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(9 records match)
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Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1936-07 Bolo Pacent Novelty EM  Flipperless 5p 23  
1964 Hockey Girl Rally EM 2p 49  
1993-08 Indiana Jones: The Pinball Adventure Williams SS 12,716  Widebody 4p 50017 41 8.3
1995-05 No Fear: Dangerous Sports Williams SS 4,540 4p 50025 44 7.7
???? Rudy Durand's TILT none 4p 10  
???? Star Battle Coffee-Mat SS  Cocktail Table 2p SB 17  
1993-10 Wipe Out Premier SS 2,150 4p 738 17 7.4
1976 Wipe-Out Coffee-Mat SS 2p 17  
???? Zorro Premier SS none 4p 739  

Bolo / IPD No. 340 / July, 1936 / 5 Players
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Pacent Novelty Manufacturing Company, of Utica, New York, USA (1936-1937)
Date Of Manufacture: July, 1936
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Bowling
Specialty: Flipperless [?]
Notable Features: 2 balls for 5 cents. Scoring bumpers (10). The bowling gutters are actually long outholes, and the manufacturer promoted them to operators as "the biggest outs ever placed on any game", saying that players liked them because it added to the thrill of the game. Convertible to 5-ball play by adding three more balls and changing the score card. The manufacturer flyer states that up to five people could play at the same time. Advertised as 42 inches long by 22 inches wide. Battery-powered.
Design by: Raymond Kay
Notes: This may be the first pinball machine designed with bumpers. Each bowling pin bumper has a long, thin rod attached and is mounted via a coil spring so that movement in any direction may be achieved. The Bolo bumper was developed by W. VonStoeser and was a prototype of the passive bumper found on pinball machines that followed.

According to Dick Bueschel's Encyclopedia of Pinball Vol 2 , production of this game initially was jobbed out to suppliers all around Utica, New York, who not only made the components but assembled the games. These first games were non-payout and were introduced in Billboard magazine in July 1936. In September, Pacent leased a new, larger location and began making the games themselves under one roof. In December 1936, they began making Payout and Ticket versions. Demand for these games was so great that production could not keep up, and backorders grew.

We speculate that J.H. Keeney & Company may have noticed the demand as their reason for coming out in January 1937 with Keeney's 1937 'Ten Strike', a game that, like Bolo, used bowling pins for bumpers.

Bally President Ray Maloney, who had been looking for the next great idea, seized the opportunity and swiped the bumper concept from Bolo, improved it, patented the improvement, and began making Bally's 1936 'Bumper'. In a 1985 telephone interview, it was former New York operator Johnny Belotta who told Bueschel that Maloney swiped the bumper idea from Bolo and that nothing about it was published in the media at the time. The demand shifted to Bally's game from all directions at the same time that interest in Bolo had waned. Pacent filed for bankruptcy by mid-1937.

In 1960, inventor and pinball designer Harry Mabs contacted Cash Box magazine to state that it was he who invented the bumper, in 1934, on a game he identified as "Washington", on location in 1934 in Miami, Florida. He states he sold that game to Ray Maloney who, Mabs said, in turn made Bumper. We have included the magazine editorial where his comments appear. In it, he does not mention who manufactured his game and we infer a small quantity was made, local to the Miami area. Other than this editorial, we have found no information on a game called "Washington" to confirm that his invention was in fact a device that interacted with a round pinball and not, say, a coin (such as a coin pusher machine), or if the game was indeed a pinball machine and not an arcade game. Although we are hesitant to imagine from Mabs' comments that he could be inexact in what he conveys, we note that Mabs has also said he made the first game with flippers, which we know is a true statement only if conditions are applied to it. Mabs does not say when he sold his 1934 game to Maloney, and we do not know if Belotta, an operator in upstate New York, would have had knowledge about a game in Miami. Perhaps this Bolo game of July 1936 was not Maloney's sole inspiration for his December 1936 game, Bumper, but certainly a catalyst.

The photographs in this listing are of a game that is neither the payout or ticket version.

Photos in: Encyclopedia of Pinball Volume 2External Link, pages 110 and 113
The Billboard, Jul-18-1936, pages 84
Images:
(click to zoom)
Image # 45286: Bolo Flyer - Page 1
Flyer - Page 1

1200x1650
[Mike Pacak]
Image # 45287: Bolo Flyer - Page 2
Flyer - Page 2

1200x1650
[Mike Pacak]
Image # 45288: Bolo Flyer - Page 3
Flyer - Page 3

1200x1650
[Mike Pacak]
Image # 45289: Bolo Flyer - Page 4
Flyer - Page 4

1200x1650
[Mike Pacak]
Image # 45290: Bolo Backglass
Backglass

1023x589
 
Image # 45291: Bolo Playfield
Playfield

1024x688
 
Image # 45292: Bolo Playfield
Playfield

768x1024
 
Image # 45293: Bolo Playfield
Playfield

768x1024
 
Image # 45294: Bolo Cabinet - Left
Cabinet - Left

910x710
 
Image # 45295: Bolo Cabinet - Front View
Cabinet - Front View

734x960
 
Image # 45296: Bolo Cabinet - Front View
Cabinet - Front View

768x952
 
Image # 45297: Bolo Cabinet - Back
Cabinet - Back

588x708
 
Image # 45298: Bolo Cabinet - Rear View
Cabinet - Rear View

742x708
 
Image # 45299: Bolo Bumper Assembly
Bumper Assembly

1024x768
 
Image # 45300: Bolo Bumper Assembly
Bumper Assembly

1024x768
 
Image # 60934: Bolo Billboard Teaser Ad 
(The Billboard, Jul-11-1936, pages 67)
Billboard Teaser Ad*

1200x911
[Rob Hawkins]
Image # 60935: Bolo Billboard Ad 
(The Billboard, Jul-18-1936, pages 84)
Billboard Ad*

1200x847
[Rob Hawkins]
Image # 60936: Bolo Automatic Age Article 
(Automatic Age, November 1936, page 139)
Automatic Age Article*

293x897
[Rob Hawkins]
Image # 60937: Bolo Automatic Age Article 
(Automatic Age, November 1936, page 85)
Automatic Age Article*

293x418
[Rob Hawkins]
Image # 60938: Bolo Automatic Age Photo 
(Automatic World, December 1936, page 110)
Automatic Age Photo*

907x405
[Rob Hawkins]
Image # 60939: Bolo Billboard Ad 
(The Billboard, May-22-1937, page 85)
Billboard Ad*

1200x420
[Rob Hawkins]
Image # 60940: Bolo Billboard Article 
(This article talks about W. VonStoeser and the Bolo bumper. The Billboard, Dec-6-1947, page 101)
Billboard Article*

1200x2361
[Rob Hawkins]
Image # 60941: Bolo Cash Box Editorial 
(In a Cash Box Editorial dated Jun-18-1960 page 58, inventor Harry Mabs is quoted as saying he designed the first bumper, but it was not on the pinball game ‘Bolo’. Also included here is the earlier Editorial that prompted his comments.)
Cash Box Editorial*

1200x2213
[Rob Hawkins]
 
Source: BB 11/28/36 p127 [?]

Hockey Girl / IPD No. 3153 / 1964 / 2 Players
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Rally a.k.a. Rally Play Company, of Nice, France (1961-1969)
Date Of Manufacture: 1964
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Hockey - Croquet
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (4), Standup targets (4), Roto-target (1). The lower ends of the "H" and "E" top lanes each have a small metal nail embedded fully there, with only its small rounded head above the playfield for the ball to touch, effective in deflecting the ball's path as it exits this lane, presumably to prevent it from dropping directly into the lower playfield. The close-up pictures show each nail can be placed in the operator's choice of three pre-drilled positions.

The relays on this game are not identified with cardboard labels. Instead, their letter designations are stamped in yellow on the metal relay bracket, hidden behind the spring. Additionally, the schematic diagram does not show the color coding of the wires.

The line cord has a two-prong plug for 220v. The transformer has a tap to convert to 110v if needed. France later made mandatory three-prong plugs. Inside this game a two-prong service outlet was installed either by the factory or by an operator. We are told the basic soldering irons sold in France today have three-prong plugs but, unlike the USA, the ground prong is female, and this difference will allow these soldering irons to operate in this two-prong service outlet.

Maximum displayed point score is 1,999 points per player.

Replay wheel maximum: 26

Sound: bell, knocker.

Notes: The game being played on the backglass is known as croquet.

The locking metal back door slides downward to access the backbox. However, upon sliding downward, the barrel of the metal lock hits the wood frame of the backbox bottom thus preventing the door from a full removal, leaving it hanging in its service position. Reportedly, once the backbox insert is hinged outward for servicing, it is easy for the top edge of the door to damage the rotor wipers on the player unit and the match unit. To avoid this, the operator might risk bending the door outward (it's somewhat bendable, we are told) until the lock barrel clears the backbox frame, allowing the door to slide down fully and out of the way, or the operator might remove the lock. Either workaround is a possibly annoyance to the operator.

Documentation: 635 KB PDF Schematic Diagram (French, continuous using stitched images, no color coding on the wires) [Rally]
Images:
(click to zoom)
Image # 8800: Hockey Girl Flyer
Flyer

529x726
[Raphael Lankar]
Image # 41692: Hockey Girl Cabinet - Front View
Cabinet - Front View

360x480
 
Image # 68671: Hockey Girl Illuminated Backglass 
(Serial number 619 22 18 5.)
Illuminated Backglass*

1200x973
[Olivier Rannou]
Image # 68672: Hockey Girl Stripped Playfield 
(Serial number 619 22 18 5.)
Stripped Playfield*

1200x1928
[Olivier Rannou]
Image # 68673: Hockey Girl Under Upper Apron 
(Serial number 619 22 18 5.)
Under Upper Apron*

1200x675
[Olivier Rannou]
Image # 68674: Hockey Girl H Lane Diverter Nail 
(Serial number 619 22 18 5.)
"H" Lane Diverter Nail*

1200x675
[Olivier Rannou]
Image # 68675: Hockey Girl E Lane Diverter Nail 
(Serial number 619 22 18 5.)
"E" Lane Diverter Nail*

1200x675
[Olivier Rannou]
Image # 68676: Hockey Girl Cabinet - Iluminated Front View 
(Serial number 619 22 18 5.)
Cabinet - Iluminated Front View*

1200x2102
[Olivier Rannou]
Image # 68677: Hockey Girl Illuminated Backbox Insert and Stripped Playfield 
(Serial number 619 22 18 5.)
Illuminated Backbox Insert and Stripped Playfield*

1200x2160
[Olivier Rannou]
Image # 68678: Hockey Girl Backbox - Left 
(Serial number 619 22 18 5.)
Backbox - Left*

1110x2500
[Olivier Rannou]
Image # 68679: Hockey Girl Cabinet - Right 
(The legs shown here have been repainted and the original levelers were replaced. Serial number 619 22 18 5.)
Cabinet - Right*

1200x1530
[Olivier Rannou]
Image # 68680: Hockey Girl Cabinet - Full View 
(The legs shown here have been repainted and the original levelers were replaced. Serial number 619 22 18 5.)
Cabinet - Full View*

1200x2001
[Olivier Rannou]
Image # 68681: Hockey Girl Cabinet - Rear View 
(The legs shown here have been repainted and the original levelers were replaced. Serial number 619 22 18 5.)
Cabinet - Rear View*

1200x2052
[Olivier Rannou]
Image # 68682: Hockey Girl Cabinet - Rear Transport Handles 
(Serial number 619 22 18 5.)
Cabinet - Rear Transport Handles*

1200x688
[Olivier Rannou]
Image # 68683: Hockey Girl Cabinet - Serial Number 
(Serial number 619 22 18 5.)
Cabinet - Serial Number*

1200x424
[Olivier Rannou]
Image # 68684: Hockey Girl Backbox Service Position 
(The legs shown here have been repainted and the original levelers were replaced. Serial number 619 22 18 5.)
Backbox Service Position*

1200x1952
[Olivier Rannou]
Image # 68685: Hockey Girl Backbox Service Position - Detail 
(Serial number 619 22 18 5.)
Backbox Service Position - Detail*

1200x683
[Olivier Rannou]
Image # 68686: Hockey Girl Backbox Insert - Front 
(Serial number 619 22 18 5.)
Backbox Insert - Front*

1200x2133
[Olivier Rannou]
Image # 68687: Hockey Girl Replay Adjustment Card 
(Serial number 619 22 18 5.)
Replay Adjustment Card*

1200x511
[Olivier Rannou]
Image # 68688: Hockey Girl Backbox - Bottom 
(Serial number 619 22 18 5.)
Backbox - Bottom*

1200x759
[Olivier Rannou]
Image # 68689: Hockey Girl Backbox Bolts 
(Serial number 619 22 18 5.)
Backbox Bolts*

1200x675
[Olivier Rannou]
Image # 68690: Hockey Girl Backbox Connectors 
(Serial number 619 22 18 5.)
Backbox Connectors*

1200x705
[Olivier Rannou]
Image # 68691: Hockey Girl Legs 
(These are the original unrestored legs.From the game with serial number 619 22 18 5.)
Legs*

739x1200
[Olivier Rannou]
Image # 68692: Hockey Girl 220v Two-Prong Plug 
(Serial number 619 22 18 5.)
220v Two-Prong Plug*

1200x675
[Olivier Rannou]
Image # 68693: Hockey Girl Under Lockdown Bar 
(Serial number 619 22 18 5.)
Under Lockdown Bar*

1200x754
[Olivier Rannou]
Image # 68694: Hockey Girl Cabinet - Serial Number 
(Serial number 619 22 18 5.)
Cabinet - Serial Number*

1200x675
[Olivier Rannou]
Image # 68695: Hockey Girl Under Playfield 
(Serial number 619 22 18 5.)
Under Playfield*

1200x2133
[Olivier Rannou]
Image # 68696: Hockey Girl Under Playfield 
(Serial number 619 22 18 5.)
Under Playfield*

1200x2133
[Olivier Rannou]
Image # 68697: Hockey Girl Roto-Target Disc 
(Serial number 619 22 18 5.)
Roto-Target Disc*

1200x1176
[Olivier Rannou]
Image # 68698: Hockey Girl Inside Cabinet 
(Serial number 619 22 18 5.)
Inside Cabinet*

1200x2133
[Olivier Rannou]
Image # 68699: Hockey Girl Coin Mechanism - Front 
(Serial number 619 22 18 5.)
Coin Mechanism - Front*

1200x654
[Olivier Rannou]
Image # 68700: Hockey Girl Coin Mechanism - Back 
(Serial number 619 22 18 5.)
Coin Mechanism - Back*

1200x898
[Olivier Rannou]
Image # 68701: Hockey Girl Back Door Key Lock 
(The barrel on this lock is shorter than typical locks. From the game with serial number 619 22 18 5.)
Back Door Key Lock*

784x1147
[Olivier Rannou]
Image # 68702: Hockey Girl Inside Cabinet - Rear 
(The two-prong jack might not be factory-installed.Serial number 619 22 18 5.)
Inside Cabinet - Rear*

1200x675
[Olivier Rannou]
Image # 68703: Hockey Girl Relay Labeling 
(The spring is pulled back to reveal the relay designation of 'J'.Serial number 619 22 18 5.)
Relay Labeling*

689x459
[Olivier Rannou]
Image # 68704: Hockey Girl Mercury Tilt Switch and Pendulum Tilt 
(These original parts have been newly polished.From the game with serial number 619 22 18 5.)
Mercury Tilt Switch and Pendulum Tilt*

1200x1038
[Olivier Rannou]
Image # 68705: Hockey Girl Cash Box 
(From the game with serial number 619 22 18 5.)
Cash Box*

1200x673
[Olivier Rannou]
Image # 68706: Hockey Girl Backglass - Reverse 
(Serial number 619 22 18 5.)
Backglass - Reverse*

1200x1412
[Olivier Rannou]
Image # 68707: Hockey Girl Playfield Plastic 
(From the game with serial number 619 22 18 5.)
Playfield Plastic*

747x1119
[Olivier Rannou]
Image # 68708: Hockey Girl Playfield Plastic 
(From the game with serial number 619 22 18 5.)
Playfield Plastic*

736x1130
[Olivier Rannou]
Image # 68709: Hockey Girl Playfield Plastic 
(From the game with serial number 619 22 18 5.)
Playfield Plastic*

340x1200
[Olivier Rannou]
Image # 68710: Hockey Girl Playfield Plastic 
(From the game with serial number 619 22 18 5.)
Playfield Plastic*

460x1762
[Olivier Rannou]
Image # 68711: Hockey Girl Playfield Plastic 
(From the game with serial number 619 22 18 5.)
Playfield Plastic*

1200x869
[Olivier Rannou]
Image # 68712: Hockey Girl Playfield Plastics 
(From the game with serial number 619 22 18 5.)
Playfield Plastics*

654x1076
[Olivier Rannou]
Image # 68713: Hockey Girl Playfield Plastic 
(From the game with serial number 619 22 18 5.)
Playfield Plastic*

1106x774
[Olivier Rannou]
Image # 68714: Hockey Girl Playfield Plastic 
(From the game with serial number 619 22 18 5.)
Playfield Plastic*

817x976
[Olivier Rannou]
Image # 68715: Hockey Girl Instruction Card 
(From the game with serial number 619 22 18 5.)
Instruction Card*

1200x841
[Olivier Rannou]
Image # 68716: Hockey Girl Score and Match Cards 
(From the game with serial number 619 22 18 5.)
Score and Match Cards*

1200x751
[Olivier Rannou]
Image # 68717: Hockey Girl Tax Stamp and Operator Tag 
(The operator is named Papillon. The date is July 3, 1973. Both items were found in the game, unattached to anything. Their original location on the game could not be determined.From the game with serial number 619 22 18 5.)
Tax Stamp and Operator Tag*

1200x1847
[Olivier Rannou]
 

Indiana Jones: The Pinball Adventure / IPD No. 1267 / August, 1993 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.3/10  (437 ratings/254 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: August, 1993
Model Number: 50017
Common Abbreviations: IJ
MPU: Williams WPC (DCS)
Type: Solid State Electronic (SS) [?]
Production: 12,716 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Adventure - Fictional - Licensed Theme
Specialty: Widebody [?]
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Active pinballs (6), Standup targets (7), Kick-out holes (2), Ramps (2), 3-bank drop targets (1), Captive ball (1), Autoplunger, Three video modes. Player-controlled tilting upper playfield. Maximum 1 buy-in ball per player (operator option).

Four multiball modes: 3-ball regular multiball, Quick multiball (2-ball), "Well of Souls" multiball (6-ball), "Eternal Life" wizard mode (6-ball).

Actual measured weight: 286 lbs (includes legs).

Toys: Rotating idol head which releases the balls into play.
Concept by: Mark Ritchie, Brian Eddy, Doug Watson
Design by: Mark Ritchie, Doug Watson
Art by: Doug Watson
Dots/Animation by: Scott Slomiany, Eugene Geer
Mechanics by: Jack Skalon
Music by: Chris Granner
Sound by: Rich Karstens
Software by: Brian Eddy
Notes: This game was part of Williams/Midway's "SuperPin" line of widebody games.

The first pinball game to use Williams' DCS sound system.

Features custom-recorded speech by actor John Rhys-Davies ("Sallah").

One of the jackpot awards during Quick Multiball is "The Fish of Tayles". Mark Ritchie confirmed to us that this is a reference to his previous game, Williams' 1992 'Fish Tales'.

Early Production games had at least three differences from production games. The mini-playfield has steel side rails instead of red plastic. The Super Jackpot insert background is black-and-white instead of all black. Three Jackpot symbols illuminate on the speaker panel below the DMD. These three lamps do not light up on production games because those games are not equipped with the lamps and the board to support them. In fact, the backbox insert is not drilled with the three holes. However, the software on production games still supports this missing prototype feature, so it is possible to modify a production game to have this feature by drilling the holes in the insert and installing the lamps and the board.

Early Production games have a large decorative plastic all along the back wall of the playfield, removed from later games. Reportedly, some game owners have obtained and re-installed this so-called "lost plastic".

Another player-controlled tilting mini-playfield is found on Premier's 1993 'Wipe Out'.

Marketing Slogans: "The Adventure Continues..."
"A SuperPin with Award-Winning Special Effects"
Photos in: Chicago Tribune August 8, 1993, pp. Sect. 13, p. 4:2,5:1,29:1.
Compressed Air December 1995, pp. 14--18. pp. (Backglass)
Popular Mechanics December 1994, pp. 63-5,123.
Rule Sheets: Indiana Jones Guide Version 2.3, by Adrian  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 399 KB ZIP Game ROM L-3 (U6)
  399 KB ZIP Game ROM L-4 (U6)
  399 KB ZIP Game ROM L-5 (U6)
  402 KB ZIP Game ROM L-6 (U6)
  425 KB ZIP Game ROM L-7 [Williams Electronic Games]
  499 KB ZIP Sound ROM L-1 (U2)
  499 KB ZIP Sound ROM L-2 (U2)
  543 KB ZIP Sound ROM L-3 [U2] [Williams Electronic Games]
Documentation: 11 MB PDF English Manual [Williams Electronic Games, Inc.]
  1019 KB PDF Operators Handbook [Williams Electronic Games, Inc.]
  177 KB TXT Parts List [www.pinlist.org]
Images:
(click to zoom)
Image # 1207: Indiana Jones: The Pinball Adventure Backglass
Backglass

346x353
 
Image # 4508: Indiana Jones: The Pinball Adventure Flyer, Front
Flyer, Front

881x1137
 
Image # 4509: Indiana Jones: The Pinball Adventure Flyer, Back
Flyer, Back

887x1140
 
Image # 5358: Indiana Jones: The Pinball Adventure French instruction card
French instruction card

562x307
 
Image # 5359: Indiana Jones: The Pinball Adventure English instruction card
English instruction card

1024x577
 
Image # 8614: Indiana Jones: The Pinball Adventure Backglass
Backglass

593x427
[Steve Nordseth]
Image # 9422: Indiana Jones: The Pinball Adventure Full Machine
Full Machine

550x788
[Allen Shope]
Image # 9423: Indiana Jones: The Pinball Adventure Cabinet Left
Cabinet Left

500x504
[Allen Shope]
Image # 9424: Indiana Jones: The Pinball Adventure Cabinet Right
Cabinet Right

500x489
[Allen Shope]
Image # 9425: Indiana Jones: The Pinball Adventure Cabinet Front
Cabinet Front

500x297
[Allen Shope]
Image # 9426: Indiana Jones: The Pinball Adventure Inside Cabinet
Inside Cabinet

500x375
[Allen Shope]
Image # 9427: Indiana Jones: The Pinball Adventure BackBox
BackBox

500x618
[Allen Shope]
Image # 9428: Indiana Jones: The Pinball Adventure Backbox Electronics
Backbox Electronics

500x375
[Allen Shope]
Image # 9429: Indiana Jones: The Pinball Adventure Playfield
Playfield

500x679
[Allen Shope]
Image # 9430: Indiana Jones: The Pinball Adventure Under Playfield
Under Playfield

500x667
[Allen Shope]
Image # 9431: Indiana Jones: The Pinball Adventure The Lost Plastic 
(The 'Lost Plastic' is a backlit plastic at the rear of the playfield which was removed from production machines.  This plastic was available as a reproduction and can be added, along with the backlighting, to almost any Indiana Jones machine.)
The "Lost Plastic"*

500x313
[Allen Shope]
Image # 9432: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9433: Indiana Jones: The Pinball Adventure Mini Playfield
Mini Playfield

350x467
[Allen Shope]
Image # 9434: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9435: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9436: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9437: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

350x467
[Allen Shope]
Image # 9438: Indiana Jones: The Pinball Adventure Playfield Detail 
(This image includes the 'Lost Plastic' removed from production machines.)
Playfield Detail*

500x375
[Allen Shope]
Image # 9439: Indiana Jones: The Pinball Adventure Playfield Detail 
(This image includes the 'Lost Plastic' removed from production machines.)
Playfield Detail*

500x667
[Allen Shope]
Image # 9440: Indiana Jones: The Pinball Adventure Playfield Detail 
(This image includes the 'Lost Plastic' removed from production machines.)
Playfield Detail*

500x375
[Allen Shope]
Image # 9441: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

500x667
[Allen Shope]
Image # 9442: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

500x667
[Allen Shope]
Image # 9443: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

500x375
[Allen Shope]
Image # 9444: Indiana Jones: The Pinball Adventure Playfield Detail
Playfield Detail

500x375
[Allen Shope]
Image # 10024: Indiana Jones: The Pinball Adventure German Instruction Card
German Instruction Card

900x488
 
Image # 11236: Indiana Jones: The Pinball Adventure Flyer, Inside
Flyer, Inside

1024x1014
 
Image # 41718: Indiana Jones: The Pinball Adventure Playfield - Plastics Removed
Playfield - Plastics Removed

1200x900
 
Image # 41923: Indiana Jones: The Pinball Adventure Playfield - Plastics Removed
Playfield - Plastics Removed

1200x900
[Marco Del Ry]
Image # 41924: Indiana Jones: The Pinball Adventure Playfield - Plastics and Mini-playfield Removed
Playfield - Plastics and Mini-playfield Removed

1200x900
[Marco Del Ry]
Image # 41925: Indiana Jones: The Pinball Adventure Lower Playfield - Plastics Removed
Lower Playfield - Plastics Removed

1200x900
[Marco Del Ry]
Image # 43183: Indiana Jones: The Pinball Adventure Translite
Translite

1200x847
[John Abrahamian]
Image # 48574: Indiana Jones: The Pinball Adventure Cabinet - Front View
Cabinet - Front View

786x1600
[Jean-Pierre Renault]
Image # 62207: Indiana Jones: The Pinball Adventure Early Production - Mini-Playfield 
(The mini-playfield side rails are stainless steel instead of red plastic used on production games. The prototype serial number on this game was sanded/repainted by a previous owner and could not be read.)
Early Production - Mini-Playfield*

1024x768
[Thierry Schmitt]
Image # 62208: Indiana Jones: The Pinball Adventure Early Production - Super Jackpot Insert 
(This insert is different in production games. The prototype serial number on this game was sanded/repainted by a previous owner and could not be read.)
Early Production - Super Jackpot Insert*

768x1024
[Thierry Schmitt]
Image # 62209: Indiana Jones: The Pinball Adventure Early Production - Speaker Panel Jackpot Lights 
(These three lamps, shown here illuminated, were not installed in production games. The prototype serial number on this game was sanded/repainted by a previous owner and could not be read.)
Early Production - Speaker Panel Jackpot Lights*

1024x768
[Thierry Schmitt]
Image # 62210: Indiana Jones: The Pinball Adventure Early Production - Speaker Panel Jackpot Lights 
(These three lamps and the board for them were not installed in production games. The prototype serial number on this game was sanded/repainted by a previous owner and could not be read.)
Early Production - Speaker Panel Jackpot Lights*

1200x675
[Thierry Schmitt]
 

No Fear: Dangerous Sports / IPD No. 2852 / May, 1995 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.7/10  (107 ratings/77 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: May, 1995
Model Number: 50025
Common Abbreviations: NF
MPU: Williams WPC Security (WPC-S)
Type: Solid State Electronic (SS) [?]
Production: 4,540 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Licensed Theme
Notable Features: Flippers (3), Ramps (2), Automatic Plunger, Kickback. Unlimited buy-in balls per player (operator option). No pop bumpers.

Four multiball modes: Regular multiball (3-ball), "Over the Edge" (2-ball), "No Limits" (3-ball), "Fear Fest" (3-ball), "Meet Your Maker" (4-ball wizard mode)

Toys: Magnetic ball accelerator, Talking skull
Concept by: Steve Ritchie
Design by: Steve Ritchie, Greg Freres, Matt Coriale, Dwight Sullivan
Art by: Greg Freres
Dots/Animation by: Brian Morris, Scott Slomiany, Adam Rhine
Mechanics by: Carl Biagi
Music by: Dan Forden, Vince Pontarelli
Sound by: Dan Forden
Software by: Matt Coriale
Notes: Voices of Greg Freres and Steve Ritchie are "Wise Guy" and "Skull"; Greg and Steve wrote the speech script together.

Pictured in this listing is a game, serial number 100824, with its skull toy having a curious yellow discoloration everywhere except the jawbone. The game came with an operators manual printed in German and its cabinet had been fitted with a ticker vender mechanism. Such mechanisms are banned in Germany, so the owner assumes the vender was added in Italy, where he obtained the game. He brought the game back to Germany and subsequently he met up with artist Greg Freres at a show there. Later, we asked Greg to comment on the discoloration of the skull. He replied:


I really don't know why the top part of the skull was discolored compared to the "jaw" portion. My assumption was that we may have tried to do a "wipe" technique on early parts (painting the part to create some visual interest and then wiping it off leaving a bit of a patina behind. This technique was usually reserved for parts that had texture built into the part. For instance, the skull entrance on EATPM used this wipe process to enhance the texture, or the climbing rock on No Fear also used this technique to give the rocks a more natural look. However, this No Fear skull was a smooth part to begin with so a wipe technique doesn't make much sense because there aren't any "nooks & crannies" for the paint to get left behind. BUT this skull has some slight texture in it...this lead me to believe that MAYBE this was an early part pulled off a temporary tool and that temp tool may not have been sanded to a smooth finish...MAYBE we were still experimenting with the idea of having the iconic NF skull symbol pushed more towards a real skull instead of a 3D representation of their logo (???) I also thought that MAYBE this skull was discolored from years inside a smoky bistro BUT why then wasn't the "jaw" section as discolored? That's why I started thinking we may have been experimenting and this one got left on a proto game.

Secondly, once it was brought to my attention that the game had a low serial number I noticed the translite was also an early translite, not the finished production translite. You probably already know the story about the ski outfit that Glenn Plake is wearing - production has a red and black combo vs the all yellow outfit that I painted on the illustration. I think about 200 translites were printed to cover the "sample" run, and then we fixed the art, re-ran the films, and printed the rest of the production translites with the new colors. So the fact that his game ALSO has the early translite leads me to believe that his game is possibly from the proto run - perhaps one of the first batch of games that ended up in Germany (or Europe).


Greg also pointed out to us that Williams certainly would not have added a ticket vender to the side of the cabinet. He is cautious to actually pronounce the skull’s yellow color as an authentic factory result, and we allow the possibility that the Italian distributor or operator (or whoever added the ticket vender) may have experimented with it. We also note that the serial number, while relatively low, is not within the first 200 made. Still, there is the Sample translite, and for the story interest alone do we show pictures of this game with its translite, skull, and ticket vender.

Marketing Slogans: "3rd Ball, down by a BILLION, Extra Ball is lit--NO FEAR"
"Plenty of...Air, Water, Dirt. Asphalt, Snow.but NO FEAR"
"NO FEAR: DANGEROUS SPORTS is extreme pinball"
Photos in: PinGame Journal pp. Number 41/42
Rule Sheets: No Fear Rulesheet Version 2.0, by Joseph W. DeVincentis  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 473 KB ZIP Export Game ROM V2.3 [Williams Electronic Games]
Documentation: 7 MB PDF English Manual [Williams Electronic Games, Inc.]
  193 KB TXT Parts List
Files: 119 KB ZIP Reproduction Score and Instruction Cards (Including Dutch & French) [Inkochnito]
Images:
(click to zoom)
Image # 4580: No Fear: Dangerous Sports Flyer, Front
Flyer, Front

892x1159
 
Image # 4581: No Fear: Dangerous Sports Flyer, Back
Flyer, Back

892x1159
 
Image # 6658: No Fear: Dangerous Sports Backglass
Backglass

600x480
[John Kirby]
Image # 6659: No Fear: Dangerous Sports Playfield
Playfield

1024x1316
[John Kirby]
Image # 7951: No Fear: Dangerous Sports Cabinet - Left
Cabinet - Left

640x853
[Casey Davis]
Image # 7952: No Fear: Dangerous Sports Cabinet - Right
Cabinet - Right

640x853
[Casey Davis]
Image # 7953: No Fear: Dangerous Sports Backbox
Backbox

640x480
[Casey Davis]
Image # 7954: No Fear: Dangerous Sports Playfield
Playfield

640x853
[Casey Davis]
Image # 7955: No Fear: Dangerous Sports Upper Playfield
Upper Playfield

640x480
[Casey Davis]
Image # 7956: No Fear: Dangerous Sports Middle Playfield
Middle Playfield

640x480
[Casey Davis]
Image # 7957: No Fear: Dangerous Sports Lower Playfield
Lower Playfield

640x480
[Casey Davis]
Image # 7958: No Fear: Dangerous Sports Backbox - Left
Backbox - Left

640x853
[Casey Davis]
Image # 7959: No Fear: Dangerous Sports Upper Playfield
Upper Playfield

640x480
[Casey Davis]
Image # 22144: No Fear: Dangerous Sports Cabinet - Full View
Cabinet - Full View

492x599
[George Bulte]
Image # 22145: No Fear: Dangerous Sports Skull
Skull

800x599
[George Bulte]
Image # 22146: No Fear: Dangerous Sports Upper Playfield
Upper Playfield

800x599
[George Bulte]
Image # 22147: No Fear: Dangerous Sports Playfield - Detail
Playfield - Detail

800x599
[George Bulte]
Image # 22148: No Fear: Dangerous Sports Backbox - Left
Backbox - Left

524x992
[George Bulte]
Image # 22149: No Fear: Dangerous Sports Backbox - Right
Backbox - Right

460x1060
[George Bulte]
Image # 22150: No Fear: Dangerous Sports Playfield - Detail
Playfield - Detail

800x599
[George Bulte]
Image # 22151: No Fear: Dangerous Sports Playfield - Detail
Playfield - Detail

800x599
[George Bulte]
Image # 22152: No Fear: Dangerous Sports Lower Playfield
Lower Playfield

800x599
[George Bulte]
Image # 22153: No Fear: Dangerous Sports Playfield - Ball View
Playfield - Ball View

800x599
[George Bulte]
Image # 22154: No Fear: Dangerous Sports Playfield - Ball View
Playfield - Ball View

800x599
[George Bulte]
Image # 22155: No Fear: Dangerous Sports Illuminated Skull
Illuminated Skull

800x599
[George Bulte]
Image # 32729: No Fear: Dangerous Sports Promotional Poster - Shot Map 
(Dimensions: 24 inches by 36 inches.)
Promotional Poster - Shot Map*

692x800
[Bill Ung]
Image # 41690: No Fear: Dangerous Sports Right Flipper Opto Assembly
Right Flipper Opto Assembly

1200x900
[Mike Gaspar]
Image # 42091: No Fear: Dangerous Sports Playfield
Playfield

1200x900
[Marco Del Ry]
Image # 42092: No Fear: Dangerous Sports Inside Backbox
Inside Backbox

1008x900
[Marco Del Ry]
Image # 42093: No Fear: Dangerous Sports Dot Matrix Display
Dot Matrix Display

1200x900
[Marco Del Ry]
Image # 46067: No Fear: Dangerous Sports Under Lower Playfield
Under Lower Playfield

768x1024
[John Gray]
Image # 46068: No Fear: Dangerous Sports Under Upper Playfield
Under Upper Playfield

768x1024
[John Gray]
Image # 46069: No Fear: Dangerous Sports Inside Cabinet
Inside Cabinet

768x1024
[John Gray]
Image # 55267: No Fear: Dangerous Sports Sample Translite 
(Serial number is 52225100824.)
Sample Translite*

1024x768
[Marcus Huwig]
Image # 55268: No Fear: Dangerous Sports Playfield with Yellow Skull 
(The artist's signatures on the skull and apron are after-factory. Serial number is 52225100824.)
Playfield with Yellow Skull*

768x1024
[Marcus Huwig]
Image # 55269: No Fear: Dangerous Sports Yellow Skull 
(This skull has an atypical yellow color. The artist's signature is after-factory. Serial number is 52225100824.)
Yellow Skull*

1024x768
[Marcus Huwig]
Image # 55270: No Fear: Dangerous Sports Yellow Skull 
(This skull has an atypical yellow color. The artist's signature is after-factory. Serial number is 52225100824.)
Yellow Skull*

1024x768
[Marcus Huwig]
Image # 55271: No Fear: Dangerous Sports Serial Number 
(Serial number is 52225100824.)
Serial Number*

1024x768
[Marcus Huwig]
Image # 55272: No Fear: Dangerous Sports After-Factory Ticket Vender 
(This ticket vender was added after-factory but is included here for educational purposes. Serial number is 52225100824.)
After-Factory Ticket Vender*

1024x768
[Marcus Huwig]
Image # 55273: No Fear: Dangerous Sports After-Factory Ticket Vender 
(This ticket vender was added after-factory but is included here for educational purposes. Serial number is 52225100824.)
After-Factory Ticket Vender*

1024x768
[Marcus Huwig]
Image # 61448: No Fear: Dangerous Sports Backglass
Backglass

1200x810
[Jean-Pierre Renault]
Image # 61449: No Fear: Dangerous Sports Illuminated Backglass
Illuminated Backglass

1200x802
[Jean-Pierre Renault]
Image # 61450: No Fear: Dangerous Sports Cabinet - Front
Cabinet - Front

1200x846
[Jean-Pierre Renault]
Image # 61476: No Fear: Dangerous Sports Cabinet - Front View
Cabinet - Front View

694x1600
[Jean-Pierre Renault]
 

Rudy Durand's TILT / IPD No. 5712 / 4 Players
 
[ Submit Changes ]
Production: Never Produced
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (8), Star rollovers (4), Kick-out hole (1), Ball kicker (1), Right outlane ball return gate.
Notes: This game was never built. Had the 1979 Hollywood movie "Tilt" been a commercial success, the manufacturer Coffee-Mat would have had Michael "Pinball" Sehnert finish this prototype to place into production. The cabinet including its artwork was reused from Coffee-Mat's 1976 'Wipe-Out' and had no serial number anywhere on it.

Prototype design by: Michael Sehnert
Playfield and backglass art: Michael Sehnert, Delana Bettoli

The playfield does not light up. There is nothing inside the backbox or lower cabinet.

Images:
(click to zoom)
Image # 50540: Rudy Durand's TILT Backglass 
(The games in this booth were rearranged. In this image, 'Cosmic Venus' is to the right.)
Backglass*

1104x900
[Jay Stafford]
Image # 50541: Rudy Durand's TILT Backglass 
(The games in this booth were rearranged. In this image, 'Cosmic Venus' is to the left.)
Backglass*

1100x900
[Jay Stafford]
Image # 50542: Rudy Durand's TILT Playfield 
(The yellow button on front of cabinet was added simply to plug the hole while the game was on display.)
Playfield*

1200x1600
[Jay Stafford]
Image # 50543: Rudy Durand's TILT Cabinet - Left
Cabinet - Left

846x882
[Jay Stafford]
Image # 50544: Rudy Durand's TILT Backbox - Right
Backbox - Right

1200x900
[Jay Stafford]
Image # 50545: Rudy Durand's TILT Cabinet - Right
Cabinet - Right

1200x900
[Jay Stafford]
Image # 50546: Rudy Durand's TILT Cabinet - Front
Cabinet - Front

1200x900
[Jay Stafford]
Image # 50547: Rudy Durand's TILT Cabinet - Full View 
(The yellow button on front of cabinet was added simply to plug the hole while the game was on display.)
Cabinet - Full View*

1128x1592
[Jay Stafford]
Image # 50548: Rudy Durand's TILT Under Playfield
Under Playfield

1104x1588
[Jay Stafford]
Image # 50549: Rudy Durand's TILT Inside Cabinet
Inside Cabinet

1200x900
[Jay Stafford]
 
Source: pictures [?]

Star Battle / IPD No. 5733 / 2 Players
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Coffee-Mat Amusement Division, of Kenilworth, New Jersey,
USA
[Trade Name: Coffee-Mat]
Model Number: SB
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Outer Space - Space Fantasy
Specialty: Cocktail Table [?]
Notable Features: 1 credit per coin. Flippers (2), Pop bumper (1), Slingshots (2), Captive balls (2), Standup targets (2), Spinning target (1) Kick-out hole (1). TMS 100 microcomputer, LED score displays. 3 or 5 ball play. High score is not retained when power to game is turned off.

1 replay for reaching each of these score thresholds:

100,000 points
300,000 points
500,000 points

Sounds: six electronic

Tilt penalty: ball in play.

Notes: A score exceeding 1,599,000 points reverts to 1,500,000.

Mark Shubel was a Program Manager for Numax Electronics of Hauppauge, New York, a defense contractor that made missile components and weapon systems. They also made pinball machine electronics for Coffee-Mat Amusement Division, and Mark states their first commercial product was Coffee-Mat's 1976 'Wipe-Out'. He has provided the images shown here, including the manufacturer plate showing serial number 00210. We have no date for this game but we know it was made prior to 12/23/1978, the earliest date on Mark’s hand-written list of high scores achieved.

This manufacturer has issued a flyer for this game showing this cabinet style:

Game Status Indicators on Playfield Card Holder
Score displays, Player Up, Ball in Play, Credit, Tilt, Match, Game Over lights are shown on card holder.
Three red or yellow lights on each side of cabinet’s top surface.
Dual-slot coin door is made of steel with lock on right side.
Advertised as 42 inches long, 30 1/4 inches wide, 40 inches high with optional pedestal base, 28 3/4 inches high without pedestal base, and weighs 170 lbs.
A Coffee-Mat flyer (not shown here) shows these features.
A Century Consolidated Industries flyer also shows these features.

See also Century Consolidated Industries Company's 1978 'Star Battle'.

We don’t know the relationship between Coffee-Mat and Century Consolidated Industries Company, but their ‘Star Battle’ games are practically identical. From Mark Shubel’s information above, it appears Coffee-Mat preceded CCI. Each company put out flyers advertising this game.

Coffee-Mat also made coffee machines.

Files: 829 KB PDF General Instructions [Coffee-Mat Amusement Division]
Images:
(click to zoom)
Image # 51210: Star Battle Playfield 
(Serial number 00210.)
Playfield*

389x493
 
Image # 51211: Star Battle Apron 
(Serial number 00210.)
Apron*

520x389
 
Image # 51212: Star Battle Instructions 
(Serial number 00210.)
Instructions*

784x565
 
Image # 51213: Star Battle Cabinet - Right 
(Serial number 00210.)
Cabinet - Right*

362x304
 
Image # 51214: Star Battle Cabinet - Front 
(Serial number 00210.)
Cabinet - Front*

478x354
 
Image # 51215: Star Battle Cabinet - Front View 
(Serial number 00210.)
Cabinet - Front View*

350x340
 
Image # 51216: Star Battle Manufacturer Plate 
(Serial number 00210.)
Manufacturer Plate*

639x476
 
Image # 51217: Star Battle Inside Cabinet 
(Serial number 00210.)
Inside Cabinet*

390x522
 
Image # 51218: Star Battle Inside Cabinet - Detail 
(Serial number 00210.)
Inside Cabinet - Detail*

322x242
 
Image # 51219: Star Battle Inside Cabinet - Detail 
(Serial number 00210.)
Inside Cabinet - Detail*

652x872
 
Image # 51220: Star Battle Inside Cabinet - Detail 
(Serial number 00210.)
Inside Cabinet - Detail*

520x389
 
Image # 51221: Star Battle Inside Cabinet - Detail 
(Serial number 00210.)
Inside Cabinet - Detail*

520x389
 
Image # 56727: Star Battle Manufacturer Plate 
(Serial number 00153.)
Manufacturer Plate*

640x480
 
Image # 56728: Star Battle Under Playfield 
(Serial number 00153.)
Under Playfield*

480x640
 
Image # 56729: Star Battle Playfield Power Controller 
(Serial number 00153.)
Playfield Power Controller*

480x640
 
Image # 56730: Star Battle Inside Cabinet 
(Serial number 00153.)
Inside Cabinet*

640x480
 
Image # 78671: Star Battle Sound Board Layout
Sound Board Layout

858x1008
[Sascha Voskuil]
 
Source: pictures [?]

Wipe Out / IPD No. 2799 / October, 1993 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.4/10  (38 ratings/28 comments)        [ Add Your Rating! ]
Manufacturer: Premier Technology (1984-1996) [Trade Name: Gottlieb]
Date Of Manufacture: October, 1993
Model Number: 738
Common Abbreviations: WO
MPU: Gottlieb System 3
Type: Solid State Electronic (SS) [?]
Production: 2,150 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (7), 4-bank drop targets (1), Vertical up-kicker (1). Ball-lift simulates a ski-lift. Player-controlled tilting slalom. 3-ball multiball.
Design by: Ray Tanzer
Art by: David Moore, Constantino Mitchell, Jeanine Mitchell
Dots/Animation by: Rand Paulin
Music by: Duane Decker
Sound by: Craig Beierwaltes
Notes: Another player-controlled tilting mini-playfield is found on Williams' 1993 'Indiana Jones: The Pinball Adventure'.
Marketing Slogans: "Captures the Thrills Chills and Spills of Skiing in Pinball"
Photos in: Compressed Air December 1995, pp. 14--18. pp. (PF)
The Pinball Compendium 1982 to PresentExternal Link, page 175
The Complete Pinball BookExternal Link, page 235
Pinball SnapshotsExternal Link, pages 247-250
Mike Pacak's Pinball Flyer Reference Book S-Z
ROMs: 760 KB ZIP PinMAME Romset (Availability limited by copyright)    
  760 KB ZIP ROMs (Availability limited by copyright)     [Premier Technology]
Documentation: 4 MB PDF English Manual (Availability limited by copyright)     [Premier Technology]
Images:
(click to zoom)
Image # 5155: Wipe Out Flyer, Front
Flyer, Front

884x1150
 
Image # 5156: Wipe Out Flyer, Back
Flyer, Back

884x1150
 
Image # 20431: Wipe Out Backglass
Backglass

480x640
 
Image # 20432: Wipe Out Cabinet - Left
Cabinet - Left

640x480
 
Image # 20433: Wipe Out Cabinet - Right
Cabinet - Right

480x640
 
Image # 20434: Wipe Out Cabinet - Front
Cabinet - Front

640x480
 
Image # 20435: Wipe Out Playfield
Playfield

480x640
 
Image # 20436: Wipe Out Playfield - Detail
Playfield - Detail

640x480
 
Image # 20437: Wipe Out Playfield - Detail
Playfield - Detail

480x640
 
Image # 20438: Wipe Out Playfield - Detail
Playfield - Detail

480x640
 
Image # 20439: Wipe Out Playfield - Detail
Playfield - Detail

640x480
 
Image # 20440: Wipe Out Translite
Translite

500x405
 
Image # 46899: Wipe Out Illuminated Playfield
Illuminated Playfield

1200x1793
[Laurent Bautista]
Image # 46900: Wipe Out Ski Lift
Ski Lift

1200x1793
[Laurent Bautista]
Image # 46901: Wipe Out Slalom
Slalom

1200x1793
[Laurent Bautista]
Image # 65948: Wipe Out Slalom
Slalom

800x600
 
Image # 65949: Wipe Out Hot-Dog Drop Targets
Hot-Dog Drop Targets

800x600
 
 

Wipe-Out / IPD No. 4870 / 1976 / 2 Players
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Coffee-Mat Amusement Division, of Kenilworth, New Jersey,
USA
[Trade Name: Coffee-Mat]
Date Of Manufacture: 1976
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Water Sports
Notable Features: Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (7), Ball kicker lanes (2), Star rollover (1), Right outlane ball return gate.

Sound: 2 chimes.

Tilt penalty: ball in play.

Slam penalty: all credits are "Wiped-Out".

Notes: The electronics package for this game was developed by Numax Electronics of Hauppauge, New York, a defense contractor that made missile components and weapon systems. It used an Intel 8080 microprocessor. This game was Numax's first commercial product.
Images:
(click to zoom)
Image # 15696: Wipe-Out Playfield
Playfield

782x1552
[Tom Considine]
Image # 15697: Wipe-Out Backglass
Backglass

1024x871
[Tom Considine]
Image # 51606: Wipe-Out Illuminated Backglass
Illuminated Backglass

728x894
 
Image # 51607: Wipe-Out Illuminated Playfield
Illuminated Playfield

727x972
 
Image # 51608: Wipe-Out Illuminated Upper Playfield
Illuminated Upper Playfield

650x486
 
Image # 51609: Wipe-Out Illuminated Middle Playfield
Illuminated Middle Playfield

650x486
 
Image # 51610: Wipe-Out Instruction Card
Instruction Card

650x486
 
Image # 51611: Wipe-Out Score Card
Score Card

650x486
 
Image # 51612: Wipe-Out Cabinet - Front View
Cabinet - Front View

309x595
 
Image # 51613: Wipe-Out Under Playfield - Detail
Under Playfield - Detail

486x650
 
Image # 51614: Wipe-Out Inside Cabinet
Inside Cabinet

650x486
 
Image # 51615: Wipe-Out Inside Cabinet
Inside Cabinet

650x486
 
Image # 51616: Wipe-Out Inside Cabinet - Front
Inside Cabinet - Front

650x486
 
Image # 51617: Wipe-Out Inside Cabinet - Rear
Inside Cabinet - Rear

650x486
 
Image # 51618: Wipe-Out Inside Backbox 
(Note that the hinged back door has a large vent in it.)
Inside Backbox*

650x486
 
Image # 51619: Wipe-Out Inside Backbox
Inside Backbox

650x486
 
Image # 51620: Wipe-Out Cabinet - Left 
(The playfield and backglass shown here belong to a prototype game (not made by Coffee-Mat) that reused a 'Wipe-Out' cabinet.)
Cabinet - Left*

842x874
[Jay Stafford]
 
Source: pictures [?]

Zorro / IPD No. 6412 / 4 Players
 
[ Submit Changes ]
Manufacturer: Premier Technology (1984-1996) [Trade Name: Gottlieb]
Model Number: 739
Type: Solid State Electronic (SS) [?]
Production: Never Produced
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2).
Notes: This narrow-body game was never made. Steve Young told us he has Bills of Material with about eight drawings/lists, unique parts which are comprised mostly of flat ball guides and wood sticks for the playfield, and one circuit board. His site does picture a ramp from this game.

We have not confirmed with Steve what year this Model 739 project occurred. Model 738 is Oct 1993 Wipe Out and Model 740 is May 1994 Rescue 911.

Source: pbresource [?]

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