
[Marco Del Ry]
Image # 47195: Twilight Zone Prototype Game - Playfield 
(Serial number X970000.)
Prototype Game - Playfield*

1200x1600
[Jonathan Farris]
Image # 49935: Twilight Zone Playfield Serial Number 
(This number appears only under blacklight. Serial number 202782.)
Playfield Serial Number*

800x600
 
Image # 51439: Twilight Zone Early Production Clock 
(This white clockface was used on the first 2000-3000 games produced. It replaced the prototype clock face that showed a six-color pie chart instead of this numbered dial.)
Early Production Clock*

1200x1175
[Miklos Szebenyi]
Image # 54891: Twilight Zone Stripped Playfield
Stripped Playfield

503x1024
[Jean-Pierre Renault]
Image # 58974: Twilight Zone Illuminated Clock
Illuminated Clock

1200x900
[Alexander Moebius]
Image # 58975: Twilight Zone Playfield - Detail
Playfield - Detail

1200x900
[Alexander Moebius]
Image # 58976: Twilight Zone Playfield - Detail
Playfield - Detail

1200x900
[Alexander Moebius]
Image # 58977: Twilight Zone Playfield - Detail
Playfield - Detail

1200x900
[Alexander Moebius]
Image # 63043: Twilight Zone Translite
Translite

1200x838
[Duncan Brown]
Image # 64079: Twilight Zone Backbox - Right
Backbox - Right

636x1600
[Jean-Pierre Renault]
Image # 64080: Twilight Zone Cabinet - Front View
Cabinet - Front View

845x1600
[Jean-Pierre Renault]
Image # 76026: Twilight Zone Flyer - Inside Fold 
(Pages 2 and 3.)
Flyer - Inside Fold*

1200x780
 
Image # 79583: Twilight Zone Prototype Game - Mini Playfield
Prototype Game - Mini Playfield

568x1200
[Yannick Grampp]
Image # 79584: Twilight Zone Prototype Game - Mini Playfield Bracket
Prototype Game - Mini Playfield Bracket

1200x568
[Yannick Grampp]
Image # 79585: Twilight Zone Prototype Game - Ramp Switch Cover
Prototype Game - Ramp Switch Cover

1200x568
[Yannick Grampp]
Image # 79586: Twilight Zone Prototype Game - Third Magnet
Prototype Game - Third Magnet

568x1200
[Yannick Grampp]
Image # 79587: Twilight Zone Prototype Game - Plastic
Prototype Game - Plastic

568x1200
[Yannick Grampp]
Image # 79588: Twilight Zone Prototype Game - Gumball Plastic With Sticker
Prototype Game - Gumball Plastic With Sticker

1200x568
[Yannick Grampp]
Image # 79589: Twilight Zone Prototype Game - Second Opto
Prototype Game - Second Opto

1200x568
[Yannick Grampp]
Image # 79590: Twilight Zone Prototype Game - Under Playfield
Prototype Game - Under Playfield

568x1200
[Yannick Grampp]
Image # 79591: Twilight Zone Prototype Game - Lamp Holder
Prototype Game - Lamp Holder

1200x568
[Yannick Grampp]
Image # 79592: Twilight Zone Prototype Game - Lamp Holder
Prototype Game - Lamp Holder

1200x568
[Yannick Grampp]
Image # 80644: Twilight Zone Playfield
Playfield

1200x2113
[Nicholas Roedl]
Image # 80645: Twilight Zone Illuminated Playfield
Illuminated Playfield

1200x2173
[Nicholas Roedl]
 

[ Support the IPDB ]
[ Contact Us ]
[ About Us ]
All copyrighted and trademarked Gottlieb® material licensed from Gottlieb Development LLC.
Copyrighted and trademarked material from Planetary Pinball Supply, Inc® used with permission.
All photographs licensed from original photographers, who retain their copyright. Do not use without permission!
Site design, phrasing, and other local content copyright 2004-2024 by The Internet Pinball Database™.
Where appropriate, other trademarks & copyrights remain property of their owners.
[ Database Change Log ]
blank line